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Maybe something like that concept? Random story events, offer a choice, everyone mostly gets the same amount of 'stuff' depending on their trait tier. Just different combinations. Having more than 3 tracks per trait might be needed depending on choices/variety of outcomes.
You could still have things like education, parents in prison, low born, etc. play a role. Where maybe traits aren't totally equal and it ends up feeling like having 3 vs. 4 traits, or ones that don't have synergy.
Edit: Spelling/Grammar
I have also noticed a lot of tier-1 children in the world now and greater presence of positive congenital traits generally; I don't recall a pandemic of intelligence breaking out in the unmodified ninth century.
Not sure if this is intended or just accidental eugenical reult.
@Buck Hucklebuck: All the vanilla mechanics are still in play and valid. I didn't touch the inheritance mechanics or the legacy perks tree that deals with congenital traits. As for your sudden pandemic of intelligence (we can always dream...), I'd guess it's either freak chance or you have my game rule enabled that gives out more congenital traits to AI characters. If you have my game rule disabled, then it's not my mod that's responsible.