逃离鸭科夫

逃离鸭科夫

任务追踪
176 条留言
862676707 11 月 14 日 下午 10:14 
实用
maxime.ricard92 11 月 3 日 上午 10:48 
Hello dear author,
I have made a french translation of your mod and it is available on my google drive.
https://drive.google.com/file/d/1QCMC0EwlO4qolE9oztagA-wsAkA2zBPk/view?usp=sharing
Man_CRNA 11 月 2 日 下午 7:54 
Hi — great mod! Could you add a feature to allow manually selecting/pinning specific active quests to show on the side HUD during a raid (instead of auto-showing all current map quests)? That would help plan raids around nearby objectives. Thanks!


你好,作者,感谢你的模组!能否添加一个功能,允许手动选择/固定特定的任务,在突袭时显示在侧边HUD(而不是自动显示当前地图上的所有任务)?这样便于按附近目标规划突袭。谢谢!
Kris 11 月 1 日 上午 9:06 
4K屏幕无法到最右边,不知道是不是为了不当诛操作说明,大佬能不能出一个拖动条,自定义选择整个屏幕的上下左右,
Elohim  [作者] 10 月 31 日 下午 8:42 
显示左右可以切换啊? 难道出BUG了?
BrokenQwQ 10 月 31 日 下午 6:42 
OH原来在/里能调,2.0ui有一个小问题,文字和滚动条之间的距离有点大了
BrokenQwQ 10 月 31 日 下午 6:38 
怎么跑到左边去了qwq,还变的比原来大,以前那个大小刚好
C.Eddie 10 月 31 日 下午 5:15 
顯示在左邊+1 可以滾動顯示(貌似能用)
海蓝时见鲸 10 月 31 日 上午 8:35 
作者大大,我今天登录的时候任务列表会缩小一直显示在屏幕左边,关不掉。之前都没有出现过这种情况,请问是什么原因?
一只呆呆大王 10 月 31 日 上午 8:28 
65
Elohim  [作者] 10 月 31 日 上午 4:31 
更新:
1.修复了在主菜单会引发FPS骤降的问题。
2.修复了UI2.0计数类任务不会自动更新的BUG。(以某些取巧的方式)
3.现在面板的可视状态自动保存,下一次启动游戏会以上一次退出之前的状态出现。

update:

Fixed an issue causing severe FPS drops in the main menu.
Fixed a bug where UI 2.0 counter-type missions would not auto-update (using some... creative methods).
The panel’s visibility state is now saved automatically — next time you launch the game, it will appear as it was before you quit.
ZCY 10 月 30 日 上午 10:33 
感谢大佬:steamthumbsup:
叶柒 10 月 30 日 上午 3:54 
做的很好,但是为什么不默认打开呢,每次重进游戏需要重新打开才会显示,或者记住开关状态
Elohim  [作者] 10 月 29 日 下午 9:54 
@DopeRice
If you have any quest that requires you to reach certain locations, you’ll see the same amount of colored arrows around your character.
All arrows share the same color as your quest title (as shown in UI 2.0 ), indicating they belong to that quest.
These arrows point the direction straight to where you need to go.
Elohim  [作者] 10 月 29 日 下午 8:26 
@UltramanSOS
如果是最新版,你看看任务名的上面,你是一个不看更新日志的小可爱~
DopeRice 10 月 29 日 下午 1:38 
what is the quest navigation feature supposed to do? I have not noticed anything
杰朦 10 月 29 日 上午 10:07 
就是收集品还有捡任务道具显示不出来显示0别的都没有问题暂时
Elohim  [作者] 10 月 29 日 上午 10:05 
@χø£¡Ŧ <(´= w =`)>
I've done a global switch and avoid the frame lose in MainMenu scene, but not gonna update now coz I need solve another problem, maybe next few days.
Elohim  [作者] 10 月 29 日 上午 9:59 
2.0的本质是任务卡片,我没有显示卡片的背景色(我弄透明了),但是理论上可以,就是怕调整之后影响布局,Unity的布局我很头疼。
Peter 10 月 29 日 上午 8:30 
2.0版本的行间距大了好多,可以加个调整按钮吗
杰朦 10 月 29 日 上午 6:58 
OK
Elohim  [作者] 10 月 29 日 上午 6:28 
我大概知道是为什么了,容我想个解决办法。
杰朦 10 月 29 日 上午 6:12 
对的收集物品和提交物品不会刷新一直显示0
Elohim  [作者] 10 月 29 日 上午 6:05 
就是收集并且提交物品的不会刷新已经有几个了是吧。
杰朦 10 月 29 日 上午 5:47 
新的UI杀人数可以显示了收集物品的还是不行
Elohim  [作者] 10 月 29 日 上午 4:32 
@杰朦
老UI还是新UI
杰朦 10 月 29 日 上午 3:39 
杀人也不加数量还要去任务列表才能看见希望修复一下
杰朦 10 月 29 日 上午 2:34 
添加一个任务数量统计就算获取了那里也显示0根本不知道是多还是少了
我们都爱鹿管 10 月 29 日 上午 2:23 
能不能开发个任务及升级所需道具数量统计MOD,比如一个标记器或者核心要囤多少个完全没数,多了爆仓,卖了又需要的话半天打不出来。能透视所有升级和任务的
Elohim  [作者] 10 月 28 日 下午 9:22 
是有在考虑用Harmony解决这个的想法,其实写MOD第一天就研究过这个的。一直纠结到现在。
G.Rockeon 10 月 28 日 下午 8:51 
UI 2.0好评;
“去某处拾取物品”的导航建议也加上,作为玩家来说,在能保证正常使用的情况下,订阅一个MOD好过订阅2个。
Elohim  [作者] 10 月 28 日 下午 8:08 
So next, I might put a pause on implementing mission and mission-item tracking using Harmony—mainly because I think patching the game’s original methods with Harmony would increase the maintenance cost (in terms of time) whenever the game updates. Instead, I plan to hand over all feature control to be managed centrally by the mod entry’s Instance. The good news is, the core features already look pretty ‘modular’ now.
Elohim  [作者] 10 月 28 日 下午 8:03 
When I designed this mod, I actually tried my best to make it modular—you can probably tell if you take a look with dnSpy or ILSpy. Right now, I can only work on it in my spare moments, and I’m just a self-taught programming enthusiast without proper coding habits, which led to the current situation. From the very beginning, I should’ve mounted all the toggles directly onto the mod entry point, but I didn’t—and that’s exactly what bad habits look like.
χø£¡Ŧ <(´= w =`)> 10 月 28 日 下午 7:56 
Your mod works really well overall, and I'm very grateful for the QoL improvements it provides. As someone who used to be a programmer, I'd suggest splitting the features into modules and releasing them as separate mods instead of bundling everything into one. That way, it'll be easier to manage and troubleshoot when issues arise. If you have functions you'd like to use across multiple mods, you can put them in a core mod and make it dependency.
Elohim  [作者] 10 月 28 日 下午 6:53 
@χø£¡Ŧ <(´= w =`)>
Thank you for using my mod and for your continued patience and support. I’m not an experienced DLL mod creator or a professional programmer. I’ve been self-learning programming since I was young, and now I happen to know some .NET, and of course, I enjoy playing games. I know that the framework of this mod is actually a mess. I often throw in a method here, implement something there, and let AI assist me in coding the UI for the settings screen—of course, the ideas are all mine—I really don't know much about Unity’s UI layout. I will check out your suggestions. When I tested it, I didn’t encounter the situation you mentioned on the main screen, but it did happen when I opened the system settings menu. I’m aware this is due to the structure of my mod; it’s too chaotic, and I need to take some time to refactor it.
χø£¡Ŧ <(´= w =`)> 10 月 28 日 下午 2:25 
Please check why the mod causes a major frame drop in the main menu. It would be great if you could disable it there, since it doesn’t serve any purpose.

Who's stealing my FPS? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594997139
I've been using your mod since its release and really appreciate your consistent updates.
Elohim  [作者] 10 月 28 日 上午 11:58 
最近比较忙,都快抽不出时间来了……:steamfacepalm:
Elohim  [作者] 10 月 28 日 上午 11:53 
新增每个存档对应保存各自的任务追踪列表。
Added the ability for each save file to have its own separate quest tracking list.
Elohim  [作者] 10 月 28 日 上午 11:50 
Added a quest navigation feature, default key is ',' (comma). Can be toggled and hotkey reassigned in settings.
Added left/right alignment option for the tracking panel, default key is ';' (semicolon). Can be toggled and hotkey reassigned in settings.
Added a way to track quests by checking "Track Quest" above the quest name in the original in-game quest detail view. (The tracking method in MOD settings is still available.)
UI 2.0 is now live and can be enabled or disabled in settings. (Works better with quest navigation.)

Currently, only quests that require reaching a destination have navigation. Quests like "go pick up an item" do not yet, as it’s still undecided whether to use Harmony (and some MODs have already implemented this).
Elohim  [作者] 10 月 28 日 上午 11:49 
新增任务导航功能,默认","逗号键,可在设置里开关并且设置热键。
新增追踪面板左右对齐选择,默认";"分号键,可在设置里开关并且设置热键。
新增在游戏原任务详细视图【任务名】上方勾选“追踪任务”的方式。(MOD设定里切换追踪的方式保留)
UI 2.0依旧上线了,可以在设置里设置是否使用。(与任务导航更搭)

目前只有“需要到达目的地”类型的任务才有导航,“去某处拾取物品”之类的没有,因为还在纠结是否要用Harmony(并且有MOD已经实现了)。
T1管理层我上你早八 10 月 28 日 上午 5:00 
UI优化一下吧,现在一坨字糊在一起视觉不太好
TaoistYuan 10 月 28 日 上午 2:52 
求问,这个能不能加一个新任务自动追踪的选项,每次还要记得领了新任务还要在这边再打开一次追踪?
LimboBoy 10 月 27 日 上午 2:09 
现在这版挺好的,做个提醒足矣,伟大无需多言
uwu 10 月 26 日 上午 8:11 
伟大无需多言:steamhappy:
xiaofeng6 10 月 26 日 上午 6:31 
1
lllllllIllllllIlllIlll 10 月 26 日 上午 12:17 
별개의 화면에서 체크하는것이 아닌 퀘스트 화면에서 체크하게 해주세요
EdiyaCoffee 10 月 25 日 下午 10:04 
매번 메뉴 안열어봐도됨. 강추
黑白 10 月 25 日 上午 7:25 
伟大:steamthumbsup:
Elohim  [作者] 10 月 25 日 上午 6:55 
新UI的奇思妙想我还是暂时不想了吧,免得跟上次一样闹了重复创建的BUG,影响体验。
Elohim  [作者] 10 月 25 日 上午 6:53 
@SSS
新UI就是为了颜色区分任务,其实新功能就是脚底目的地类型已追踪的任务指向,会设置个切换键的,本来还想做追踪面板响应鼠标事件,但是发现判定是否射击有点麻烦,所以只弄个基础的2.0,让某些任务的名字分不同的颜色,然后脚底指向应用对应颜色。