Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
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Dresden  [开发者] 2014 年 12 月 25 日 下午 4:32
Reforms Guide
https://www.youtube.com/watch?v=7swJniA1Ut8

Reforms Basic Information:
- Most reforms are based on two factors: Imperium level and turn number.
- The Upgrade technology for some factions simply allows units to be upgraded once reforms are hit, they do not unlock units themselves.
- When a Reform for a faction occurs, new units will be available to recruit and the older versions will no longer be recruitable.
- The AI has different requirements for Reforms, they only require a certain turn number.
- Technologies that unlock barracks types are still present, as each barracks level has a value in each reform tier.
- Some factions rely on the Greek global reforms. These include Armenia, Illyria and Odryssia.

Roman Auxiliaries
- Unlike other reforms, Rome's auxiliary barracks is locked instead of the units.
- Once Marian reforms are reached, the tier 3 auxiliary barracks is unlocked. At Imperial, tier 4 is unlocked.
- This was done to help with load times.

Unit Upgrades
- Units from previous reform tiers can be upgraded to the new reform tier in some cases.
- Make sure to research the custom technology for your faction in order to get the unit upgrades. Germanic and Gallic cultures do not have a custom technology.

Player Cultural Reform Triggers:

Rome
Polybian - Imperium level 3, minimum turns 40
Marian - Imperium level 5, minimum turns 100
Imperial - Imperium level 7, minimum turns 210

Greek\Successor Kingdoms
Thureos - Imperium level 3, minimum turns 50
Thorax - Imperium level 5, minimum turns 120

Celtic\Gallic\Iberian\German
Neitos - Imperium level 4, minimum turns 90

Parthian
Late Reforms - Imperium level 5, turns 120


Global Cultural Reform Triggers:

Rome
Polybian - Turn 50
Marian - Turn 130
Imperial - Turn 240


Greek\Successor Kingdoms
*Carthage, Armenian, Odyrssian and Illyrian reforms will trigger on these turns as well even for the player.
Thureos - Turn 60
Thorax - Turn 140

Barbarian (German, Celtic, Gallic, Celtiberian)
German - Turn 115
Iberian - Turn 117
Celtic/Dacian - Turn 110

Parthian
Late Reforms - Turn 130

Saka Rauka Special Reforms
- Unlike other factions, Saka Rauka has special reform requirements.
- Once the faction owns the regions bordering India (Transoxiana and Baktria), the reforms will trigger.

Royal Scythia Reforms
- Scythia also has special reform requirements.
- The reforms can be triggered 2 ways. Either 100 turns of owning a region of another Scythian/Sarmation faction. Or, 70 turns and 10 battles against other Scythian/Sarmation factions.

Dacian Reforms
- The Getae have special reforms. They require 100 turns and 10 battles with Rome for the player or 130 turns for the AI.
最后由 Dresden 编辑于; 2018 年 10 月 27 日 下午 12:31
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Leonida [𝖘𝖙𝖜] 2017 年 12 月 6 日 下午 12:18 
so to get the marian reform i need to play 100 turns? no way to get lower requirements?
Dresden  [开发者] 2017 年 12 月 6 日 下午 12:19 
100 turns imperium 5. You can manually edit them if you want, details are in our TWC reforms manual
Leonida [𝖘𝖙𝖜] 2017 年 12 月 6 日 下午 12:49 
im searching for the manual where you explain how to manually edit the reforms , but i dont see it
最后由 Leonida [𝖘𝖙𝖜] 编辑于; 2017 年 12 月 6 日 下午 12:49
SammyFromMiami 2018 年 1 月 12 日 下午 2:48 
Are the changes we make to the Lua file savegame compatible (or do we need to start a new campaign)?

I´m playing as the Odrysian Kingdom. I would assume that they´re Reform requirements are the same as the Getae (can´t find their entry anywhere in the CAI file). I´ve fulfilled all requirements but the Reforms still haven´t triggered. Not sure though whether I fought Rome 10 times. They´re dead now (do Naval and garrison battles count?).

I don´t have any other mods installed other than DEI, some of the official submods and Sebidee´s all Aux mod.
Dresden  [开发者] 2018 年 1 月 13 日 上午 11:56 
Odryssia and Getae do not have the same reforms.
Bankky 2018 年 9 月 13 日 上午 5:11 
Can Rome's reform deform? I got a weird case. I played as rome then I have imperial lv 3 and minimum of 40 turn then I got polybian reform event then I recruit some new units [principes(late)] then after few turn the new unit disappear from recruiting pool(all of late units)! can't recuit anymore and have only old unit type left (early units) btw while I recruit new units, I lost 1 settlement.
Dresden  [开发者] 2018 年 9 月 13 日 上午 10:49 
You need to research the purple upgrade tech
maneyan10 2018 年 9 月 18 日 下午 3:21 
Under which of these above headings do the Samraatya Maurya (Taxahila) fall? Alternatively, how do their reforms work?
Dresden  [开发者] 2018 年 9 月 19 日 下午 12:16 
Their reforms are based on battles with baktria
Tekore 2018 年 9 月 28 日 上午 5:44 
Out of curiosity, if Rome is wiped out before the Getae manage to fight 10 times, are they just completely locked out of getting them?
Dresden  [开发者] 2018 年 9 月 28 日 下午 12:20 
Yes, but Rome won't be wiped out.
Cpt McSnickers 2018 年 10 月 2 日 上午 5:17 
I've been trying to edit the reforms via PFM like i used to do before, but i don't see the Modpacks in the list anymore since the update to 3 parts. Am i supposed to look somewhere special now?
最后由 Cpt McSnickers 编辑于; 2018 年 10 月 2 日 上午 5:17
Dresden  [开发者] 2018 年 10 月 2 日 下午 12:08 
CA recent update moved them to the workshop folder
ChivesKirk 2018 年 10 月 7 日 上午 10:07 
What is the reform requirement for the Rauxa-Alanna faction?
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