Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
y0d3man 2021 年 4 月 15 日 上午 6:11
SubMod for changing(slowing) map movement speed ?
So far i like the mod but I find the huge map movement annoying and immersion breaking, when you can literally attack a settlement from another settlement in 1 turn, hop from continent to continent in few turns, ships are even faster.
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Hunter 2021 年 4 月 15 日 下午 10:21 
Imagine needing more than 4 months to travel 300 kilometres
y0d3man 2021 年 4 月 16 日 上午 3:53 
引用自 Chinless Chad
Imagine needing more than 4 months to travel 300 kilometres
Well real life doesnt go in turns, so in those 4 months irl lots of time to react. Doesnt translate well in the game. Makes map tactics almost useless, as there is no time to react.
Tabaco Green 2021 年 4 月 24 日 上午 5:40 
the only thing i see so wrong is the ship movement and yeah they should nerf a little bit the movement in general in DEI. Anyways is not a big deal at least not for me. Im enjoying so bad the third campaing that im playing in DEI :D
y0d3man 2021 年 4 月 24 日 上午 5:46 
引用自 JPons
the only thing i see so wrong is the ship movement and yeah they should nerf a little bit the movement in general in DEI. Anyways is not a big deal at least not for me. Im enjoying so bad the third campaing that im playing in DEI :D
I kinda accepted it, now im getting crushed by barbarian armies although my units are superior(greek). Problem is Greece infantry has around 150 soldiers per stack max while barbarian have over 200 soldiers stack so. Looks like quantity beats quality.
kam2150  [开发者] 2021 年 4 月 24 日 上午 6:44 
Quality always easily beats quantity in DeI. Greek units slaughter larger Barb units with no problem as larger barb units are of low quality. Just get batter at tactics. Hoplites can get hundreds of kills with low casualties vs light barb units.
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