RimWorld

RimWorld

Obsidia Expansion - Living Arsenal
 Denna tråd har blivit fäst, så den är troligtvis viktig
Lored  [utvecklare] 4 nov @ 12:35
Bug reports / Баг репорт
If you run into a bug or problem, please follow these steps:
  1. Briefly describe the bug. What happened?
  2. Give as many details as possible about the steps that led to it. How can I reproduce the issue?
  3. If it’s a compatibility issue with another mod, please include the exact mod name as listed on Steam Workshop.
  4. Include the error code or upload your Hugslib logs or Player.log (e.g., to Pastebin).
Sadly, I’m no wizard, without enough details, I can’t fix the problem.
Reports that don’t follow this format will be ignored.


Якщо ви зіткнулися з багом чи проблемою, будь ласка, дотримуйтеся цих кроків:
  1. Коротко опишіть баг. Що сталося?
  2. Якомога детальніше опишіть кроки, які призвели до помилки. Як я можу відтворити проблему?
  3. Якщо це проблема сумісності з іншим модом, вкажіть точну назву мода, як вона зазначена в Steam Workshop.
  4. Вкажіть код помилки або прикріпіть Hugslib logs / Player.log (наприклад, завантажте їх на Pastebin).
На жаль, я не чарівник — без достатньої інформації я не зможу виправити проблему.
Повідомлення, які не відповідають цим правилам, ігноруватимуться.


Если вы столкнулись с багом или проблемой, пожалуйста, следуйте этим шагам:
  1. Кратко опишите баг. Что произошло?
  2. Как можно детальнее опишите шаги, которые привели к ошибке. Как я могу воспроизвести проблему?
  3. Если это проблема совместимости с другим модом, укажите точное название мода, как оно указано в Steam Workshop.
  4. Укажите код ошибки или прикрепите Hugslib logs / Player.log (например, загрузите их на Pastebin).
К сожалению, я не волшебник и без достаточной информации я не смогу исправить проблему.
Сообщения, не соответствующие этим правилам, будут игнорироваться.
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So sorry about this as I was unsure if this is more of a suggestion. I get this error:

"Could not resolve cross-reference: No Verse.EffecterDef named OE_RoyalTarget_Mark_Effect found to give to Verse.HediffCompProperties_Effecter Verse.HediffCompProperties_Effecter
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

I know why it's happening: because I don't use Obsidia Expansion, because it doesn't happen when I use it with this. I mean no offense as I think it is a neat mod but I just love Perspective: Doors and cannot use anything if the doors don't have the East/West graphic. That's just me. I demand uniformity with visual door appearance! Would there be a way to be told which traits require Obsidia so we can, say, use Cherry Picker to switch those off? Totally understand if that's not possible. Thank you. Here is my log:

https://gist.github.com/HugsLibRecordKeeper/45f4a5acfe4ac1cdb834b6f3da934366
Lored  [utvecklare] 8 nov @ 20:29 
Ursprungligen skrivet av Echo Ichor:
So sorry about this as I was unsure if this is more of a suggestion. I get this error:

"Could not resolve cross-reference: No Verse.EffecterDef named OE_RoyalTarget_Mark_Effect found to give to Verse.HediffCompProperties_Effecter Verse.HediffCompProperties_Effecter
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

I know why it's happening: because I don't use Obsidia Expansion, because it doesn't happen when I use it with this. I mean no offense as I think it is a neat mod but I just love Perspective: Doors and cannot use anything if the doors don't have the East/West graphic. That's just me. I demand uniformity with visual door appearance! Would there be a way to be told which traits require Obsidia so we can, say, use Cherry Picker to switch those off? Totally understand if that's not possible. Thank you. Here is my log:

https://gist.github.com/HugsLibRecordKeeper/45f4a5acfe4ac1cdb834b6f3da934366
Thanks for the report :BL3Thumbsup:
I suspect what the problem is. I'll be able to check it more closely tomorrow, and the fix will be released then.
getting this error red error

Could not resolve cross-reference: No Verse.EffecterDef named OE_RoyalTarget_Mark_Effect found to give to Verse.HediffCompProperties_Effecter Verse.HediffCompProperties_Effecter
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