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报告翻译问题
1. MG42 fountain (it's a secret from WaW where if you noclip, you can find a mounted gun on the water fountain. Kind of useless but it's a nice nod to WaW nonetheless)
2. Original WaW Nacht/Verruckt zombie models w/ sounds
3. I don't know if you've seen an awesome mod that was on here called "Verruckt Revamped" where almost EVERYTHING is changed visually and even has the dark orange filter hue from WaW. You could draw some inspirations from that! :)
4. Outside area could have more entrances and exits to the asylum, areas to run around in (like that dark sandbag area where the fountain is and the burnt forest) space, debris, obstacles (including fire,) burnt trees, crops, vehicles and textured houses.
5. Inside area could use more fire, lighting, burnt/ruined models and textures, traps, exits to the outside, areas to run around in, more rooms and barricades and secret entrances/exits (for both suggestions 4 and 5.)
6. Again referencing Verruckt Revamped, the textures on the asylum are more ruined, burnt and dirtier and has those ghostly screaming audios from WaW.
7. That back room with a trap in the fountain area I think could easily be expanded upon, since it's definitely too easy to camp there and wait for the trap to recharge each time; maybe opening those two windows or having that room open a secret trench area that leads to the outside or leads back into the asylum or something.
8. Small EE secrets that reward you with an additional perk?
I went pretty basic in my 30 run, so didnt stress test much. Only critiques I can offer is: 1) Deadshot multplier is bit too OP if you hit PAP gun headshots consistently, 2) Putting BAR in the new room on the non-Jug side is kinda of lame. Its a new room so put a new gun in there. I get get that you prob did so for balancing reasons but who cares its a custom map. Put the BAR back in the original spot and swap it for trench gun or something. 3) Timer on the perks just for WAW nostalgia. 4) Continue to expand map on the otherside aswell, I suggest putting the openable door where the sandbags are between the new trap room with no escape under power and the stairs leading up to Speed Cola part of map.
Overall, very fun and nostalgic