Project Zomboid

Project Zomboid

Detailed Skill Tooltips
Errors after the last update
I just load my save and errors started to show up:
`function: populateRecipesList -- file: ISCraftingUI.lua line # 1399 | Vanilla
function: createChildren -- file: ISCraftingUI.lua line # 1296 | Vanilla
function: instantiate -- file: ISUIElement.lua line # 1005 | Vanilla
function: addToUIManager -- file: ISUIElement.lua line # 1447 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 143 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 24 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
java.lang.RuntimeException: Object tried to call nil in populateRecipesList
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:769)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:62)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:317)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:430)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:70)
at zombie.GameWindow.logic(GameWindow.java:346)
at zombie.GameWindow.frameStep(GameWindow.java:790)
at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)
`

`function: _dst_isAutoLearnBuilt -- file: DST.lua line # 73 | MOD: Detailed Skill Tooltips
function: pcall -- file: DST.lua line # 92 | MOD: Detailed Skill Tooltips
Callframe at: pcall
function: _dst_tryBuildAutoLearn -- file: DST.lua line # 90 | MOD: Detailed Skill Tooltips
function: Add -- file: DST.lua line # 173 | MOD: Detailed Skill Tooltips
java.lang.RuntimeException: Object tried to call nil in _dst_isAutoLearnBuilt
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:769)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:312)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:109)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:803)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:62)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:317)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:430)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:70)
at zombie.GameWindow.logic(GameWindow.java:346)
at zombie.GameWindow.frameStep(GameWindow.java:790)
at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)
`

`function: _dst_isAutoLearnBuilt -- file: DST.lua line # 73 | MOD: Detailed Skill Tooltips
function: pcall -- file: DST.lua line # 92 | MOD: Detailed Skill Tooltips
Callframe at: pcall
function: _dst_tryBuildAutoLearn -- file: DST.lua line # 90 | MOD: Detailed Skill Tooltips
function: Add -- file: DST.lua line # 167 | MOD: Detailed Skill Tooltips
java.lang.RuntimeException: Object tried to call nil in _dst_isAutoLearnBuilt
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:769)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:312)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:109)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:803)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:62)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:251)
at zombie.gameStates.IngameState.enter(IngameState.java:663)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:99)
at zombie.GameWindow.logic(GameWindow.java:346)
at zombie.GameWindow.frameStep(GameWindow.java:790)
at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)
`

`function: _dst_isAutoLearnBuilt -- file: DST.lua line # 73 | MOD: Detailed Skill Tooltips
function: pcall -- file: DST.lua line # 92 | MOD: Detailed Skill Tooltips
Callframe at: pcall
function: _dst_tryBuildAutoLearn -- file: DST.lua line # 90 | MOD: Detailed Skill Tooltips
function: _AutoLearnRetryTick -- file: DST.lua line # 148 | MOD: Detailed Skill Tooltips
java.lang.RuntimeException: Object tried to call nil in _dst_isAutoLearnBuilt
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:769)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.stdlib.BaseLib.pcall(BaseLib.java:312)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:109)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:803)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1582)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:60)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:131)
at zombie.Lua.Event.trigger(Event.java:62)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:251)
at zombie.GameTime.update(GameTime.java:629)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:506)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1418)
at zombie.gameStates.IngameState.update(IngameState.java:1216)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:67)
at zombie.GameWindow.logic(GameWindow.java:346)
at zombie.GameWindow.frameStep(GameWindow.java:790)
at zombie.GameWindow.mainThreadStep(GameWindow.java:552)
at zombie.MainThread.mainLoop(MainThread.java:68)
at java.base/java.lang.Thread.run(Unknown Source)
`
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正在显示第 1 - 3 条,共 3 条留言
Eurymachus  [开发者] 11 月 9 日 下午 5:26 
Hi Jony,

Looks like a Tsar's Common Library Error.

What mod you're running requires Tsar's?

Thanks.
JonySnowball 11 月 11 日 上午 1:24 
You're right, I deleted everything related to this mod and the errors are gone, thank you.
Eurymachus  [开发者] 11 月 11 日 上午 1:28 
引用自 JonySnowball
You're right, I deleted everything related to this mod and the errors are gone, thank you.

No problem. Would sure be interested in why Tsars didn't like the autolearn. Eitherway I released an update that should 'defend' against my autolearn build retry attempts.
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