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报告翻译问题








1.使用快捷键开关,文字重叠
2.缩小放大,只缩小字体,不缩小窗口
3.鼠标移上去会出现窗口
就是因为字体缩小,窗口不变,然后只能开关查看,然后开关之后疯狂重叠显示,就是死循环
It fixed this version maybe.
at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
at Zafkiel.Features.QuestTrackerAdvancedNeo.GetOrCreateCard (System.String title, System.String content) [0x0003f] in <6062b52ab32b41598d07c3fd250ee079>:0
at Zafkiel.Features.QuestTrackerAdvancedNeo.RefreshSingleQuestCard (Duckov.Quests.Quest quest) [0x0004b] in <6062b52ab32b41598d07c3fd250ee079>:0
at Zafkiel.Features.QuestTrackerAdvancedNeo.PerformIncrementalUpdate (System.Collections.Generic.List`1[T] currentQuests) [0x001a4] in <6062b52ab32b41598d07c3fd250ee079>:0
0x00007fff2e63350d (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007fff2e633288 (UnityPlayer) StackWalker::ShowCallstack
0x00007fff2e619cd9 (UnityPlayer) GetStacktrace
0x00007fff2ecb9e51 (UnityPlayer) DebugStringToFile
0x00007fff2dc9b105 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x00000206d0d1c7d3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000206d0d1c4bb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000206d0d1c240 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020939654405 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002093964317b (Mono JIT Code) Zafkiel.Features.QuestTrackerAdvancedNeo:PerformIncrementalUpdate (System.Collections.Generic.List`1<Duckov.Quests.Quest>)
0x0000020939642713 (Mono JIT Code) Zafkiel.Features.QuestTrackerAdvancedNeo:RefreshQuestText ()
0x000002086378c51b (Mono JIT Code) Zafkiel.Features.QuestTrackerAdvancedNeo:OnLevelInitialized ()
0x0000020914d42ae2 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void ()
0x000002086309e028 (Mono JIT Code) LevelManager/<InitLevel>d__114:MoveNext ()
0x00000208630a457b (Mono JIT Code) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1<LevelManager/<InitLevel>d__114>:Run ()
0x00000206d2a28ffa (Mono JIT Code) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object)
0x00000206d2a28f86 (Mono JIT Code) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1<TResult_REF>:TrySetResult (TResult_REF)
0x00000208637794a3 (Mono JIT Code) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext ()
0x00000206d224ea6b (Mono JIT Code) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore ()
0x00000206d224e7eb (Mono JIT Code) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run ()
0x00000206c231b238 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffe51284b7e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ffe511bd204 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ffe511bd37c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007fff2e1df85f (UnityPlayer) ExecutePlayerLoop
0x00007fff2e1df964 (UnityPlayer) ExecutePlayerLoop
0x00007fff2e1dfe82 (UnityPlayer) PlayerLoop
0x00007fff2e4333db (UnityPlayer) PerformMainLoop
0x00007fff2e435dab (UnityPlayer) MainMessageLoop
0x00007fff2e43910b (UnityPlayer) UnityMainImpl
0x00007fff2e4393ab (UnityPlayer) UnityMain
0x00007ff6776b11f6 (Duckov) __scrt_common_main_seh
0x00007ff82e4de8d7 (KERNEL32) BaseThreadInitThunk
0x00007ff8301ac53c (ntdll) RtlUserThreadStart