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There should also be a JE for whether you choose to prosper under Spanish Rule or Seek to Take the Reigns. Seeking to stay under spanish rule, you can safely follow to create JEs & events from the historical path while going for Independence leads to a more ahistorical future. Possibly leading to a "Nusantran Unification" akin to Maphilindo.
P.S. I wish the title for independence could've been "Punitin ang Cedula!" but that act was only introduced in 1854. Sadly there is little material to go by unless if we pull inspiration from the events the Philippines was relevant in the `Medieval Age` to the `Age of Discovery`. I imagine Sulu & Maguindanao should be able to fill that bubble. There's a lot of ways you can go about this.
Note: One way you can flavour the Philippines seeking independence is "continuing the Latin American Wars for Independence" which ended in 1833.
Remove Filipino as accepted culture, and rename "Filipino" into Indio. You can change the starting citizenship law to "Cultural Exclusion" and it would fit the situation Filipinos found themselves in the 1800s. If you are worried about the game only generating Spanish characters for IG group leaders, you can copy how the EIC generates Indian leaders for most of its IG.
Change the Philippines into a Dominion or give it events where it can declare a conquest war against the Moro states
Add oil as a discoverable resource in Mindanao
Maybe you can copy the JE journal for immigration in the Americas, but make it target East Asians, particularly Fujian, Guangdong, and Ryukyu Islands, to mirror the mass migration that historically happened.
Change the army model back to Professional Army. This is more in line with how the colonial military worked. The Spanish did not rely on peasant levies.
Add Colonialist to the Principalia and Simbahan. You can quickly get rid of the starting economic laws because Industralists are too weak.
I think you should make the "Fight for Independence" something like Fragile Unity. I feel like it would be a better fit since there are three major revolts that happened before the revolution.
Add a journal entry for the creation of the Guardia Civil, which requires the player to pass National Guard.
Give West Micronesia to the Philippines. The outposts were under the jurisdiction of the Central Government in Manila.
Though I don't agree on the Philippines being a Dominion as it never had self-rule autonomy like that of Canada and Australia. Though removing Filipino would work out and possibly if you become a Dominion, Filipino becomes the Primary Culture. That works.
Indio while a cool naming scheme, doesn't really add anything, though I'm thinking of something like the Brazilian Culture content if its not too laggy. Its way down the priority list atm.
I don't agree either for Professional Army as the Spanish, while professional, had too small of a military to even count as one. This is essentially copied from the Dutch and the British Indies, both had Royal Armies of Professional Standards but are put as peasant armies for both balance and how the natives were treated as.
Regarding immigration, I'm currently working on something like that as an event rather than a JE. I also forgot about West Micronesia, I'll put that in the next update I plan to ship.
Making this a Philippine "Tanzimat" as they describe, I believe, is a smart move since you are effectively nerfing the better (arguably ahistorical) vanilla Philippines. However, making it out to be a "Tanzimat" like system would allow you to reward the player when they succeed after struggling through the pain.
One option is using the "Royal Society of Friends of the Country" 1780-1890s as an optional tie-in if there was a universe where Spain went really hard on increasing the Philippines' productivity. Though technically intelligentsia, it was hardly the case since it comprised of what was "regarded by society" as the intellectuals rather than who was actually intelligent. Maybe an event where we start allowing "Filipinos into the Society" which then steadily progresses to more liberal & industrial reforms.
Another suggestion, it would be interesting that if the player chose to side with Spain & you progress to complete more JEs tied to them - our Overlord rewards us with granting us autonomy like progressing to Dominion with the endgoal no longer being a colonial type but rather Protectorate status.
On the topic of immigration, another mod has also made a distinct Lannang culture representing the Min migrants. I thought this was a good change as just adding Min to the primary culture list would bring the rest of China. Though as I understand, assimilation is finicky; the ideal situation would have been for Min pops to assimilate to Lannang instead of directly Filipino, but I don't think that's possible with the current mechanics yet.
@Sparky42 Well currently, that is in the back burner for the mean time. Touching Culture in general is finicky especially with 1.10 around the corner. I'd love to replicate the situation like that of Brazil but I also don't want to add too many cultures that wouldn't really be useful gameplay wise, doesn't help that the Philippines only has 3 states, splitting it is also problematic in many scales (from gameplay to mod-compatibility). I guess its easier to abstract it out by doing it like Luzones, Bisaya, Lumad/Mindanao, otherwise not yet till I experience the update soon.
I'm also looking into somewhat trying to reflect the massive migration of Chinese peoples into the Philippines, possibly through checking for turmoil in China like the Taiping.
Eitherway, I'm working on overhauling the current Journal Entries, especially the Independence Question. Its basically going to encapsulate the Independence Movement which when the progress bar hits full, it forces an independence war. That's why you need to either do reforms to delay that, or you can worsen it to just force a war. It's still all experimental.
If you'll hear me out, I would like to suggest that the JE for [Maharlika: Logistical Expansion] to only encompass "eligible states" (i.e. incorporated states) rather than all Philippines-owned states. This is because the JE effectively soft-locks the player by accident from an early expansion. To me, this feels like a detriment as the Philippines' main advantage from all of it's peers is the possibility of an early expansion before the European Great Powers start expanding; making it a race against time.
For Context, I played a game sticking with Spain so that the Illustrado Reforms could be completed & then progressed to gain Independence. I proceeded to complete every Maharlika Reform except for "Logistical Expansion". This is simply because the Logistical Expansion JE requires their conditions to be met in every state that is owned by the Philippines which includes any and all conquered territory regardless of being unincorporated. The JE asks of the player to have 3 ports & 5 railways in each state but it's hard to justify that when not every state is made equal w/ some states made specifically to only thrive when certain technologies & resources are discovered.
Now I am sure I can still complete this JE at some point in the game before 1936 however it would be at the point where my Philippines is or *needs to be* already strong enough to contend with Great Britain even w/o the Maharlika Reforms bonuses which is a shame but I am currently already in 1885.