Call of Duty: Black Ops III

Call of Duty: Black Ops III

Return to Verruckt
Ideas for map!
Love this map really capture the b01 waw feel better than most! Not a map maker but here are my ideas after playing a few times.
-outside areas should be filled with more obstacles, Imo I do not think Verruckt should have easy training spots. For me it kinda make the map way more fun not being able to train easy.
-MP40 is a one shot kill till round 6 seems way over tuned.
-Perhaps a harder boss than dogs, again I love a hard version of Verruckt personally.
Over-all really cool map!
< >
正在显示第 1 - 15 条,共 20 条留言
Lamy619  [开发者] 9 月 7 日 下午 12:16 
Thx for the feedback. I actually changed the outside a bit to make it harder to train by adding another car and some rocks. I might add more since it is still a little easy. The dog rounds actually have a challenge similar to die rise jumper challenge for a cool reward.
Fecal Fantom 9 月 7 日 下午 7:23 
Thats true the reward is cool! More clutter would be great but thats just my opinion I know others like more chill maps. Would you consider a rampage mode? Ty for the reply cool to talk with devs
merkuz602 9 月 8 日 上午 4:28 
There should be some sort of trial challenges podium that gives you rewards for doing specific challenges and doing enough of them unlocks a final challenge to unlock a buyable ending letting you escape the asylum. I like having a goal when i'm playing a map and to me that would make the map so amazing!!
TimelordAlex 9 月 8 日 上午 6:14 
i like the outside having a chiller vibe opposed to inside personally. @Fecal Fantom, if you run the map with AAE you can run a rampage inducer.
Littlefoxy21 9 月 8 日 下午 4:51 
Verrukt sprinter's:)))
Lamy619  [开发者] 9 月 8 日 下午 4:52 
there are
ZAPlord 9 月 9 日 下午 1:59 
add more rooms on the map
AndroDoesStuff 9 月 9 日 下午 10:02 
Hi! I have a few cool ideas for your map!

1. MG42 fountain (it's a secret from WaW where if you noclip, you can find a mounted gun on the water fountain. Kind of useless but it's a nice nod to WaW nonetheless)
2. Original WaW Nacht/Verruckt zombie models w/ sounds
3. I don't know if you've seen an awesome mod that was on here called "Verruckt Revamped" where almost EVERYTHING is changed visually and even has the dark orange filter hue from WaW. You could draw some inspirations from that! :)
4. Outside area could have more entrances and exits to the asylum, areas to run around in (like that dark sandbag area where the fountain is and the burnt forest) space, debris, obstacles (including fire,) burnt trees, crops, vehicles and textured houses.
5. Inside area could use more fire, lighting, burnt/ruined models and textures, traps, exits to the outside, areas to run around in, more rooms and barricades and secret entrances/exits (for both suggestions 4 and 5.)
6. Again referencing Verruckt Revamped, the textures on the asylum are more ruined, burnt and dirtier and has those ghostly screaming audios from WaW.
7. That back room with a trap in the fountain area I think could easily be expanded upon, since it's definitely too easy to camp there and wait for the trap to recharge each time; maybe opening those two windows or having that room open a secret trench area that leads to the outside or leads back into the asylum or something.
8. Small EE secrets that reward you with an additional perk?
Archduke 9 月 10 日 下午 10:40 
Very cool map in the sense that it gives off the vibe of the old outofmap barrier glitch from bo1 Verruckt. 5 perk limit is perfect for something meshing BO3 with WAW.

I went pretty basic in my 30 run, so didnt stress test much. Only critiques I can offer is: 1) Deadshot multplier is bit too OP if you hit PAP gun headshots consistently, 2) Putting BAR in the new room on the non-Jug side is kinda of lame. Its a new room so put a new gun in there. I get get that you prob did so for balancing reasons but who cares its a custom map. Put the BAR back in the original spot and swap it for trench gun or something. 3) Timer on the perks just for WAW nostalgia. 4) Continue to expand map on the otherside aswell, I suggest putting the openable door where the sandbags are between the new trap room with no escape under power and the stairs leading up to Speed Cola part of map.

Overall, very fun and nostalgic
最后由 Archduke 编辑于; 9 月 10 日 下午 10:41
Lamy619  [开发者] 9 月 11 日 下午 6:08 
引用自 Archduke
Very cool map in the sense that it gives off the vibe of the old outofmap barrier glitch from bo1 Verruckt. 5 perk limit is perfect for something meshing BO3 with WAW.

I went pretty basic in my 30 run, so didnt stress test much. Only critiques I can offer is: 1) Deadshot multplier is bit too OP if you hit PAP gun headshots consistently, 2) Putting BAR in the new room on the non-Jug side is kinda of lame. Its a new room so put a new gun in there. I get get that you prob did so for balancing reasons but who cares its a custom map. Put the BAR back in the original spot and swap it for trench gun or something. 3) Timer on the perks just for WAW nostalgia. 4) Continue to expand map on the otherside aswell, I suggest putting the openable door where the sandbags are between the new trap room with no escape under power and the stairs leading up to Speed Cola part of map.

Overall, very fun and nostalgic
ahhhh... the bar is in the original spot.....
inducement 9 月 12 日 下午 9:32 
100k buy able ending
inducement 9 月 12 日 下午 9:37 
gewehr in the m14 wall buy spot
PatientAllison 9 月 22 日 上午 8:14 
Add a buildable shield with the build table in the BAR room so there is a point to opening that door
JadonFPS 9 月 22 日 下午 2:31 
try testing an orange hue to it other than that awesome map
AndroDoesStuff 9 月 23 日 上午 11:10 
I also just realized the room under the toilets could be another inside area to be expanded upon and place another perk there, as well as the town outside the gate by the truck blocking it (or you could change it into a buyable ending if you wanted to.) An idea for the town (since you can hear a nearby bell tower) is making a playable town square, using the buildings, debris, sandbags and shop models/textures from the WW2 Zombies map: Final Reich (specifically the main area instead of inside that bunker.) Otherwise, you could just add a few more destroyed houses, crops and trees by the gate so it doesn't look empty.
< >
正在显示第 1 - 15 条,共 20 条留言
每页显示数: 1530 50