Teardown
Lockonauts
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One Thousand Volts  [开发者] 9 月 7 日 下午 9:03
Bug Reports
Please report any bugs you encounter here (after making sure they are not in the known bugs discussion).
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no 9 月 7 日 下午 10:13 
Opening a menu in the HUD (e.g. Achievements) and closing it with R removes the ability to open the HUD again via attempting to pause the game, at least until you open it with R and back out of the menu.
The Mafia  [开发者] 9 月 8 日 上午 5:55 
This is true, I forgot to write this in known bugs. Thanks for reporting!
jovan 9 月 11 日 上午 5:41 
Can't quite get my save to work (Loading through the HUD menu boots me to the game main menu, if I load using the Teardown pause menu it loads me in fully but doesn't let me use any Lockonauts items, but HUD and scanner still works like normal, and I can order in supply drops)
I am using no mods
jovan 9 月 11 日 上午 5:42 
Figured out a temporary fix tho
(Pressing Restart while on the save and then quick-loading again loads with no problems encountered yet)
The Mafia  [开发者] 9 月 11 日 上午 7:34 
Correct, quick-loading back into a in-progress Lockonauts save right now requires you:

1. Load into the map you previously were in via the sandbox menu (Except Quilez, you’d load into the Challenges > Fetch version of that map.
2. Quick-Load
3. Restart, because at this point the “cheating” Boolean has been flipped off, but the tools haven’t been initialized. Restarting initialize them.
4. Quick-Load once again.
Woodwo 10 月 2 日 上午 1:57 
i have a (kinda good pc) but when there is a flood modifier my game drops to very low fps
what causes that?
The Mafia  [开发者] 18 小时以前 
It’s because water activates props that are underneath the water level and if they get stuck trying to float upwards they’re gonna keep trying to float which means constant physics calculations
is there a fix?
The Mafia  [开发者] 17 小时以前 
Hmm.. It shouldn't be doing it unless you're doing things near those props to cause them to gain physics. Other than that, I guess just avoid flooded.
should be a toggle
The Mafia  [开发者] 16 小时以前 
A toggle for what?
just thought modifier toggle would be kinda op
just now
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