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Segnala un problema nella traduzione
prestigeNATO = 100;
publicVariable "prestigeNATO";
A more proper method for prestige would be to call this function on the server:
[a, b] call A3A_fnc_prestige;
Where a is the modification to blufor aggro and b is the modification to redfor aggro. These can be negative.
Edit: Fixed typo, A3E -> A3A.
Hi RichardNixon,
Thank you very much for your answer! It worked like a charm.
The first one is working without issues, although the second one "[a, b] call A3E_fnc_prestige;" did not seam to bear fruit for me, just to make sure I understood it correctly.
I would need to type it in the Console and do Server Exec, correct?
and if I would put "[15, 4] call A3E_fnc_prestige;" (without quotes) that would correct the Agrro to be USAF = 15 and AFRF = 4, is that correct?
Also as the changes do not seem to take effect immedeately (or at least not in the HUD), but rather at the next HR/Money cycle (when you get payed based on the resources/Towns, etc you have).
Do you know if there is some sort of "refresh" command so that I dont need to wait to wait for the next cycle in order to see if a command is working or not?
And finally for that War level, would it be similar as the one you pasted above:
tierWar = 10;
publicVariable "tierWar";
Thank you very much!
The direct changes (with either publicVariable or setVariable) work immediately but the HUD bar doesn't refresh until the next real update. You can force a refresh with "[] spawn A3A_fnc_statistics;", run locally.