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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601047146
@Drex: Feel free to make one.
@Midnight Blaze: Maybe at some point.
However, after reading your comment, I’d like to humbly offer another perspective.
In theory, it may be better for your mod to adapt to the major UI mods.
Smaller mods usually follow larger ones in terms of subscriptions, and in EU5, UI mods clearly have far greater demand and reach than functional mods.
The weak official UI makes this even more obvious, turning UI mods into something nearly essential for most players.
Functional mods vary widely, while popular UI mods quickly gain a dominant and recognizable position.
I offer this simply as an observation. If this thought brings even a trace of help, I’m honored; and should you choose otherwise, I will still support your work.
May these words be a gentle breeze — not to change your course, only to be heard.
祝君顺遂
@Rancher: I have not really a big interest in imagining the best solution, so why dont you find a solution that works. Weird that you would not want the AI to use this.
@FelixDaCat: The same goes for you obivously. Im surprised you would get 140 diszi though, cause there are not that many modifiers in the ideas, and in late game that does not sound too bad. Again any balancing suggestions welcome.
@Alice: You'd have to disable the AI chance for all generic actions basically. Maybe the most elegent way would be to not give the AI any of the innovation points in the first place, but that would still impact performence.
Second, the idea's are way too OP, some are strait up cheats; a lot of them needs to be at least at half value.
I will say though, it makes you absolutely busted sometimes. I was playing the Teutons, and I had somewhere in the neighbourhood of like 40 dicipline when most of my enemies had like 5.
And yes that seems to be a bug.
This Mod