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In doubt put your stuff into your inventory and drop it again. Maybe it is someting thats weird if you used the version before. - Just pick them up and then drop it again. Tell me if this fixes your problem.
Since you are the modding master I wanted to suggest an idea for your next mod. Any interest in taking on a wheelbarrow or shopping cart/trolley mod? ZuperCarts was ported/forked over to B42 but the modder got a huge promotion in his career and basically cant continue it. He did state he was open to let others continue the work. There is also a port and a fix for the wheelbarrow mod.
But it would be great to have a mod like those on your level from you. I know when I am doing wilderness runs even with weight reduction or log bundling mods when you have to clear a forest it is still extremely annoying and time consuming compared to dropping all the logs into some kind of containers on wheels.
Even a double crate on wheels that you could push and craft would be awesome.
Not sure if that is your thing or not but figure it was worth the ask.
Base.Egg can now freeze with the most recent update of Outside Freezer.
"Weird thing my chicken eggs wont freeze but my turkey eggs will."
The reason is a vanilla value that is only set to Base.Egg:
item Egg
{
CantBeFrozen = true,
}
I’m not sure why the developers allowed other egg items to freeze while Base.Egg cannot, but I’ll add a script override in the next update so eggs behave consistently.
There are plenty of creators who hand-draw their visuals; feel free to support them instead. I’d prefer to step out of this unproductive discussion. Thank you.
You cant just tell people their feelings are irrelevant and then expect them to listen to yours, thats pretty douchey and hypocrytical.
Mod thumbnails are how people determine what a mod is about at a quick glance, AI thumbnails immediately make a large portion of people weary, including myself.
Because If you cant put the effort into making a thumbnail, than whats to show you actually put effort into making the mod, whats to prove you didn't just use chat gpt to code it too?
(Thats what people are thinking when they take a quick glance at this on the workshop)
Not spending the time to make a quick thumbnail shows a lack of care with the mod, and when I- and others are going to trust the integrity of our save games with this, I need to know the mod author cares.
(Btw in 42.12 patch notes they fixed the issue with food not changing temperature when placed in world so this was not the mod's issue, it was just a bug).
You guys are crazy with the subscriber count.
It would be nice, if some of you could share your expierience with this mod. Does it improve your game?
@capsulexxx This mod can be added or removed without problems.
I've spent the whole day on it.
Let me know if something makes trouble.
In regards to my previous feedback apologies as I did not elaborate. The food that was still frozen inside my cupboard was actually a spice(powdered garlic) and not a proper meal of regular ingredient(I'm not sure but isn't it from Sapph's Coockin'?). Also please keep in mind the Cryogenic Winter (hard mode). This may influence the behavior of this mod for me as the temperatures are spiking unpredictably. I'll keep on testing and reporting the findings.
That food that you brought inside, if you watch it/sleep nearby, it thaws, right?
If it does not, something is wrong!
Thanks for your experience!
I found some frozen food on a Zombie (I play with Cryogenic winter mod at the moment). I took that food home and put it into the cupboard. It's been a few days and the food is still frozen there.
I also found frozen food inside a car.
Did you notice any FPS or performance issues?
Did you run into major logic errors or odd behavior?
In my “test” runs I couldn’t do full playthroughs due to time limits, but I invested a lot of time making it as realistic as possible within my constraints. That’s why I need you: play with it and share anything that can help me optimize and improve it!
The mod works, but it isnt perfect. And no, i didnt see huge fps drops while testing / using it.
I even implemented performace patches, that the micro scan is only active during -0°C
I see that there is, in fact, extensive scripting - could you please tell me how the hook into "Events.LoadGridsquare" may affect framerate? Every time a mod calls for function on load of gridsquare, e.g. famously Barricaded World/Extended Erosion, it leads to huge framerate drops.
Have you thought about expanding the mod slightly (like basements etc)?
nice one