Sid Meier's Civilization VI

Sid Meier's Civilization VI

拉丁美洲资源 - 印加拓展
xXiKillYouXx  [开发者] 11 月 13 日 下午 9:03
Next project: Improving the abilities of the Incas (Mita–Qhapaq Ñan)
I would like to hear your thoughts on the Inca civilization, to understand what the community thinks about it and take that into account for this project I’m working on. I want to turn it into a truly generalist civilization, but with proper balance and, as always, a certain degree of historical accuracy.
最后由 xXiKillYouXx 编辑于; 11 月 13 日 下午 9:49
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太慢鱼龙 11 月 14 日 上午 3:38 
Make a unique district (but not encampment) or a unique building (but not barracks) I guess.
xXiKillYouXx  [开发者] 11 月 14 日 上午 6:08 
@太慢鱼龙 thanks for your comment. Essentially, it would help the Incas be more generalists, but in reality, there isn't a specific unique building or district that truly stands out. At best, one could consider the 'qullqa' (large state food storage facilities), but it isn't very different from a granary. What stood out the most were precisely their distributive labor policies (mita) and large state structures, like the 'Qhapaq Ñan' road network. That's why I believe that, for the sake of historical accuracy, their unique traits should lie in those areas. I would also like to know what you think about the current design of the civilization and where you believe its weaknesses lie.
最后由 xXiKillYouXx 编辑于; 11 月 14 日 下午 8:02
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