Garry's Mod

Garry's Mod

Adaptive Crosshair
 This topic has been pinned, so it's probably important
☆ rooty  [developer] Nov 30 @ 6:26am
BUGS
Please report any bugs here
Last edited by ☆ rooty; Dec 1 @ 2:57pm
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Showing 1-4 of 4 comments
76561199550390351  [developer] Dec 1 @ 1:34pm 
Rooty, ziom, wywal ten chujowy kontrast, bo na 32-bitach to masakra kompletna, ja pierdolę :steamthumbsdown::steamthumbsdown:
Emica5 Dec 2 @ 6:46am 
I actually found a bug.
When the crosshair detects something and turns into a circle, the crosshair remain in the Spawn Menu and the Pause Menu. Even when magnetism is enable, remins in the position. This does not happen if the Fill active circle is enabled.
Emica5 Dec 2 @ 4:25pm 
Found another… uh, bug? I don't know. But the mod Merge "Options" with "Utilities" kinda beaks it's functionallity. So, why not placing the mod configuration into "Utilites" instead?
This is just a suggestion. Again, nice mod.
76561199550390351  [developer] Dec 2 @ 5:13pm 
Originally posted by Emica5:
Found another… uh, bug? I don't know. But the mod Merge "Options" with "Utilities" kinda beaks it's functionallity. So, why not placing the mod configuration into "Utilites" instead?
This is just a suggestion. Again, nice mod.

Thank you very much, we will consider your suggestions and release update soon
Last edited by RT Studio | wiempo; Dec 2 @ 5:14pm
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