安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I think I can build a workaround to make the Outdoor Freezer more reliable, so you can leave food outside with greater peace of mind.
Until then, here are my recommendations when using the mod:
- Before you leave your food unattended, make sure it’s truly 100% frozen when it’s outside.
- Only return to that food while temperatures are below freezing.
I’m working on a solution that looks at the average temperatures over your last few in-game days and then applies spoilage adjustments retroactively.What is the problem?
In vanilla, the food-aging system keeps running even when an item is fully frozen—unless it’s inside an appliance (freezer/fridge). If the item isn’t in a freezer, it continues to spoil. That’s the core issue.
For now, the mod detects when outdoor items are truly frozen. Once an item is fully frozen, we tag it; if you return while temperatures remain below freezing, its spoilage is paused. This is a temporary workaround—I’ll keep refining it for better realism.
Thanks for reading!
Did you notice any FPS or performance issues?
Did you run into major logic errors or odd behavior?
In my “test” runs I couldn’t do full playthroughs due to time limits, but I invested a lot of time making it as realistic as possible within my constraints. That’s why I need you: play with it and share anything that can help me optimize and improve it!
Again thank you very much!
When it comes to bug reporting: i noticed, that not only food with the tag "fresh/stale/rotten" is frozen, but all - in an example seasoning salt was frozen. That wouldnt be much of a problem, but it seems, those do not want to unfreeze.
Yeah I'll look into that, how I can sepperate seasoning from food. Excluding it from spawning in frozen state! Thanks a lot!
again thanks a lot!
On the other hand, there are items like coffee that must not freeze, just like seeds—but the problem is that potatoes are also marked as seeds. You can see how this becomes a pretty involved process.
I’ve done my best to identify foods that shouldn’t ever be frozen. If you still find any that don’t thaw on their own (you can just throw those away), please let me know. Unfortunately, foods that can’t thaw will stay frozen forever because there’s no thawing process for them. So if you discover new items (ideally in fresh playthroughs), let me know and I might set aside another full day to look into it and try to fix it.
I've spent the whole day on it.
Let me know if something makes trouble.
So I started a new game with my usual mod list but without entering my sandbox settings, and the bug disappeared.
So, to be sure, I started a new game with only this mod active, but putting on my sandbox settings, and bingo, the bug returned.
So, this mod could cause this problem if some sandbox setting is set, but I'm still not able to figure out which one.
However i'm still looking for the problematic setting