Age of Wonders 4

Age of Wonders 4

Theocratic Culture
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Von Schnitzel  [udvikler] 27. sep. kl. 17:10
Balance
Help my balance this mess pls.
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Daverin2112 28. sep. kl. 5:03 
I need to play it, but my gut instinct is that the Retributor is going to feel bad with only 90 hp. He already is a forced mount shield unit, which puts him in a much more awkward spot against polearms. He hits back, but he needs to survive it first.
Daverin2112 28. sep. kl. 6:19 
I think you can up the city stability bonus on the shrine line to 10 each. Stability is one of those resources where to be meaningful, it needs to at least contribute for several turns, so surviving two expansions per building should be a good medium for it.
Daverin2112 28. sep. kl. 6:30 
Similarly with the Almshouse. Food is... still in need of review on how to make it meaningful the whole game. May as well make the ACTUAL bonus here that you can basically avoid a tavern/bathhouse for stability.
Von Schnitzel  [udvikler] 28. sep. kl. 14:46 
Oprindeligt skrevet af Daverin2112:
I need to play it, but my gut instinct is that the Retributor is going to feel bad with only 90 hp. He already is a forced mount shield unit, which puts him in a much more awkward spot against polearms. He hits back, but he needs to survive it first.
hp increased and defense also have shield of faith, might be too much but we'll see.



Oprindeligt skrevet af Daverin2112:
I think you can up the city stability bonus on the shrine line to 10 each. Stability is one of those resources where to be meaningful, it needs to at least contribute for several turns, so surviving two expansions per building should be a good medium for it.
done

Oprindeligt skrevet af Daverin2112:
Similarly with the Almshouse. Food is... still in need of review on how to make it meaningful the whole game. May as well make the ACTUAL bonus here that you can basically avoid a tavern/bathhouse for stability.
added 10 production could be worse it could be architect special building.
Daverin2112 28. sep. kl. 15:06 
Lol, 10 prod absolutely works as well.
Daverin2112 28. sep. kl. 17:42 
I... am actually very iffy on this one atm, but I am noticing a particular oddity that I am having with certain build choices around the culture enchant. Namely, that having supports, battlemages, AND polearms all on the same side leaves... something off.

The obvious victim to me here is the Pyre Templar. Dude fits extremely well thematically for the Theocracy, and despite how offensive he is, being Protector still fits. But he naturally wants either a support or a battlemage to combo with due to the two enchants in Cleansing Flame. Supports should be Protector, period. But.. maybe battlemages should be Warrior?

Although right now Exalts from Late Cultural and Vigils can combo, and the all Celestial feel there is dope. So, like... I dunno. Line's gotta be drawn somewhere, I guess.
Daverin2112 28. sep. kl. 17:55 
At the end of the day, too, Evangelists are either as needed, so it probably is as simple as remembering the actual basic support himself solves this.
Daverin2112 29. sep. kl. 8:53 
Final thought for, i hope, a while. Rulers and Heroes... right now, the fact they get the bonus class that is aligned with their subculture makes obvious intuitive sense... but in practice, it mechanically encourages the opposite of what you would expect.

A Knightly Ruler, for example, is going to want one -less- Holy Warrior and one -More- Sacred Protector than, I think, is what you "want" their armies to look like, because they take up one of the slots for the other. So, like, a later army of Knightly culture would be a ruler, 3 supports/mages/polearms, and only 2 fighters or shock units.

The only fix I have is for heroes to be Venerated. That, ofc, may also be dangerous, and lose a bit of identity, but I don't know which is the worse identity issue at that point.
xamhri 30. sep. kl. 12:47 
It seems to me that low-rank units have too much damage, which makes battles... too easy on normal difficulty. The rank 1 crossbowmen in the faction I created at the beginning of the game had about 50 damage combined. After playing further, I was surprised how the rank 2 support mages killed a level 2 magical snake with one hit.
Daverin2112 30. sep. kl. 13:39 
I did report something odd with the enchant and Arcane Focus, which really does take the bonus and run with it, even for physical attacks. Also, this is better than any other bonus in the game (outside some theoretical archtiect shenanigans) if you know how to play it No wait, no limit on how it stacks, and easy enough to play around boosting the units you care about most.
Von Schnitzel  [udvikler] 1. okt. kl. 14:29 
Oprindeligt skrevet af Daverin2112:
Final thought for, i hope, a while. Rulers and Heroes... right now, the fact they get the bonus class that is aligned with their subculture makes obvious intuitive sense... but in practice, it mechanically encourages the opposite of what you would expect.

A Knightly Ruler, for example, is going to want one -less- Holy Warrior and one -More- Sacred Protector than, I think, is what you "want" their armies to look like, because they take up one of the slots for the other. So, like, a later army of Knightly culture would be a ruler, 3 supports/mages/polearms, and only 2 fighters or shock units.

The only fix I have is for heroes to be Venerated. That, ofc, may also be dangerous, and lose a bit of identity, but I don't know which is the worse identity issue at that point.
While it makes themmatick sense to keep as it is, there is really nothing stopping me from flipping it and you do make a good point about it also giving leader ven (not heroes) is something im think of doing.
Von Schnitzel  [udvikler] 1. okt. kl. 14:34 
Oprindeligt skrevet af xamhri:
It seems to me that low-rank units have too much damage, which makes battles... too easy on normal difficulty. The rank 1 crossbowmen in the faction I created at the beginning of the game had about 50 damage combined. After playing further, I was surprised how the rank 2 support mages killed a level 2 magical snake with one hit.
I have limited SP and HW damage to a limit of 6 or 12 on single target attacks, crosbowmans damige is using industrious arbalist as a base evangelist have defult t2 support damige also ethereal units have weakness to spirt damige if i remember correctly.
Daverin2112 1. okt. kl. 16:00 
That's good. I was even beginning to think how hilarious it would be if you get a full 3 stack going. Honestly 6 is still mighty generous, but requires focusing Venerated units, so should be fine.

Just figure out how Arcane Focus is working with it and it should be solid.
Daverin2112 1. okt. kl. 16:07 
Wait, Mythics get Venerated???????

Oh, oh boy. Some defo need it. Some? Gonna be a nightmare now. This outta be amusing. As if adding an Astra to an Exalted army wasn't tempting enough.
Von Schnitzel  [udvikler] 1. okt. kl. 16:28 
Oprindeligt skrevet af Daverin2112:
That's good. I was even beginning to think how hilarious it would be if you get a full 3 stack going. Honestly 6 is still mighty generous, but requires focusing Venerated units, so should be fine.

Just figure out how Arcane Focus is working with it and it should be solid.
I might need to knock it down a little bit more to 5 or 4.

Is Arcane Focus 15% really that impactful because normal that would be like 1 and a have damage and i know % scales in weird ways which is why i don't like using them instead of flat damage values.

Oprindeligt skrevet af Daverin2112:
Wait, Mythics get Venerated???????

Oh, oh boy. Some defo need it. Some? Gonna be a nightmare now. This outta be amusing. As if adding an Astra to an Exalted army wasn't tempting enough.
Mythics only get ven trait so no damage bonus as i don't know what group it should be assign to without causing unit type trait imbalance.
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