安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Just imagine a rare large 2x2 mushroom that spawns like the ambrosia bushes that produces gasses that slow down infection progress rate, that can be harvested for a weaker but storeable dose.
or a mushroom that cure pesky finger and toe lost - but at the cost of their growth reqiuring large amounts of corpses like the harbinger trees, while also making the product give a guaranteed minor mental break from its mentally traumatising side effects.
or even something like a fast growing addictive mushroom that increases healing when eaten, but cause fungal infections in colonists that have to be treated
you dont have to follow these to the tee, but i hope it inspires you to make even more cool stuff!