Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I had, at turn 1 as a Knightly ruler, 3 Sergeants, each rolling with +4 damage. There was only 2 Evangelists and the ruler, so should have been 3. Arcane Focus would add +0.8 damage, which would round up to an extra 1.
The Evangelists, however... went from a base of 15 to TWENTY EIGHT. The only way this works is the +6 bonus damage gets Arcane Focus, which goes to +8 (must round down on this one). It adds to 15 to get 23, which then must ALSO get Arcane Focus AFTER the bonus damage, and the 4.6 then must round up at the end.
Suffice to say, Arcane Focus should not apply here, and until this is addressed, it is absolutely mandatory. Supports and battlemages are salivating at this right now, lol.
This is especially why this exaggerates the way it does. Because of how it is separately getting counted as a magical attack, the enchant is getting to double dip on rounding rules, coughing up an extra 2 damage it should not have.