边缘世界 RimWorld

边缘世界 RimWorld

Harvest And Haul
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CristoElMago  [开发者] 9 月 7 日 上午 2:47
Mod sequel - Work and Haul
As requested I'm creating the new mod to cover all job yielding (covering potential modded job or yielding asset)
Please tell me if that's okay, there's something else to add or something on this list we should ignore.


Included jobs

Harvest / Cut / Fell trees — all vanilla/variant harvest jobs (already covered).
Mine — JobDriver_Mine (ore/chunk drops).
Operate deep drill — JobDriver_OperateDeepDrill (periodic resource lumps).
Deconstruct — JobDriver_Deconstruct (materials drop on/near cell).
Milk — JobDriver_Milk.
Shear — JobDriver_Shear.
Operate (remove/harvest) — JobDriver_Operate for recipes that produce products (e.g., removed organs/limbs).
All DoBill work — JobDriver_DoBill (this umbrella covers: butcher, cook/stoves, drug lab, stonecutter, smelting, smithing, machining, tailoring, fabrication, biofuel refinery, brewing wort, prosthetics/bionics benches, etc.).
Take beer out of fermenter — JobDriver_TakeBeerOutOfFermenter.


Common mod patterns (auto-covered)

Fishing — jobs with fish products (watch at fishing spot).
Quarries/Prospecting/Alt drills — operator jobs that spawn ore/chunks.
Any custom bench that uses DoBill — auto-covered via recipe products.
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CristoElMago  [开发者] 9 月 7 日 上午 2:59 
Secondary question:
Re-Write this mod with all jobs or make a new entry?
Does somebody want to have only harvest?
Tyrant 9 月 7 日 上午 3:15 
This mod hasn't existed for long, so if you can get a rewrite up in a pretty quick manner, I'd take that approach.
Brett 9 月 7 日 下午 12:12 
I agree with Tyrant.
Tyrant 9 月 7 日 下午 12:19 
Also, maybe include a configurable option as to whether or not dumb labor pawns return the materials from their work. They still wouldn't be able to explicitly haul things in general, but one might consider hauling back the fruits of their labor as part of their work.
CristoElMago  [开发者] 9 月 7 日 下午 3:18 
I guess I can make the config file to allow/disallow each job so the user can adjust to their liking.
Good point
CristoElMago  [开发者] 9 月 8 日 上午 2:15 
Really tried to add fishing support, but it ain't working whatsoever...
Surgery and other bill jobs makes no sense to include, the mod idea is to "grab the crop trail on the go" so we don't need to store something crafted on a bench (and caused a lot of trouble technically)

Let me know how do you think is it like it is right now, if you would add something else, any extra option or just whatever your opinion is
Tyrant 9 月 8 日 上午 11:53 
Well, I suppose the name Harvest and Haul is still descriptive enough, if you consider the broader meaning of the word "harvest". You could make what you wanted to do for the surgery and other bill jobs into a separate mod if you wanted.

Aside from the possibility of fishing being implemented successfully, I can't really think of anything else to suggest. Thanks for the work you've already done regardless, the mod is very useful.
CristoElMago  [开发者] 9 月 8 日 下午 5:03 
Thank you Tyrant
Surgery/Bill makes no sense if they are works done in the place.
I'd like to make fishing working but I sent too many hours with no result, since it's a mod job I'd rather leave it...
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