安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Gives a lot of flavour that is missing from the standard order factions.
Deus lo Vult.
There's just one small thing I wanted to point out: the priest/bishop's hat prevents the characters' beards fom showing. - Is there any way to fix that?
Just imagine a Vampire Lord leading a bunch of Crusaders...
When it came to naming i actually checked ''Diplomates walking into armies and cities and then i forgot to give them new move orders'' The Game (better known as Medieval 2) for unit names i could use when making this.
Squier is already a unit in LTCU it was originally supposed to be a shield but it was converted into a skirmisher and sergeant was given the shield role insted.
Footman was actually considered at one point how ever when i was doing research on knightly orders Sergeant keep popping up a few times so it felt appropriate to use it insted.
Smallest of nitpicks, surprised you didn't call Sergeant, a tier 1 unit; Footman or Squire. Fits the crusader theme. :p
Don't think any other mods use the name atm. either, tried to search on steam and ingame with considerable modlist.
Grand and Hosp boosting HW and SP as a separate thing from Ven isn't the worst ide and might work, as it is i will leave them and other thing as is and focus all my effort on the upcoming Dark rework as ther is a lot of work to be done with it.
There are some changes i want to do to late game Mon units but as mentioned it will have to wait.
there's still a minor bug fix coming.
Seems exceedingly appropriate, they are kinda like the pinnacle of their subcultures, and means they have a use even if not raw damage/defense. Sort of a 'venerated as heroes because they act like them" sort of thing.
It also may be that just making the Commandery/Grange not so expensive and production-heavy works as well. I think the idea is in the right place, a faction with synergy with Rally is cool, just need to hit the balance right on the building itself.
@KiwiMoonk's Friend Only one unit have this and its part of late tier units mod. I didn't want to make this the undead counter faction, culture does do fire and spirit so it technically have a bonus against them.
@Mirahael The cities were made of various heavily modified bits from the feudal city buildings with alter uv maps and meshes.
@Daverin2112 I want to keep damage on the units low for the time being to see how things work out.
Hospitaller and Grand Crusader i kinda don't know what to do with them as of right now, i could return the HW and SP traits and while keeping Ven that would be unique i guess.
The new system is similar but still different with a focus on empowering a Venerated units which in turn give a small amount back to SP and HW units.
This makes more sense thematically after all people worship the big thing or follow the most zealous of people.
The following units are Venerated Leader, Missionary, Grand Crusader, Hospitaller and all Mythic units if Order Initiation is active.
Unfortunately, if that's the problem, the solution appears to be to pick and choose mods less important to your run to disable until the game becomes adequately stable.
@Grathocke Can you provide image as i have nothing to work with.
@Maal Press randomize name a few times and you might recognize some names.
@Estoc Bestoc This is what happens when someone is tired and is writing descriptions also wow that's not even a typo i blame auto correct. (also fixed)