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Failed to spawn character Human {ID 1916 is taken by laserarbolt (ID: 1916)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs:line 127
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1425
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1399
at Barotrauma.Character.ReadSpawnData(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterNetworking.cs:line 644
Да, включены, по типу Динамик Европа, Бароврхол и так далее
Also, I had an issue where I died mid-round, and I respawned as a medic instead of a captain, my original class. All my captain talents were retained in "extra talents", and the medic class also had all the unselected talents available to use (18 talents at the time), and base skill levels. I also spawned in with a clone of myself, another medic with identical stats.
During that time, another player was on my server, as a medic, not sure if that is related.
Anyways, I had to reset.
could you advise how to avoid this?
Finally, a question about Lua. In the new lua installation method with the command line, they say not to enable LuaforBarotrauma under server settings, but this mod says we need to. Can you clarify?
thank you!
HR does not work yet. Use the mod reservation method. Chat command "mcm list" then "mcm reserve <character id from list>".
I changed list of bugs for clarity.
Clones problem is the main problem of the mod.
Use the new lua installation recomendations if you use it.
@SaveTheBees
@SaveTheBees @Alastor @Sagittarius A
I have another question, when people join my server and leave, they are replaced by bots. If I remember correctly, usually these bots disappear on their own in vanilla. But with this mod, the bots stick around indefinitely. what should I do with these bots, can I kill them and save the dufflebag somewhere, and when the same person rejoins the server, will they retain their progress and can retrieve their items from the dufflebag?
Also, I had a bug where players could not change their role; whenever they selected "create new", they were forced into the same job every time. I got around the issue by using "mcm delete <ID>, and they were instantly replaced by their newly selected role. Just wanted to report the bug
All my reserved bots are gone. Unfortunately, it seems that if you retrieve bots from the reserve (via mcm) mid-round, and then reset the same round, the mcm reserve will be empty, but the bots would not be spawned in. So the bots become permanently deleted...
Very unfortunate because I lost some very good bots this way.
@SaveTheBees
@SaveTheBees