Barotrauma 潜渊症

Barotrauma 潜渊症

Multiplayer crew manager REVIVED Beta
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Сол  [开发者] 11 月 1 日 下午 3:04
Bugs
Сonfirmed:
1) Sometimes other player can get controll on already controlled character;
2) Reserving characters by HR NPC causes permanent removing those characters (if they in your team and spawned).

Not confirmed:
1) Character inventory could be not actual (items that were at the beginning of the previous round) if character revived in next round;
2) "Игрок умер, не успел возродиться, хост сохранился и вышел в лобби. После загрузки сохранения без этого игрока (то есть его персонаж в режиме бота должен быть), персонаж не возрождается, тело лежит бесконечно, при каждом раунде тело спавнится заново, а прошлое тело оставляет весь лут (получаются дюп лута)";
3) Sometimes in rare cases respawn dosent work. Use "reloadcs" in console or/and restart the round;
最后由 Сол 编辑于; 11 月 22 日 上午 1:51
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Alastor 11 月 1 日 下午 4:22 
Вот почему разрабам просто блин не перенести фишку из одиночной игры, а всё возложено на модеров(
Sagittarius A 11 月 6 日 上午 9:54 
Привет, ещё один баг. При окончании раунда переходом на другую локацию, сервер вылетел с такой ошибкой в консоли:
Failed to spawn character Human {ID 1916 is taken by laserarbolt (ID: 1916)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs:line 127
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1425
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1399
at Barotrauma.Character.ReadSpawnData(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterNetworking.cs:line 644
Сол  [开发者] 11 月 6 日 下午 1:05 
引用自 Sagittarius A
Привет, ещё один баг. При окончании раунда переходом на другую локацию, сервер вылетел с такой ошибкой в консоли:
Failed to spawn character Human {ID 1916 is taken by laserarbolt (ID: 1916)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs:line 127
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1425
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1399
at Barotrauma.Character.ReadSpawnData(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterNetworking.cs:line 644
Были ли включены другие моды? Эта ошибка говорит о том, что была произведена попытка заспавнить предмет с айди, который уже был присвоен другому предмету.
Сол  [开发者] 11 月 6 日 下午 1:06 
Это может быть связано с другим багом. Багом появления с дюпом вещей после смерти, если не заспавниться в процессе раунда.
Sagittarius A 11 月 6 日 下午 10:27 
引用自 Сол
引用自 Sagittarius A
Привет, ещё один баг. При окончании раунда переходом на другую локацию, сервер вылетел с такой ошибкой в консоли:
Failed to spawn character Human {ID 1916 is taken by laserarbolt (ID: 1916)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs:line 127
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1425
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1399
at Barotrauma.Character.ReadSpawnData(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterNetworking.cs:line 644
Были ли включены другие моды? Эта ошибка говорит о том, что была произведена попытка заспавнить предмет с айди, который уже был присвоен другому предмету.

Да, включены, по типу Динамик Европа, Бароврхол и так далее
Sagittarius A 11 月 6 日 下午 10:29 
Теперь наверное понятно, почему не все боты возрождаются после смерти, лишь некоторые (да, такой баг тоже есть, просто непонятно как его воспроизвести, чтобы тебе передать, поэтому не сообщал)
SaveTheBees 11 月 20 日 上午 1:33 
Hello! I am having an error with the mod. If I use the HR reserve, the bots permanently disappear. Should I avoid using the HR reserve bench completely? I didn't know about the mcm reserve until now. (problem 5 bug. I cannot tell from russian translation if it is fixed or it's the one below it that is fixed).

Also, I had an issue where I died mid-round, and I respawned as a medic instead of a captain, my original class. All my captain talents were retained in "extra talents", and the medic class also had all the unselected talents available to use (18 talents at the time), and base skill levels. I also spawned in with a clone of myself, another medic with identical stats.

During that time, another player was on my server, as a medic, not sure if that is related.

Anyways, I had to reset.

could you advise how to avoid this?

Finally, a question about Lua. In the new lua installation method with the command line, they say not to enable LuaforBarotrauma under server settings, but this mod says we need to. Can you clarify?

thank you!
Сол  [开发者] 11 月 21 日 上午 1:21 
Hi.
HR does not work yet. Use the mod reservation method. Chat command "mcm list" then "mcm reserve <character id from list>".
I changed list of bugs for clarity.
Clones problem is the main problem of the mod.
Use the new lua installation recomendations if you use it.
@SaveTheBees
Сол  [开发者] 11 月 21 日 上午 2:34 
Fixed creating clones of characters on saving when previous round was ended without saving with dead characters. Test it.
@SaveTheBees @Alastor @Sagittarius A
Sagittarius A 11 月 21 日 上午 4:08 
Thank you, will look
SaveTheBees 11 月 21 日 下午 5:55 
Thank you!
I have another question, when people join my server and leave, they are replaced by bots. If I remember correctly, usually these bots disappear on their own in vanilla. But with this mod, the bots stick around indefinitely. what should I do with these bots, can I kill them and save the dufflebag somewhere, and when the same person rejoins the server, will they retain their progress and can retrieve their items from the dufflebag?

Also, I had a bug where players could not change their role; whenever they selected "create new", they were forced into the same job every time. I got around the issue by using "mcm delete <ID>, and they were instantly replaced by their newly selected role. Just wanted to report the bug
SaveTheBees 11 月 21 日 下午 11:45 
Another bug to report:

All my reserved bots are gone. Unfortunately, it seems that if you retrieve bots from the reserve (via mcm) mid-round, and then reset the same round, the mcm reserve will be empty, but the bots would not be spawned in. So the bots become permanently deleted...

Very unfortunate because I lost some very good bots this way.
Сол  [开发者] 11 月 22 日 上午 12:56 
Thank you. Trying to fix.
@SaveTheBees
Сол  [开发者] 11 月 22 日 上午 1:51 
Fixed. Test it.
@SaveTheBees
Precursor 11 月 22 日 下午 10:27 
characters will not move, locked in place can ragdoll but cannot move them
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