Age of Wonders 4

Age of Wonders 4

Theocratic Culture
58 条留言
Synesh 11 月 15 日 下午 11:57 
Honestly a very fun mod.
Gives a lot of flavour that is missing from the standard order factions.
Deus lo Vult.
Serulin 11 月 15 日 下午 6:05 
hello, I chose Sacred protectors and my martyr is considered a holy warrior, also he didnt get temporary hp from prayer of mending when used on him just the regeneration. I have dragon mounts not sure if that does anything to the calculation. Using starting army
Zharevion 11 月 15 日 上午 8:08 
Just did, once again thanks Von, its a really fun faction
Daverin2112 11 月 15 日 上午 7:12 
@Custodi @Zharevion Could you both post those in the Bug Reports pin? Schnitzel is really good at reading all of them, and I suspect likes separating out comments to focus on bug reports.
Zharevion 11 月 14 日 上午 9:58 
Thanks for a great faction Von Schnitzel!, just want to report a bug, when intercessor uses divine intervention the animation is all broken and the model gets all broken too.
Custodi 11 月 13 日 下午 5:58 
Awesome mod, my favorite culture to play as! Anyone have issues with Sergeants being invisible in water battles though? Thank you for all the mods you've made.
Graufang 11 月 13 日 下午 2:13 
Hi, I just stumbled across your mod and so far I really like it.
There's just one small thing I wanted to point out: the priest/bishop's hat prevents the characters' beards fom showing. - Is there any way to fix that?
CreeperDelta 11 月 11 日 下午 7:43 
Fits perfectly in with the other cultures. Splendid job!
Xherdos 11 月 10 日 上午 7:44 
Tomorrow the Vampire DLC drops...

Just imagine a Vampire Lord leading a bunch of Crusaders...
Shocky 11 月 10 日 上午 6:06 
@Von Schnitzel and Daverin2112 I didn't know that historical context regarding Sergeant, so it really is spot on then with naming. :)
Von Schnitzel  [作者] 11 月 9 日 下午 3:48 
@Daverin2112 Absolutely will as i mentioned it makes more thematic sense to keep Sergeant considering its historical relevance to knightly orders.

When it came to naming i actually checked ''Diplomates walking into armies and cities and then i forgot to give them new move orders'' The Game (better known as Medieval 2) for unit names i could use when making this.
Daverin2112 11 月 9 日 下午 3:20 
Pleeease keep Sergeant. Trust me, anyone who has played Medieval Total War, 1 or 2, is VERY used to sergeant being used for a foot unit, especially for a knightly order, as you say.
Von Schnitzel  [作者] 11 月 9 日 下午 3:17 
@Shocky Sergeant was a soldier of the middle ages but more importantly it was one of the titles held by non knight members of the Knights of St John, Sergeants were initely mercenaries hired by the Knights of St John but that changed later on when they were eventually made part of the order.

Squier is already a unit in LTCU it was originally supposed to be a shield but it was converted into a skirmisher and sergeant was given the shield role insted.

Footman was actually considered at one point how ever when i was doing research on knightly orders Sergeant keep popping up a few times so it felt appropriate to use it insted.
Shocky 11 月 9 日 上午 10:23 
Got around to playing with this culture now, 10/10. Your mods always are, seriously.
Smallest of nitpicks, surprised you didn't call Sergeant, a tier 1 unit; Footman or Squire. Fits the crusader theme. :p
Don't think any other mods use the name atm. either, tried to search on steam and ingame with considerable modlist.
Daverin2112 10 月 28 日 下午 4:34 
@Von Schnitzel All good, Von, thanks for being so on top of this mod for its initial release!
Dr. Sinclair 10 月 28 日 上午 11:43 
This culture looks and feels absolutely brilliant, thank you!
Von Schnitzel  [作者] 10 月 27 日 上午 8:29 
@Daverin2112 There was originally supposed to be a holy site mechanic but it was a pain in the A so i scraped it and decided to focus on rally but i think i need to revisit the focus on rally because as it is its barly relevent to the culture.

Grand and Hosp boosting HW and SP as a separate thing from Ven isn't the worst ide and might work, as it is i will leave them and other thing as is and focus all my effort on the upcoming Dark rework as ther is a lot of work to be done with it.

There are some changes i want to do to late game Mon units but as mentioned it will have to wait.

there's still a minor bug fix coming.
Xherdos 10 月 18 日 上午 3:36 
Perfect for some Crusades and also when picking the Tomes for Order while also picking the Angel Major Transformation.
Arthur two sheds Jackson 10 月 10 日 下午 4:54 
this mod is the most fun I had in the game since the beginning of this year, good work
Furin 10 月 9 日 下午 8:47 
Works like a charm with the multitude of other mods I am running. A divine miracle fitting the culture :)
Furin 10 月 9 日 下午 7:27 
This is very impressive, thank you for maing all these great mods!
Daverin2112 10 月 9 日 下午 3:54 
So now that we have a much more tame combat bonus, it probably would now be appropriate to find some kind of economic bonus as well. Don't have any firm ideas, but maybe like, a bonus to the benefits of city stability?
Daverin2112 10 月 6 日 上午 4:07 
I had an idea inspired by M&M7, of all things. Maybe the Hospitaller and Grand Crusader both should have something like a weaker Exemplar ability, where they are about buffing allied units as well as their own role?

Seems exceedingly appropriate, they are kinda like the pinnacle of their subcultures, and means they have a use even if not raw damage/defense. Sort of a 'venerated as heroes because they act like them" sort of thing.
Daverin2112 10 月 5 日 下午 4:44 
I think that is an effective approach for those two for now. It at least means having a minimum of two of them still makes sense even with a hero, even 3 since you have room for another Venerated at that point.

It also may be that just making the Commandery/Grange not so expensive and production-heavy works as well. I think the idea is in the right place, a faction with synergy with Rally is cool, just need to hit the balance right on the building itself.
Von Schnitzel  [作者] 10 月 5 日 下午 4:35 
@Frost If someone wants to make a sub mod allowing all the cosmetics to be used by other cultures then they can do it just as long as non of the rpk files or any of the content from that rpk is included in a custom rpk. (can still use the rpk and its content just can't include it as part of the upload wanted to make this clear)

@KiwiMoonk's Friend Only one unit have this and its part of late tier units mod. I didn't want to make this the undead counter faction, culture does do fire and spirit so it technically have a bonus against them.

@Mirahael The cities were made of various heavily modified bits from the feudal city buildings with alter uv maps and meshes.

@Daverin2112 I want to keep damage on the units low for the time being to see how things work out.

Hospitaller and Grand Crusader i kinda don't know what to do with them as of right now, i could return the HW and SP traits and while keeping Ven that would be unique i guess.
Daverin2112 10 月 5 日 下午 3:42 
Also, I now REALLY want to encourage beefing up the Hospitaller and Grand Crusader to, like, a T3.5, as it were. They already have some good features, but just a bit closer to T4, so you don't feel like you are wasting your slots on them instead of skipping straight to Mythics.
Daverin2112 10 月 5 日 下午 3:39 
If I am reading this correctly, this is going to feel much more comfy overall. Not sure on numbers yet, but much less fear of putting the wrong comp together. I DO think you could afford to grant +1 each channel to the SP and HW, since mixed channel is a bit less abusable (Don't quote me on that), but you feel you have a reliable channel mix. Venerated, for now, is proooobably best left as is until we determine otherwise.
Von Schnitzel  [作者] 10 月 5 日 下午 3:15 
I have decided to rework the culture trait as it just wasn't possible to get it balanced it also didn't really make any sense thematically.

The new system is similar but still different with a focus on empowering a Venerated units which in turn give a small amount back to SP and HW units.

This makes more sense thematically after all people worship the big thing or follow the most zealous of people.

The following units are Venerated Leader, Missionary, Grand Crusader, Hospitaller and all Mythic units if Order Initiation is active.
Ravenholme 10 月 3 日 上午 1:57 
Very cool, and well timed for the imminent addition of Vampires.
Mirahael 10 月 2 日 下午 12:32 
Oh damn, ngl this looks really good and promising as a fully-fledged Culture Mod, especially with the unique City model/look; I am unsure if it's originally-made by you or sourced from an alternative piece but it's nonetheless a nice addition to see that separates it from the other Culture Cities visually speaking!
Grathocke 10 月 2 日 上午 11:48 
@criticofthedawn Yeah. I have a lot of mods. I think over 100 so thanks for the info. I found (and it was confirmed by @Von Schnitzel that the Shared Resources mod isn't necessary and it works fine without it. No crashes.
EBT User 10 月 2 日 上午 11:07 
Do these culture units get bonus to damage against evil and undead units like in AWO3
drew_west 10 月 2 日 上午 8:54 
WOW, this is so cool! love it
criticofthedawn 10 月 2 日 上午 5:02 
@Grathocke If you have a lot of other mods installed along with this one, you should be aware that the game's graphics engine can become unstable with large numbers of mods installed, even if those mods individually work fine and don't conflict with each other. This seems to be most strongly affected with mods that add a lot of content, and causes issues fastest when cycling through recruitable heroes.

Unfortunately, if that's the problem, the solution appears to be to pick and choose mods less important to your run to disable until the game becomes adequately stable.
skaz88 10 月 1 日 下午 8:50 
This looks absolutely gorgeous. That you took the time to make so many weapon skins for the item forge is amazing.
Frost 10 月 1 日 下午 3:32 
Any chance for a replacement of the pantheon helm with the grand crusader's version? Would love to use that on my feudal ruler as well.
Von Schnitzel  [作者] 10 月 1 日 下午 3:15 
@Kingmaker I agree it's changed.

@Grathocke Can you provide image as i have nothing to work with.

@Maal Press randomize name a few times and you might recognize some names.

@Estoc Bestoc This is what happens when someone is tired and is writing descriptions also wow that's not even a typo i blame auto correct. (also fixed)
Huanglukuzhu 10 月 1 日 上午 11:47 
Very, very impressive
Scritch 10 月 1 日 上午 2:27 
I wouldnt be mad if they added this to the main. a really good fleshed out mod
Videogamer40000 9 月 30 日 上午 10:58 
Congrats on the relative recent release of this mod, Von. I think you did a great job with it.
Kingmaker 9 月 30 日 上午 9:59 
Great job! May I recommend calling it Theocratic culture so it fits with the grammar used for the others? After all, it's "Feudal" culture, not "Feudalism."
Grathocke 9 月 30 日 上午 9:48 
For some unknown reason, my graphics goes nuts with this mod installed. I do have the shared resources installed as well. Can you point me in a direction to figure out what is causing it? It happens primarily when I recruit heroes.
Maal 9 月 29 日 下午 8:20 
That rat warrior scream Redwall.
Estoc Bestoc 9 月 29 日 下午 8:04 
Spotted a typo. Piousness instead of PIOUS.
CubanWitcher 9 月 29 日 下午 7:32 
This looks amazing really cool mod. Really wanted something with a "crusader" theme. Time to do a Richard the Lionheart run.
Daverin2112 9 月 29 日 下午 5:40 
This actually means there is still some synergy in hyper focusing the opposite of a hero, as you could lean heavily into shield and support, for example, and keep a hero going while they get a very strong damage bonus. Interesting.
Daverin2112 9 月 29 日 下午 5:39 
Okay, so now I am I definitely see the appeal in the Rally units. A stack of 5 Grand Crusaders and a hero will result in the Crusaders getting a whopping 34 starting damage, in practice, as well as fueling a ridiculously buffed Crusader Strike, and the hero will get _5 from them as well.
Daverin2112 9 月 29 日 下午 5:38 
The answer to my previous question is, no, there is not. If you have 5 warriors, and 1 protector, said protector will get +5. Also, Venerated units do self-apply.
Ringwraith 9 月 29 日 下午 1:44 
I am a simple godir. I see a custom city. I install the mod.
Daverin2112 9 月 29 日 上午 8:30 
I just realized, is there currently any forced limit on how many stacks of Protector/Warrior you can get?