Europa Universalis V

Europa Universalis V

The Idea Variation 2
flogi  [开发者] 11 月 4 日 上午 10:50
Bug reports
Please keep bug reports from the comment section and use this or my discord.

If you want to report a bug or a crash, please save me and yourself time and include relevant information like:

- What exactly is the bug? State the idea, the event the occasion the bug/crash occurs.
- When does the bug/crash happen? Does it crash on loadup. Does it crash when you do something special ingame.
- Have you activated other mods besides this?
- Before posting deactivate other mods you are using and check if the problem is still there.
最后由 flogi 编辑于; 11 月 4 日 上午 10:57
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正在显示第 1 - 15 条,共 20 条留言
is the state shipwrights idea from maritime infrastructure supposed to reduce ship-building speed?
asking because that is what the tooltip is saying it does
flogi  [开发者] 11 月 6 日 上午 1:38 
No it doesnt, its an oversight on my part. Thx for reporting!
The "scientific revolution" from innovative ideas doesnt seem to work, looking at a province that is getting an institution and that idea is not mentioned in the spread
Empyreus 11 月 10 日 上午 3:33 
I'm not sure if this is a bug or not but I figured I'd report it just in case. In the Influence Idea Group, the State Propaganda idea gives an additional 10% bonus state equilibrium recovery. As in, a flat extra 10% to the recovery speed. I went from recovering 0.40 every month to 10.40 now. This means that I can completely recover equilibrium in the span of a few months and has made the estate system very easy to manipulate.
flogi  [开发者] 11 月 10 日 上午 3:39 
Yeah this is a bug. Looks like the integer was changed for that modifier too...
Nara 11 月 10 日 下午 9:35 
Are buildings supposed to be locked behind techs or ideas? I've just hit an AI that has 5 huge naval bases in one province in 1410, making the fort virtually impossible to take.
derpiestderp :3 11 月 10 日 下午 9:50 
I be building huge naval bases just for the manpower
Master_Philo 11 月 11 日 上午 5:24 
bug reload GUI button it's reload even the points and already picked idea
Riven 11 月 11 日 上午 9:25 
Same problem as Nara, am able to build special buildings right away without having to actually spend any points lol
Germix 11 月 12 日 上午 2:25 
I think there's a bug with the detection of urban locations, cities are not considered urban. Found it with only this mod on, trying to create a new market.
flogi  [开发者] 11 月 12 日 上午 7:43 
@Germix: Can you be a bit more specific? You cant create a new market, or what exactly is the problem?
DoppelBF 11 月 13 日 下午 11:11 
Had the same problem as Germix and found the issue, the city location rank has the is_established_city = yes line commented, so locations at city level aren't considered for the is_city = yes trigger
Dave Stevens 11 月 15 日 上午 7:46 
Currently, all four "Dismiss as [Type] Researcher" appear on all characters, not just the actual researchers.
Dave Stevens 11 月 15 日 上午 8:36 
!!!!MAJOR BUG!!!! This mod causes the "Balance" column to DISAPPEAR from the Goods UI. This occurs with no other mods active.
flogi  [开发者] 11 月 15 日 上午 9:12 
Good timing on the report. All the mentioned issues (cities, dismiss researcher and goods ui not working correctly) are fixed with 1.0.3 I just uploaded.
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