Garry's Mod

Garry's Mod

[August 2022 Update] Five Nights at Freddy's 2 NPCs / ENTs (Toy Edition)
LineX240 2015 年 6 月 9 日 上午 9:30
For ErrolLiamP: The Materials
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
最后由 LineX240 编辑于; 2015 年 6 月 14 日 上午 12:25
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Hazy  [开发者] 2015 年 6 月 20 日 上午 9:33 
引用自 LineX240
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
I've decompiled the models, added Splinks' textures and recompiled them, but some animatronincs come out with broken animations.
LineX240 2015 年 6 月 20 日 上午 9:36 
"Decompiled" What does this word mean?
Hazy  [开发者] 2015 年 6 月 20 日 上午 9:44 
引用自 LineX240
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.
LineX240 2015 年 6 月 20 日 上午 9:49 
引用自 ErrolLiamP
引用自 LineX240
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
Hazy  [开发者] 2015 年 6 月 20 日 上午 10:23 
引用自 LineX240
引用自 ErrolLiamP
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
LineX240 2015 年 6 月 20 日 上午 10:35 
引用自 ErrolLiamP
引用自 LineX240

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
Ok, but suddenly it means that I could not help you with what I said at the beginning of my discussion.
Sammy 2015 年 6 月 24 日 上午 10:59 
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
最后由 Sammy 编辑于; 2015 年 6 月 30 日 下午 8:35
Hazy  [开发者] 2015 年 7 月 4 日 下午 4:40 
引用自 jedisammy
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
I understand, I like both sets of materials. I6NIS and Splinks. The Splinks ones however don't use the Team Fortress 2 lightwarp (which when existent makes them look very cartoon-ish) and are slightly more true to the original.
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