边缘世界 RimWorld

边缘世界 RimWorld

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Replicator
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Mod, 1.6
文件大小
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更新日期
1.761 MB
8 月 29 日 下午 1:18
11 月 13 日 下午 12:03
16 项改动说明 ( 查看 )

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Replicator

描述
Replicator

Ever wanted a Star Trek–style replicator in RimWorld? Now you can! Just feed one a sample, and—bam—it learns the pattern forever. Every replicator in your colony instantly syncs to the hive-mind library, letting pawns duplicate that item on demand. From survival meals to power armor, if you can feed it, you can make it.

Core Features

- **Hive-mind recipes** – Teach one bench, and the rest instantly know it.
- **Instant production** – Learned patterns appear as bills right away, no juggling menus.
- **Bulk mode** – Queue entire stacks at once (Industrial Mode).
- **Stuff support** – Choose materials when needed; replicators remember your choice.
- **Balanced energy costs** – Replication draws power, stabilization takes time, and cooldowns keep it fair.
- **Configurable settings** – Adjust costs, cooldowns, work priorities, and more in Mod Settings.
- **Searchable UI** – Find patterns easily, queue jobs fast.

How It Works
1. Research Microelectronics + Electricity.
2. Build a replicator (Construction 8).
3. Feed it one item to learn the pattern.
4. Queue replication jobs like any other bill.
5. Watch your pawns crank out copies—assuming you’ve got the juice to pay the power bill.

Requirements
- RimWorld 1.6
- Harmony

Notes
- Power debt? The replicator shuts down and slowly “pays it back.”
- Multiple benches? They’ll stay synced automatically.
- Settings let you fine-tune balance, so it fits your playstyle.

> “Why risk life and limb for another charge rifle when you can just hit *Replicate* and have it spawn at the bench? Now your pawns can get shot at in style.”


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Special Thanks

Because apparently I can’t stop putting memes back in even when told not to…
These fine folks get a shout-out for either helping, inspiring, or just existing while I lost my sanity:

• StockSounds
• Sandorian
• Shujian
• PyroRaider47 #ILikeIt0001
• ΔeLtA
热门讨论 查看全部(2)
23
11 月 5 日 下午 3:16
Errors / Ideas
Drake
5
10 月 8 日 下午 12:31
Updates
Drake
80 条留言
Benediktator92 11 月 13 日 下午 4:06 
@Drake Yes the Quality setting works now. Thank you very much
Drake  [作者] 11 月 13 日 下午 12:05 
Replicator Mod Update – “Fix the Button”

This update corrects the behavior of the force-normalization feature. When the toggle is turned off, replicated items will now retain the same quality they had when originally fed into the machine, rather than being automatically normalized.
Drake  [作者] 11 月 13 日 上午 9:23 
@Benediktator92 Thanks for pointing that out! The original intention of the button was that if it was turned off, the replicator would return exactly what you put in. It sounds like something isn’t working as expected, so I’ll look into it.
Benediktator92 11 月 13 日 上午 6:14 
First of all, thank you for this mod. It's a lot of fun to play around with.
One thing I don’t understand is the option in the menu that forces item quality to normal. I experimented with it a bit — sometimes turning it on, sometimes off — but the quality of the items that were replicated was always normal for me, no matter how I set this option, whether enabled or disabled. The quality of the items I fed into it didn’t matter either; the end result was always an item with normal quality.
Is there any way to make the replicated item inherit the quality of the item that was fed in? For example, if I feed an item with legendary quality, is there a way for the duplicate to also be legendary?
Drake  [作者] 11 月 3 日 下午 2:12 
🧬 Replicator Mod Update – v1.3

Added a Remove Learned Item button — now you can manually delete items the Replicator has memorized. Perfect for keeping that pattern list tidy.

Fixed a long-standing issue where certain items weren’t registering or removing properly.

Added full compatibility with WallStuff V2 — your walls and replicators can now coexist peacefully without any resource weirdness.
Drake  [作者] 11 月 3 日 上午 11:13 
@Esvada Kind of both intended and a bit of a bug.
The pattern file where all the tracking data is stored can get really large in long games.
I’ll look into finding a better way to handle or compress it in the meantime, and hopefully get an improved system in a future update, That way it can store more variety of items
Esvada 11 月 2 日 上午 1:02 
Also @Drake
Whenever, i try to feed Xenogerm that has genes
The copied Xenogerm became blank
Is this intended or a bug?
Esvada 11 月 1 日 上午 11:41 
Thank you @Drake!
In the meantime, I will search workaround method to do it
Appreciate the cool work you have been doing
Drake  [作者] 11 月 1 日 上午 11:31 
@Esvada I'm in the process of pushing an update that's going to fix @LostGeographer Problem So when I do I'll make sure to also add a way to remove bills
Esvada 11 月 1 日 上午 11:29 
Can you remove bill from the Replicator?
I accidentally feeded Xenogerm to it and it made my bills very full and constricted