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This update is a focused effort on optimizing the mod's performance and ensuring a smoother experience, especially on colonies with multiple replicators or a large number of items.
Backend Optimizations
Intelligent Caching: The mod now uses several new caching mechanisms to reduce performance overhead. This includes a global cache for the maximum replication cost, which prevents the game from having to re-scan every item in the game every time the cost is calculated.
Work Giver Efficiency: The logic for assigning jobs has been optimized. WorkGivers for feeding and operating the replicator now use a tick-based cache to avoid constantly re-scanning for available work. This significantly reduces CPU usage and improves overall game performance.
Any new replicator built after another will automatically inherit all the patterns the earlier one knows.
If you prefer the old way, you can turn this off under Advanced → Share all patterns between replicators (yeah, I know, that’s a mouthful of a setting name). With it off, new replicators won’t sync knowledge automatically.
Smarter by default, customizable if you want!
After squashing bugs, patching broken code, and wrestling with endless headaches, I’ve decided it’s time for a full overhaul of the power system.
What’s changing:
- The capacitor system is gone. It was meant for balance but caused too many disconnects and issues.
- Now, machines will pull excess power directly from the grid.
- If there isn’t enough juice available, the machine will pause until power returns.
This new approach should make things simpler, cleaner, and far more stable going forward.
This means:
Instant sci-fi item creation ✅
Simpler, more stable code ✅
Balanced gameplay (power costs still matter) ✅
Buggy capacitor headaches are gone; cleaner, smoother Replicators are here to stay.
Restored settings that were accidentally removed in the last build.
Added a Power Debt Slider – control exactly how much power the replicator pulls in debt mode.
Added an Auto Mode – replicator only pulls from excess grid power. (This took way too long to get working… almost scrapped it.)
New toggle: ARKtech Mode – unleash full chaos by making the replicator produce anything It knows infinitely. Yes, it’s broken. Yes, it’s intentional.
This update is mostly about giving you back control and letting you decide how wild (or balanced) you want your replicators to run.