Project Zomboid

Project Zomboid

TwisTonFire - Outside Freezer
39 条留言
TwisTonFire  [作者] 11 月 13 日 下午 5:52 
@capsulexxx Thank you very much for your feedback, I just tested it in a new game/save and everything works properly. It would be very weird if they just work as a refridgerator now. Your food should freeze outside, if its freezing.

In doubt put your stuff into your inventory and drop it again. Maybe it is someting thats weird if you used the version before. - Just pick them up and then drop it again. Tell me if this fixes your problem.
capsulexxx 11 月 13 日 下午 3:26 
Thank you so much for sharing such a great mod:steamhappy: After the update, outdoor freezer is not working properly. They only function like regular refrigerators now and no longer freeze anything.
JimmysTheBestCop 11 月 11 日 上午 3:38 
TTF wow man that was a fast update!!!

Since you are the modding master I wanted to suggest an idea for your next mod. Any interest in taking on a wheelbarrow or shopping cart/trolley mod? ZuperCarts was ported/forked over to B42 but the modder got a huge promotion in his career and basically cant continue it. He did state he was open to let others continue the work. There is also a port and a fix for the wheelbarrow mod.

But it would be great to have a mod like those on your level from you. I know when I am doing wilderness runs even with weight reduction or log bundling mods when you have to clear a forest it is still extremely annoying and time consuming compared to dropping all the logs into some kind of containers on wheels.

Even a double crate on wheels that you could push and craft would be awesome.

Not sure if that is your thing or not but figure it was worth the ask.
TwisTonFire  [作者] 11 月 10 日 下午 11:08 
I’ve implemented a logging system that retroactively processes food for up to one in-game week. If outdoor temperatures were above freezing while you were away, your food items are adjusted accordingly the moment you come back into range. In short, you can return during warm spells and your food will be correctly reprocessed.

Base.Egg can now freeze with the most recent update of Outside Freezer.
JimmysTheBestCop 11 月 10 日 下午 9:41 
TTF you da man as always doing hods work
TwisTonFire  [作者] 11 月 10 日 下午 5:20 
@JimmysTheBestCop
"Weird thing my chicken eggs wont freeze but my turkey eggs will."

The reason is a vanilla value that is only set to Base.Egg:

item Egg
{
CantBeFrozen = true,
}

I’m not sure why the developers allowed other egg items to freeze while Base.Egg cannot, but I’ll add a script override in the next update so eggs behave consistently.
TwisTonFire  [作者] 11 月 10 日 下午 5:16 
Hi everyone—let’s keep this simple. If you believe you can judge a mod author’s dedication from a single image, and that an AI-generated image means the author doesn’t care, please just skip my mod and move on.

There are plenty of creators who hand-draw their visuals; feel free to support them instead. I’d prefer to step out of this unproductive discussion. Thank you.
OneGuy 10 月 21 日 上午 9:59 
Also "It has no effect on the mod, or anything else, besides maybe your feelings, and why should anyone care about that?" I could ask you the same question man, why should anyone care about what you just said, why should anyone listen to what you have to say for even a second if you couldn't care less about what anyone else doesn't like.

You cant just tell people their feelings are irrelevant and then expect them to listen to yours, thats pretty douchey and hypocrytical.
OneGuy 10 月 21 日 上午 9:59 
@Manterok Clearly it has some kind of effect, considering you two are arguing about it.

Mod thumbnails are how people determine what a mod is about at a quick glance, AI thumbnails immediately make a large portion of people weary, including myself.

Because If you cant put the effort into making a thumbnail, than whats to show you actually put effort into making the mod, whats to prove you didn't just use chat gpt to code it too?

(Thats what people are thinking when they take a quick glance at this on the workshop)

Not spending the time to make a quick thumbnail shows a lack of care with the mod, and when I- and others are going to trust the integrity of our save games with this, I need to know the mod author cares.
Manterok 10 月 2 日 下午 5:41 
@Baldy Ron stop crying over ♥♥♥♥♥♥♥♥♥ bro. who the ♥♥♥♥ cares? Why does that matter so much to you? It has no effect on the mod, or anything else, besides maybe your feelings, and why should anyone care about that?
JimmysTheBestCop 9 月 29 日 下午 5:44 
Weird thing my chicken eggs wont freeze but my turkey eggs will.
Hormbles 9 月 28 日 上午 9:21 
Stop using AI for thumbnails :steamfacepalm:
🔰DupCore🔰 9 月 28 日 上午 6:07 
Hello dear creators, could you make a modification that allows you to melt snow? I would really like to take a bucket and scoop up snow to melt it in real life :cozydarkseer:
TwisTonFire  [作者] 9 月 26 日 下午 1:48 
@Slav3106 good to know! Thanks for your answer and kind words! Much appreciated!
Slav3106 9 月 25 日 上午 9:48 
Twis. Apologies. Yes- definately this mod (and most of your mods) improve the gameplay. This one definately should be in vanilla game. Thank you again for the mod.
(Btw in 42.12 patch notes they fixed the issue with food not changing temperature when placed in world so this was not the mod's issue, it was just a bug).
TwisTonFire  [作者] 9 月 21 日 下午 7:36 
I would love to hear some feedback!
You guys are crazy with the subscriber count.

It would be nice, if some of you could share your expierience with this mod. Does it improve your game?
TwisTonFire  [作者] 9 月 21 日 下午 6:41 
@FeFePlay I only create Build 42 mods -

@capsulexxx This mod can be added or removed without problems.
capsulexxx 9 月 21 日 下午 4:50 
Hello, thank you for creating and sharing a great mod. Does it work even if it's not a new game?
FeFePlay 9 月 21 日 上午 11:32 
is it b41 compatible?
TwisTonFire  [作者] 9 月 19 日 下午 12:03 
False frozen items should get back to normal now. (I hope)
I've spent the whole day on it.
Let me know if something makes trouble.
Slav3106 9 月 19 日 上午 2:14 
TwisTonFire you're on Fire with recent mod release:) Thank you very much(great QoL mods).
In regards to my previous feedback apologies as I did not elaborate. The food that was still frozen inside my cupboard was actually a spice(powdered garlic) and not a proper meal of regular ingredient(I'm not sure but isn't it from Sapph's Coockin'?). Also please keep in mind the Cryogenic Winter (hard mode). This may influence the behavior of this mod for me as the temperatures are spiking unpredictably. I'll keep on testing and reporting the findings.
TwisTonFire  [作者] 9 月 18 日 下午 3:44 
Frozen food outside that was created during game load should be fixed now.
TwisTonFire  [作者] 9 月 18 日 下午 2:47 
Hmm, interesting, that thing with the cars inside. Because that should be locked out by code.
That food that you brought inside, if you watch it/sleep nearby, it thaws, right?
If it does not, something is wrong!

Thanks for your experience!
Slav3106 9 月 18 日 下午 12:09 
No FPS drops for me so far.
I found some frozen food on a Zombie (I play with Cryogenic winter mod at the moment). I took that food home and put it into the cupboard. It's been a few days and the food is still frozen there.
I also found frozen food inside a car.
TwisTonFire  [作者] 9 月 16 日 下午 4:14 
I really need your feedback. I can’t properly play-test the mod right now—I’m in a competition where I can’t use it myself, and I built this for you. So if you’re using it, please tell me everything.

Did you notice any FPS or performance issues?

Did you run into major logic errors or odd behavior?

In my “test” runs I couldn’t do full playthroughs due to time limits, but I invested a lot of time making it as realistic as possible within my constraints. That’s why I need you: play with it and share anything that can help me optimize and improve it!
TwisTonFire  [作者] 9 月 16 日 上午 6:33 
But this Mod is very "Work in Progress" as you can see in my pinned discussion. I ended up with hard limitations behind java backend. The only way I could provide a Outside Freezer is a Workaround in Lua with age reversal and maybe I can implement a good maths formula with logging temperatures over a few days to let food spoil the right amount of time.

The mod works, but it isnt perfect. And no, i didnt see huge fps drops while testing / using it.
I even implemented performace patches, that the micro scan is only active during -0°C
TwisTonFire  [作者] 9 月 16 日 上午 6:27 
There are two ways actually, one micro "per frame" radius around the player, has the only purpose to "refresh" the food faster then the ui ages the food. Because it can stay rotten. This micro per frame scan is only active during minus degrees. And I don'T think it will impact the perfomance at all.
unlockk 9 月 16 日 上午 5:07 
Thanks for making this mod, last year I made "Temperature Affects Food Spoilage Rate" and I could not figure out how to account for freezing without extensive scripting, and even then. I just hooked the sandbox setting to world temperature and it was good enough for me for gameplay and immersion purposes. I will add a link to your mod in the description.

I see that there is, in fact, extensive scripting - could you please tell me how the hook into "Events.LoadGridsquare" may affect framerate? Every time a mod calls for function on load of gridsquare, e.g. famously Barricaded World/Extended Erosion, it leads to huge framerate drops.
TwisTonFire  [作者] 9 月 15 日 下午 2:35 
No, but the loot destribution works in a large area. So if it was below 0°C during the loot creation of the trashcans, the food will be frozen. But like you said, if it was +2°C it will thaw right on the spot!
UattO 9 月 15 日 上午 7:17 
every trash food inside garbish is frozen even if its +2 °C, is it normal?
killjoy 9 月 13 日 上午 7:53 
@VerbingNounDX Weird take, this is a great and logical mod.
VerbingNounDX 9 月 13 日 上午 4:19 
AI generated image means into the trash with ye
pimat.studio 9 月 12 日 上午 10:29 
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Martel de Fer 9 月 12 日 上午 6:03 
I was thinking about making a similar mod a while back, some players and I believe even a dev said it wasn't possible. It's hilarious because literally any kind of mod is possible with time.
Slav3106 9 月 12 日 上午 1:06 
Absolute top of the top. Thank you.
Have you thought about expanding the mod slightly (like basements etc)?
SIMBAproduz 9 月 11 日 下午 10:03 
ou never do anything without a reason!!
nice one
Bumblor son of Stumbledown 9 月 11 日 上午 10:08 
I've been wanting to do a cryo-pocalypse playthrough. This is perfect!
Jabrolsky 9 月 11 日 上午 8:30 
Why has this not been done before. Adding it right away.
Its Over 9000!!! 9 月 11 日 上午 7:51 
finally someone made such a mod, thanks, I have another request, can you make a mod to increase zombies' HP to incredible levels of 1000% or less?