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I have made a french translation of your mod and it is available on my google drive.
https://drive.google.com/file/d/1QCMC0EwlO4qolE9oztagA-wsAkA2zBPk/view?usp=sharing
你好,作者,感谢你的模组!能否添加一个功能,允许手动选择/固定特定的任务,在突袭时显示在侧边HUD(而不是自动显示当前地图上的所有任务)?这样便于按附近目标规划突袭。谢谢!
1.修复了在主菜单会引发FPS骤降的问题。
2.修复了UI2.0计数类任务不会自动更新的BUG。(以某些取巧的方式)
3.现在面板的可视状态自动保存,下一次启动游戏会以上一次退出之前的状态出现。
update:
Fixed an issue causing severe FPS drops in the main menu.
Fixed a bug where UI 2.0 counter-type missions would not auto-update (using some... creative methods).
The panel’s visibility state is now saved automatically — next time you launch the game, it will appear as it was before you quit.
If you have any quest that requires you to reach certain locations, you’ll see the same amount of colored arrows around your character.
All arrows share the same color as your quest title (as shown in UI 2.0 ), indicating they belong to that quest.
These arrows point the direction straight to where you need to go.
如果是最新版,你看看任务名的上面,你是一个不看更新日志的小可爱~
I've done a global switch and avoid the frame lose in MainMenu scene, but not gonna update now coz I need solve another problem, maybe next few days.
老UI还是新UI
“去某处拾取物品”的导航建议也加上,作为玩家来说,在能保证正常使用的情况下,订阅一个MOD好过订阅2个。
Thank you for using my mod and for your continued patience and support. I’m not an experienced DLL mod creator or a professional programmer. I’ve been self-learning programming since I was young, and now I happen to know some .NET, and of course, I enjoy playing games. I know that the framework of this mod is actually a mess. I often throw in a method here, implement something there, and let AI assist me in coding the UI for the settings screen—of course, the ideas are all mine—I really don't know much about Unity’s UI layout. I will check out your suggestions. When I tested it, I didn’t encounter the situation you mentioned on the main screen, but it did happen when I opened the system settings menu. I’m aware this is due to the structure of my mod; it’s too chaotic, and I need to take some time to refactor it.
Who's stealing my FPS? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594997139
I've been using your mod since its release and really appreciate your consistent updates.
Added the ability for each save file to have its own separate quest tracking list.
Added left/right alignment option for the tracking panel, default key is ';' (semicolon). Can be toggled and hotkey reassigned in settings.
Added a way to track quests by checking "Track Quest" above the quest name in the original in-game quest detail view. (The tracking method in MOD settings is still available.)
UI 2.0 is now live and can be enabled or disabled in settings. (Works better with quest navigation.)
Currently, only quests that require reaching a destination have navigation. Quests like "go pick up an item" do not yet, as it’s still undecided whether to use Harmony (and some MODs have already implemented this).
新增追踪面板左右对齐选择,默认";"分号键,可在设置里开关并且设置热键。
新增在游戏原任务详细视图【任务名】上方勾选“追踪任务”的方式。(MOD设定里切换追踪的方式保留)
UI 2.0依旧上线了,可以在设置里设置是否使用。(与任务导航更搭)
目前只有“需要到达目的地”类型的任务才有导航,“去某处拾取物品”之类的没有,因为还在纠结是否要用Harmony(并且有MOD已经实现了)。
新UI就是为了颜色区分任务,其实新功能就是脚底目的地类型已追踪的任务指向,会设置个切换键的,本来还想做追踪面板响应鼠标事件,但是发现判定是否射击有点麻烦,所以只弄个基础的2.0,让某些任务的名字分不同的颜色,然后脚底指向应用对应颜色。