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报告翻译问题
If the map has a challenge as your goal beyond getting high rounds, I believe it will make more people play your map for longer.
When standing near the m1a1 spawn (mule kick room) zombies get stuck upstairs near the grease gun. Not sure if this is an easy fix, but this was one of the old high round strats.
Good placement on the exit to out doors. I looked around the map for it for awhile before finding, great placement.
Some of the guns feel extremely over powered or the zombies health isnt scaling well. I stood in a corner near the PAP fountain and was able to easily clear waves without any issues.
Overall very cool!
Remove the Low Ammo indication in the middle of the screen
Add a visual indication near the PaP showing how time left there's (just like old maps like natch).
I know it's out of the "scope" of the map, but a shield would be cool, also a side ee to get the winters howl.
Mi gameplay https://youtu.be/8DgkZhgGtI0
It is a 13thgen Intel i5 13400f, 48gb of ddr4, and a 8gb Intel arc a580.
Very nice textures with nice lighting, and the new areas work really well.
I also had no glitches, or none that I noticed.
WOULD RECOMEND
My video if anyone's interested https://youtu.be/zh3rL2f9TdM?si=6cf_UbZXWbOVewIA
I find it a bit easier than the original. Maybe add a window at the bottom of the power room’s stairs? Or maybe move the door in there back behind the window?
It's actally nice to see someone make a map of the oringals to go outside.
I always wanted to go outside in Verruckt and nacht der untoten to do laps around the map.
Good job on the map man.