边缘世界 RimWorld

边缘世界 RimWorld

Harvest And Haul
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CristoElMago  [开发者] 9 月 7 日 下午 3:20
REPORT BUGS HERE
Please add a modlist and attach logs/screenshot if able
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正在显示第 1 - 15 条,共 84 条留言
ONLY NOVA 9 月 8 日 上午 10:48 
idk why but my pawn mine one ore and IMMEDIATLY haul it doing that on a vein 89999 times. tried lowering priority on hauling but that shi wont stop. tho, it works perfectly with cutting and harvesting so idk might be a problem on my own or not thats the thing
最后由 ONLY NOVA 编辑于; 9 月 8 日 上午 10:49
ONLY NOVA 9 月 8 日 上午 10:54 
引用自 ONLY NOVA
idk why but my pawn mine one ore and IMMEDIATLY haul it doing that on a vein 89999 times. tried lowering priority on hauling but that shi wont stop. tho, it works perfectly with cutting and harvesting so idk might be a problem on my own or not thats the thing
well well well, i might found a solution but thats not your fault, but my pawn instantly haul cause its not allowed in his loadout. so idk if i can manage to do something to stop that
CristoElMago  [开发者] 9 月 8 日 下午 5:05 
引用自 ONLY NOVA
引用自 ONLY NOVA
idk why but my pawn mine one ore and IMMEDIATLY haul it doing that on a vein 89999 times. tried lowering priority on hauling but that shi wont stop. tho, it works perfectly with cutting and harvesting so idk might be a problem on my own or not thats the thing
well well well, i might found a solution but thats not your fault, but my pawn instantly haul cause its not allowed in his loadout. so idk if i can manage to do something to stop that

Have you checked mod options? If the pawn is unable to haul, there's an override for H&H tasks
Terra 9 月 8 日 下午 7:17 
idk if it's intentional or not, but pawns will continue to insert stuff into their inventory way past their carry capacity (35kg in most cases) without any apparent issue. All other behaviours (such as haul and drop to stockpile) works normally otherwise
CristoElMago  [开发者] 9 月 8 日 下午 7:25 
引用自 Terra
idk if it's intentional or not, but pawns will continue to insert stuff into their inventory way past their carry capacity (35kg in most cases) without any apparent issue. All other behaviours (such as haul and drop to stockpile) works normally otherwise

They will do only for the last stack. They will just reach actually overloaded once (as if they were carrying the extra stack in the hands)
They will leave the stack behind if they are already overloaded.
Terra 9 月 9 日 上午 2:44 
So I'm assuming this means no more than say 5 to 10kg over their capacity? I keep seeing instances where they were carrying nearly 2x ~ 4x their weight in stuff (such as logs or chunks) without issue lol, although considering I have several mods that modify carry capacity I'm gonna have to chalk it up to strange inter-mod shenanigans
CristoElMago  [开发者] 9 月 9 日 上午 2:55 
引用自 Terra
So I'm assuming this means no more than say 5 to 10kg over their capacity? I keep seeing instances where they were carrying nearly 2x ~ 4x their weight in stuff (such as logs or chunks) without issue lol, although considering I have several mods that modify carry capacity I'm gonna have to chalk it up to strange inter-mod shenanigans

My tests are done with core, harmony and H&H.
They will pick up the last stack they harvested, no matter how much it weights.
They only pick once to overload. e.g. 34kg/35kg and pick last stack of 30 iron (or more if the pawn skill is higher) results in 64kg/35kg that's okay. They will instantly try to unload and won't pick again if they are already overloaded.
Nevertheless they should be able to carry (in their hands) if you give them the order to haul, even overloaded; so you can "trick" the system to carry "double in hands" as my mod tries to simulate they are using their hands while overloading.

An extreme example:
Pawn is mining with 34/35kg
Some other pawn drops (intentionally, by your order) 5 stacks of 75 iron near your first pawn (max 5x5)
Mining pawn gets 30 iron from the last vein. It picks those 30 and the 5 stacks too, 439/35kg
The pawn is given an order to haul other stack of 75
It will haul that stack, and queue "unload yields" task, which does instantly after dropping the normal haul stack. Then drops all the iron collected with H&H (assuming there's a valid storage available)
If there's not enough place to store everything, it will linger in their inventory (probably remaining overloaded, thus won't be autopicking if goes back to mining or other task) and will keep queuing the unload task from time to time, until you set a new valid storage (will remember those are marked as "yield" and need to be unloaded) or you manually drop into the ground.
最后由 CristoElMago 编辑于; 9 月 9 日 上午 3:07
Aquifel 9 月 9 日 上午 11:39 
It looks like this is likely incompatible with Simple Sidearms maybe. The pawns seem to load a large amount of items that are equip-able (usually wood in my experience), their inventory gets super full and they're all listed as sidearms then they just never figure out how to unload them until I manually have them drop every item. They just stand around in 'waiting' stage until I come get them.

I've also found that they try to harvest world detritus like leaves/etc and that seems to also get them stuck, but I've had less luck reproducing as when they decide to do this for some reason their Gear tab stops loading.

They also seem to sometimes prioritize unloading over being drafted. I can draft a pawn that has unloading queued and they'll just wander off and keep trying to unload after I've drafted them unless I unload them manually first.

No errors are generated on any of these incidents.
CristoElMago  [开发者] 9 月 9 日 下午 9:28 
引用自 Aquifel
It looks like this is likely incompatible with Simple Sidearms maybe. The pawns seem to load a large amount of items that are equip-able (usually wood in my experience), their inventory gets super full and they're all listed as sidearms then they just never figure out how to unload them until I manually have them drop every item. They just stand around in 'waiting' stage until I come get them.

I've also found that they try to harvest world detritus like leaves/etc and that seems to also get them stuck, but I've had less luck reproducing as when they decide to do this for some reason their Gear tab stops loading.

They also seem to sometimes prioritize unloading over being drafted. I can draft a pawn that has unloading queued and they'll just wander off and keep trying to unload after I've drafted them unless I unload them manually first.

No errors are generated on any of these incidents.
Thank you for the report, gonna watch that about the wood. For now you can disable harvest plants as a workaround

No idea what you talka about detritus, tell again if you manage to reproduce

There's an option in mod options to let the mod pause in the pawn that's drafted, it was enabled?
CristoElMago  [开发者] 9 月 10 日 上午 12:00 
New update with Wood disable feature
Aquifel 9 月 10 日 上午 12:18 
By detritus, I mean items you would usually clean. It seems to make them think they can pick up things that you normally shouldn't pickup. Leaves specifically may be from the regrowth mod, they function the same as other types of animal filth/grime/blood/etc and pawns should just go clean and make them disappear.

It's super easy for me to reproduce, I just have them harvest near a 'dirty' area. Downside is that it's a bit of chance on finding out what they've picked up that has bugged them out as their gear tab is mostly no longer visible at that point. I kinda just have to watch them or kill them after they pick it up and pay real close attention to what they drop. I've seen them drop leaves indoors because that's obviously out of place, but I'm pretty sure I've seen them pick up blood and bug out too.
Melon 9 月 10 日 上午 1:02 
Dye (Tinctoria) disappears when gathered. I'm using CE and have seen similar reports of items disappearing when CE is enabled.

Also using Simple Sidearms and dye cannot be equipped as a weapon as far as I can tell.
最后由 Melon 编辑于; 9 月 10 日 上午 1:05
CristoElMago  [开发者] 9 月 10 日 上午 1:55 
引用自 Melon
Dye (Tinctoria) disappears when gathered. I'm using CE and have seen similar reports of items disappearing when CE is enabled.

Also using Simple Sidearms and dye cannot be equipped as a weapon as far as I can tell.
I need to know if the item really disappears or it's stored in the inventory. Have you watched pawn gear?
CristoElMago  [开发者] 9 月 10 日 上午 4:08 
引用自 Aquifel
By detritus, I mean items you would usually clean. It seems to make them think they can pick up things that you normally shouldn't pickup. Leaves specifically may be from the regrowth mod, they function the same as other types of animal filth/grime/blood/etc and pawns should just go clean and make them disappear.

It's super easy for me to reproduce, I just have them harvest near a 'dirty' area. Downside is that it's a bit of chance on finding out what they've picked up that has bugged them out as their gear tab is mostly no longer visible at that point. I kinda just have to watch them or kill them after they pick it up and pay real close attention to what they drop. I've seen them drop leaves indoors because that's obviously out of place, but I'm pretty sure I've seen them pick up blood and bug out too.
Added filters for filth among other types, it should be okay by now.

@Melon
Filters for equipment should help with ce/sa compat

Please confirm if you're able
最后由 CristoElMago 编辑于; 9 月 10 日 上午 4:17
Jiur 9 月 10 日 上午 9:22 
https://i.imgur.com/BHcU10y.jpeg hmm, it works for literally everything other than trees and stumps for me mining works fine and deconstruction work fine

edit: i think it's because i have medieval overhaul which makes trees drop raw logs?
最后由 Jiur 编辑于; 9 月 10 日 下午 2:18
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