Europa Universalis V

Europa Universalis V

The Idea Variation 2
73 条留言
Javedery 13 小时以前 
666666666666666666666666666
flogi  [作者] 17 小时以前 
Yes, the AI is using it.
東條 英機, TOJO 18 小时以前 
is ai using this ?
flogi  [作者] 11 月 15 日 下午 2:13 
Pushed a quick fix that should resolve the issue with the research buildings for the AI.
BrokenSword 11 月 15 日 下午 1:51 
The building mechanic for the research is broken. The ai goes into debt trying to build the research buildings and it comes completely to a halt because no one has any books, which slows down the entire game. uninstalling...
flogi  [作者] 11 月 15 日 上午 9:08 
Posted the 1.0.3 Update. Lots of Fixes, added custom Idea/Ideagroup Alerts thanks to the Community Mod Framework! Also expanded the Researchers, they have a special building now and cost upkeep.
Tobbe 11 月 15 日 上午 8:06 
This looks awesome!
Umbrella 11 月 14 日 下午 3:47 
A UI mod that is both highly popular and broadly comprehensive would also be a good choice — for example, Glorp UI.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601047146
flogi  [作者] 11 月 14 日 上午 8:56 
That would be possible ofc...
Covya 11 月 14 日 上午 8:52 
What about adding an option to have a pulse event fire at certain thresholds (i.e. enough points to buy an idea, or when at x% of the storage cap)
flogi  [作者] 11 月 14 日 上午 8:42 
Right now adding new alerts (notifications) is not possible. We can only hope it gets added soon.
Avohaj 11 月 14 日 上午 8:36 
Notifications when being able to purchase a new idea or idea group (slot) would be a blessing
Drex 11 月 14 日 上午 4:50 
I can help, but I don't know how to code.
flogi  [作者] 11 月 14 日 上午 2:14 
@Umbrella: I get your point, but how many UI mods do you want me to make comp patches for? Its literally changing a single line in code for them to provide minimum compatibility.

@Drex: Feel free to make one.

@Midnight Blaze: Maybe at some point.
Umbrella 11 月 13 日 下午 10:44 
I truly enjoy this mod — the idea is excellent, and aside from the values being a bit high, everything else is outstanding.
However, after reading your comment, I’d like to humbly offer another perspective.

In theory, it may be better for your mod to adapt to the major UI mods.
Smaller mods usually follow larger ones in terms of subscriptions, and in EU5, UI mods clearly have far greater demand and reach than functional mods.

The weak official UI makes this even more obvious, turning UI mods into something nearly essential for most players.
Functional mods vary widely, while popular UI mods quickly gain a dominant and recognizable position.

I offer this simply as an observation. If this thought brings even a trace of help, I’m honored; and should you choose otherwise, I will still support your work.

May these words be a gentle breeze — not to change your course, only to be heard.
祝君顺遂
Drex 11 月 13 日 下午 12:19 
Would a French translation be possible? Even if it means using AI? thanks^^
Midnight Blaze 11 月 13 日 上午 3:41 
Do you think you can also incorporate Policies?
flogi  [作者] 11 月 13 日 上午 2:07 
@资本主义波纹疾走: Make sure this mod is loaded last then. If another UI mod is changing the left_pannel gui. it would be for them to provide compatibility which they could easily do.

@Rancher: I have not really a big interest in imagining the best solution, so why dont you find a solution that works. Weird that you would not want the AI to use this.
资本主义波纹疾走 11 月 13 日 上午 2:03 
I have a problem. If I use any MOD that adjusts the UI, I can't find the window for this MOD. I hope this can be fixed. Thank you!
Rancher 11 月 12 日 下午 10:57 
I thought deleting ai_tick and ai_tick_frequency would work but apparently not oof, guess I'll just wait to see if there's any other viable solutions.
Rancher 11 月 12 日 下午 8:13 
Would there be any method to essentially prevent the AI from utilizing this mod? I noticed you talked about preventing the AI from gaining innovation points, but I'm curious if there's any other way to do so. If not, a summary on how to do the suggestion above would be nice. Thanks in advance.
flogi  [作者] 11 月 12 日 下午 1:05 
@chivu: Yeah I alone did not have the balancing resources to test everything, so I'm kind of relying on playtesting. You are welcome to share ideas/state what is op. Made another discussion for that.

@FelixDaCat: The same goes for you obivously. Im surprised you would get 140 diszi though, cause there are not that many modifiers in the ideas, and in late game that does not sound too bad. Again any balancing suggestions welcome.

@Alice: You'd have to disable the AI chance for all generic actions basically. Maybe the most elegent way would be to not give the AI any of the innovation points in the first place, but that would still impact performence.
chivu 11 月 12 日 上午 9:17 
First, I like the idea, but it would be nice to create a little more synergy with the rest of the systems in the game.
Second, the idea's are way too OP, some are strait up cheats; a lot of them needs to be at least at half value.
FelixDaCat 11 月 11 日 上午 11:59 
Honestly Flogi, I've been playing with this the last few days, and it feels like a breath of fresh air. I can actually have a build! Absolutely stellar work.

I will say though, it makes you absolutely busted sometimes. I was playing the Teutons, and I had somewhere in the neighbourhood of like 40 dicipline when most of my enemies had like 5.
Alice_jk 11 月 11 日 上午 1:19 
I don't want the AI to use any of its functions, can you tell me how to modify the file?
wow.michael 11 月 10 日 下午 2:29 
Great mod, develop it further!
flogi  [作者] 11 月 10 日 下午 1:21 
The AI does use it. What are you talking about?
Klonter77 von Planet77 11 月 10 日 下午 12:55 
Sad i wish the AI would use this
Klonter77 von Planet77 11 月 10 日 下午 12:55 
when the AI doesnt use the idea system then i dont use it, because its cheating
flogi  [作者] 11 月 10 日 上午 8:06 
This undertaking was already quite a big project. If ppl enjoy it I'll certainly develop it further. If it turns out to EU 4.5 - I dont know if thats possible and it also might mean sth completely different for many ppl.
Timur 11 月 10 日 上午 7:02 
Will this be part of a larger project to create an "EU4.5"?
flogi  [作者] 11 月 10 日 上午 3:01 
I just rolled out the 1.0.1 update of the mod. Among bug fixes the most notable change is a button that enables you to reload the GUI and the variables of the mod if needed. The AI wont use it. The tooltip should explain the rest. Have fun!
Empyreus 11 月 9 日 下午 12:50 
Thank you for the tip about putting it below the UI mod, super helpful. Btw I absolutely love the mod, I think its a brilliant idea!
Rewasder 11 月 9 日 上午 11:55 
And regarding UI mods, you can just have them load upper in the mod list and this one would take precedence
Rewasder 11 月 9 日 上午 11:18 
That's everything weird I've seen doing a quick check everywhere. Looks super cool!
Rewasder 11 月 9 日 上午 11:17 
Admin > Expansion > Expansion of cities has a wierd NOT USED text. I'm playing Castille, maybe it's trying to give something I don't have?
Rewasder 11 月 9 日 上午 11:14 
Diplomatic > Nationalism > Trust in the state is also showing as red, but I'm not entirely sure it is a bug this time. It is increasing the speed at which pops demote
Rewasder 11 月 9 日 上午 11:10 
Army ideas > Levy > All men to arms is also giving a debuff instead of a buff
flogi  [作者] 11 月 9 日 上午 11:09 
A keybind would only work if the exact same file is changed thats needed to be changed for the hud appearing.

And yes that seems to be a bug.
Rewasder 11 月 9 日 上午 11:05 
Also, Navy Ideas > Heavy ship focus > Double hulls is increasing the hull damage taken, instead of reducing it, I assume it is a bug?
Rewasder 11 月 9 日 上午 11:03 
I see, sorry, I was using a UI mod and I couldn't see it. Any chance of getting a keybind so it is "compatible"?
flogi  [作者] 11 月 9 日 上午 10:59 
Ofc the AI uses the ideas.
Fr3nchy 11 月 9 日 上午 10:57 
Does the AI use this? or it's only for the player?
flogi  [作者] 11 月 9 日 上午 10:43 
On the main hud where all the main menu buttons are the first one from the right.
Rewasder 11 月 9 日 上午 10:14 
How do you open the ideas window? I don't see anything for it
Balmung 11 月 8 日 下午 1:31 
@wenedict did you try firing the setup event after changing the limit?
meudriant 11 月 8 日 上午 8:33 
Flogi the GOAT back at it again I see.
Starry Inori 11 月 7 日 上午 6:03 
Hi! I'm the one who mentioned earlier my friend is doing Chinese translation. And he just finished translating all the content. Could you plz add this to the description as well?

This Mod
wenedict 11 月 7 日 上午 5:58 
Selecting 10 idea groups in game rules doesn't change the limit either. Max is still 8