边缘世界 RimWorld

边缘世界 RimWorld

Layered Atmosphere and Orbit
mashtong54 10 月 16 日 上午 9:10
okay heres the issue with your mod is related to how sos2 and ther shuttles are pawns.
okay leo devs this tpoc is to expain why your issue is on your mod end its how your mod treats apnw jobs that are reletd to save our ship two shuttles are also pwans with how the comnuty veacle forwork and vinnal expanded veacle mods work. sos2 suttel are pwans and your mod is not working with save our ship 2 shuttels preveing save our ship two map layer trasactions due tothe fact it getsconufed aonut pwan jobs and the shutele being pawns don't do jobs and your mod due to not puting a eigdecase of code to inngor pawns tpyes of teh vacle form vecale fram work and vinala vecales epxamned stuff whne it comes the the aolwing of map trastions fomr oribtal map layers that are bacly everytime i try to land a save our ship two ship or stuff reletd to suthels with shtuel save our ship 2 updaes with fully ai autoated wihout plotis forgeting that shttles for msave our ship two should conut as stelenter pwan for cobmat and map caraivn reasons but should igra save our ship 2 shuttle as stllter wpans or pawns in gernal for graveship and save our ship 2 map trasltions for save our ship 2. the spric error i'm geting is that save our ship 2 shuttles whne ther not bacly mnitrized and put into strage or not put and a tpye of moded strts long therm hanger or some kind they make your mod get confued by the sos2 suttels not ahveing any job defsions that your mod is not progamed ina egde case to igraore that for the needed flags for map trastions of mutliblock veacle simealr to graveships and it bascly gets stuck on save our ship 2 graveship like mpa trasons of multblock thnigs that are like graveships but the egde case of how your mod treats save our ship 2 shuttles isa egde care on your mods end thast not realy programed to take that into aconut. but its for landing save our ship 2 ship maps and ther layers back odnw form orbit to servace evene if save our ship 2 mod devpeor allready put inot al lteh needed data for leo fosunalty allrerady on ther end. save our ship 2 mod defpers already did all the stuff on there end the issue is that your mod is stuck on how its treating save our ship two stuuel pwan ertys as if there where regaler pwans and not specel tpyes of paewns that are defise as teh vecales under conmtuy veceal formwork as i already stated. so teachly the bug issue for leo is on your end of how your mod treast sos2 shuttle craft and comonyt vecale framwork mods in gernal with save our ship 2 block vecale enetys under that comonyt vecale framowrk code. so teachly its your leo orbit mod needs to have extra data to take into aconut the comnuty veacle framwork and vinala veacler framowrk expamded mod for your end of your mods map trasion code realted to compnyrt framwork pawn tpye pwans. thats what im trying to tell you thats why i posted this here.
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mashtong54 10 月 16 日 上午 9:15 
bacly in a nut shel leo sees sos2 sutele and thinks they are human or lveing pwans that needa job defsion for some map gens things that fomr orbit to srface due to it can't defie the line of code due to your mod thikng its a pwan that needs a job. then on the other end it thinks whne. its save our ship 2 sutels are conyys noly thniks ther just suttles and whne they try to do combat and laod inota map you mod make the game think they are just normal sustel and not save our ship 2 cobmat shtutler apwns enetys for caltal apwn nubme reurements for combat and otehr neede odcy pawn reqrments. theise put to gther is the two bugs that re the issue wuith your mod egige case sifacly.
mashtong54 10 月 16 日 上午 9:19 
so bacly you mod lacks the need sifcal reqrend dfiesion for conmty vecale famrworks reqrements for save our ship 2 map and orbit to sercave reqremtns and braking save our ship 2 obtal to grwan concy map combat gentarion for reqremnt apwn combat reqrments. it gots to defise safe our ship 2 shutel as shutele for save our ship 2 maps and ther layer trasons while traing save our ship two suttles whne in actal caravainand convreys as actal proper actal combat cable pwans for player comba map gernaton and qulafaon flage and defsion reqrmentst bascly. thats all im saying to need to code into your mod to take that inotaconut bescue like a siead ina egd case your mod doesnt take into aconut for save our ship two and comonty vecale framwork and otehr mod depeapers that made thsoe mods knida have already told you qute a few times.
最后由 mashtong54 编辑于; 10 月 16 日 上午 9:20
Esraniki a Ariral 10 月 19 日 上午 10:22 
could you please, for the love of god, go back to school and learn proper english? damn.
Huehuecóyotl 10 月 23 日 上午 3:11 
What
mashtong54 10 月 23 日 上午 4:12 
you know what never mind i think its just soemthing odd with my mod pack. but what ever it is it doest like sos2 suttles and lveacsle as pawns for some odd reason and it makes milutblock bildingv not traslaite to other map world tiles for some odd reason.
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