Project Zomboid

Project Zomboid

[41/42] Hot Brass - Visible Casing Ejection Framework
Marz  [udvikler] 24. nov. kl. 5:01
Bug Reports
any bugs you find please report here
< >
Viser 1-15 af 29 kommentarer
pickle 25. nov. kl. 10:12 
idk if this really counts as a bug but i think if you can you should change the category to junk instead of the internal mod name
Marz  [udvikler] 25. nov. kl. 10:15 
not junk since I will implement ammo crafting at some point
pickle 25. nov. kl. 11:10 
Oprindeligt skrevet af Marz:
not junk since I will implement ammo crafting at some point
oh, cool
Hola queria decir sobre un bug que me estaba pasando okey es que entro a mi partida cooperativa per veo que los cartuchos de escopeta que he dejado botados en el suelo se multiplican a varios como 60 o 50 porfavor me podrias responder porfavor te escribo desde Peru
Marz  [udvikler] 30. nov. kl. 3:42 
what shotgun are you using? and what version and mods you have installed
Dr. Berry 30. nov. kl. 20:52 
The casings multiply in co op, or at least thats where I tested it, I only have vanilla guns and mods that are inspired in TLOU, 10 years later, retextures, some combat and dodging mechanics, bandits, TLOU zombies, nothing that actually conflicts with guns or stuff like that, I'm also using inventory tetris if that's important in any way
Dr. Berry 30. nov. kl. 20:52 
Casings, shells and live rounds, anything can be multiplied by a LOT just racking or shooting
Dr. Berry 30. nov. kl. 20:54 
Oh, I used Advanced projectile and now I'm using advanced trajectory, idk if that's important info too
Marz  [udvikler] 30. nov. kl. 23:54 
You are getting 2 projectiles because you are using 2 mods that do the same thing. I do not mess with projectiles in Hot Brass. as for the duplicate casings I am not reproducing the error. I will test on a local multiplayer to see. but most likely you have a mod that spawns casings when firing
Dr. Berry 1. dec. kl. 0:50 
Oprindeligt skrevet af Marz:
You are getting 2 projectiles because you are using 2 mods that do the same thing. I do not mess with projectiles in Hot Brass. as for the duplicate casings I am not reproducing the error. I will test on a local multiplayer to see. but most likely you have a mod that spawns casings when firing
I think advanced trajectory or improved projectile dont change how casings behave but they change the aiming system, so I don't really know what to do, I'm pretty sure I don't use mods that spawns casings, and it's not a duplicate, its THOUSENDS, like they follow the path that your mod's casings or rounds should go and they duplicate all the way to the end
Marz  [udvikler] 1. dec. kl. 0:54 
ok I was able to reproduce ingame in a local coop. I am going to test some stuff, the issue is that the function is not cleanup the casing as it travels. thank you
Dr. Berry 1. dec. kl. 0:55 
Oprindeligt skrevet af Marz:
ok I was able to reproduce ingame in a local coop. I am going to test some stuff, the issue is that the function is not cleanup the casing as it travels. thank you
No problem!, you're one of the fastest modders in respond time and also I absolutely LOVE your mod, thanks for the help.
Nyx2330 1. dec. kl. 3:22 
There's an issue where the firearms ejects two casings after each shot.
I've tested with the VFE mod that you ported and this mod only and
most of the guns seems to have this problem right now.
Marz  [udvikler] 1. dec. kl. 3:47 
what other mod you have installed? I am not experiencing that issue as I am testing 42 right now
Nyx2330 1. dec. kl. 4:00 
Really? that's weird. I reported this issue after testing only with those two mods
enabled... M9, DE, G17/18, M14, M16, MP5 and other several guns as well
Sidst redigeret af Nyx2330; 1. dec. kl. 4:07
< >
Viser 1-15 af 29 kommentarer
Per side: 1530 50