Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése








"Could not resolve cross-reference: No Verse.EffecterDef named OE_RoyalTarget_Mark_Effect found to give to Verse.HediffCompProperties_Effecter Verse.HediffCompProperties_Effecter
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
I know why it's happening: because I don't use Obsidia Expansion, because it doesn't happen when I use it with this. I mean no offense as I think it is a neat mod but I just love Perspective: Doors and cannot use anything if the doors don't have the East/West graphic. That's just me. I demand uniformity with visual door appearance! Would there be a way to be told which traits require Obsidia so we can, say, use Cherry Picker to switch those off? Totally understand if that's not possible. Thank you. Here is my log:
https://gist.github.com/HugsLibRecordKeeper/45f4a5acfe4ac1cdb834b6f3da934366
I suspect what the problem is. I'll be able to check it more closely tomorrow, and the fix will be released then.
Could not resolve cross-reference: No Verse.EffecterDef named OE_RoyalTarget_Mark_Effect found to give to Verse.HediffCompProperties_Effecter Verse.HediffCompProperties_Effecter