Garry's Mod

Garry's Mod

[August 2022 Update] Five Nights at Freddy's 2 NPCs / ENTs (Toy Edition)
LineX240 9. juni 2015 kl. 9:30
For ErrolLiamP: The Materials
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
Sidst redigeret af LineX240; 14. juni 2015 kl. 0:25
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Hazy  [udvikler] 20. juni 2015 kl. 9:33 
Oprindeligt skrevet af LineX240:
ErrolLiamP, I work on the textures of Splinks on ENTs and NPCs for you, I have already Toy Bonnie who is complete, I still have do Mangle, but Toy Chica I do not know how to do because the model of his eyes (I6NIS) compared to eyes of Toy Chica by Splinks it's not the same. I know that changing the textures.
If you want to download the files textures models, I need you questions:
The file you download will contain:
-The VTF files?
-The VTF and VMF files?
-The file "materials\models\etc" ?
-Or other?
I've decompiled the models, added Splinks' textures and recompiled them, but some animatronincs come out with broken animations.
LineX240 20. juni 2015 kl. 9:36 
"Decompiled" What does this word mean?
Hazy  [udvikler] 20. juni 2015 kl. 9:44 
Oprindeligt skrevet af LineX240:
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.
LineX240 20. juni 2015 kl. 9:49 
Oprindeligt skrevet af ErrolLiamP:
Oprindeligt skrevet af LineX240:
"Decompiled" What does this word mean?
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
Hazy  [udvikler] 20. juni 2015 kl. 10:23 
Oprindeligt skrevet af LineX240:
Oprindeligt skrevet af ErrolLiamP:
To extract something into a usable format.
For example, the models are saved as .mdl
I've decompiled them to .smd which I can now edit.

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
LineX240 20. juni 2015 kl. 10:35 
Oprindeligt skrevet af ErrolLiamP:
Oprindeligt skrevet af LineX240:

Ok but why not simply change the materials?
Because if users had other FNAF addons, the materials may interfear. That and I believe the models would need a bit of rearranging in terms of groups, though I could be wrong about that last part.
Ok, but suddenly it means that I could not help you with what I said at the beginning of my discussion.
Sammy 24. juni 2015 kl. 10:59 
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
Sidst redigeret af Sammy; 30. juni 2015 kl. 20:35
Hazy  [udvikler] 4. juli 2015 kl. 16:40 
Oprindeligt skrevet af jedisammy:
You know you don't have to add Splinks' textures to ALL the toys. Plus I think the old textures have a certain... "charm" to them. Just leave them alone to I6NIS' textures. Also I kinda think Splinks' textures are flooding and possesing the FNAF addons.
I understand, I like both sets of materials. I6NIS and Splinks. The Splinks ones however don't use the Team Fortress 2 lightwarp (which when existent makes them look very cartoon-ish) and are slightly more true to the original.
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