Arma 3
A3 - Antistasi Altis
Unknown Player 6. aug. 2019 kl. 15.42
Console Commands for Admins
Hi to all the forum dwellers,

First of all, I really love the what you did here @barbolani, a gigantic success, great job! :)

Now, I`m interested in the console commands that can be run related only to antistasi.
By that I mean the Aggro, war level, Airstrike, etc..

Monet and HR I`m not interested, but I cant seem to find any documentation or mention of the Aggro for the USAF and AFRF, can someone please shed some light on that mystery?

I found a couple of posts about:
prestigeNATO = 100;
prestigeCSAT = 100;
tierWar = 10;

But those do not work, I would guess that they are from the old version from what I see.

Thanks a lot in advance!
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RichardNixon 6. aug. 2019 kl. 17.57 
Those variable names are still correct for 1.3.5, but to make them synchronize to clients for the HUD readout you'd need to execute this on the server:

prestigeNATO = 100;
publicVariable "prestigeNATO";

A more proper method for prestige would be to call this function on the server:

[a, b] call A3A_fnc_prestige;

Where a is the modification to blufor aggro and b is the modification to redfor aggro. These can be negative.

Edit: Fixed typo, A3E -> A3A.
Sist redigert av RichardNixon; 7. aug. 2019 kl. 8.46
Unknown Player 7. aug. 2019 kl. 4.22 
Opprinnelig skrevet av RichardNixon:
Those variable names are still correct for 1.3.5, but to make them synchronize to clients for the HUD readout you'd need to execute this on the server:

prestigeNATO = 100;
publicVariable "prestigeNATO";

A more proper method for prestige would be to call this function on the server:

[a, b] call A3E_fnc_prestige;

Where a is the modification to blufor aggro and b is the modification to redfor aggro. These can be negative.

Hi RichardNixon,

Thank you very much for your answer! It worked like a charm.

The first one is working without issues, although the second one "[a, b] call A3E_fnc_prestige;" did not seam to bear fruit for me, just to make sure I understood it correctly.
I would need to type it in the Console and do Server Exec, correct?
and if I would put "[15, 4] call A3E_fnc_prestige;" (without quotes) that would correct the Agrro to be USAF = 15 and AFRF = 4, is that correct?

Also as the changes do not seem to take effect immedeately (or at least not in the HUD), but rather at the next HR/Money cycle (when you get payed based on the resources/Towns, etc you have).

Do you know if there is some sort of "refresh" command so that I dont need to wait to wait for the next cycle in order to see if a command is working or not?

And finally for that War level, would it be similar as the one you pasted above:
tierWar = 10;
publicVariable "tierWar";

Thank you very much!
RichardNixon 7. aug. 2019 kl. 8.43 
Sorry typo, working with Co10 Escape too much. Should have been A3A_fnc_prestige, not A3E. It adjusts the current values by that much rather than setting them, so [15,4] is +15 blufor aggro and +4 redfor aggro. Otherwise you understood correctly.

The direct changes (with either publicVariable or setVariable) work immediately but the HUD bar doesn't refresh until the next real update. You can force a refresh with "[] spawn A3A_fnc_statistics;", run locally.
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