安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Facebook 上
在 Youtube 上 









I got my *ss completely slapped in my first campaign in years with the Seleucid. The AI kept spamming massive armies which were capable to rush everywhere while I could barely raise two (due to the pop system) and I could never do anything meaningfull with my armies anyway due to insane mouvement penalty.
I guess I must admit defeat and play in easy difficulty. Either that or the difficulty is just too punishing for no reason right now.
Cheers.
Sure, AI has it easier early on but you have brain that eventually lets you outdo AI, since AI can't plan at all.
All of that is to prevent major TW issue, which is that there is challange only within first 30-50 turns, after which only steamroll is left.
We do stuff thinking about later stages of the game so if AI might seem hard for you at first, it will still pose a threat at turn 100.
Stuff like civil wars can be easily avoided, I dont consider myself good player and even I never had to face one.
You can also try official Alternative Campaign Experience submod, it makes early game a bit easier and just adds difficulty as you grow.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2461514066&tscn=1648867600