边缘世界 RimWorld

边缘世界 RimWorld

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VV - New Harvest: Medicinal Plants
   
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Mod, 1.5, 1.6
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12.677 MB
8 月 19 日 下午 11:44
9 月 19 日 上午 9:22
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VV - New Harvest: Medicinal Plants

在 VVenchov 的 1 个合集中
New Harvest Collection
7 件物品
描述

Version: 2.0


Enhance your colony’s wellness with a vibrant collection of medicinal plants. Grow herbs to craft healing teas, decoctions, ointments, and powerful herbal remedies, to keep your colonists healthy.

Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Linden, Ginkgo Biloba, and Hawthorn.


  • Do I need other mods for VV - New Harvest: Medicinal Plants to work?
  • No! This mod is fully standalone and does not require any additional mods. However, if you want the new plants to naturally spawn in the wild, you’ll need to use VV - New Harvest: Compatibility Patches.
  • Is it compatible with other mods?
  • Yes! VV - New Harvest: Medicinal Plants works well with most popular mods. For extra compatibility fixes, make sure to also install VV - New Harvest: Compatibility Patches, which takes care of cross-mod adjustments.
  • Can I add the mod to an existing save?
  • Yes! You can safely add VV - New Harvest: Medicinal Plants to your current game. However, removing the mod during gameplay may cause errors or instability.
  • Are there plans to add more plants?
  • Maybe. Nature doesn’t like limits.
  • Does the mod affect game performance?
  • The performance impact is minimal. VV - New Harvest: Medicinal Plants uses only basic XML definitions and does not overwrite any vanilla files, making it quite lightweight.
  • Are previous versions of the mod available for download?
  • Yes! The latest and all earlier versions are available here 🗂️[drive.google.com]
  • How can I report bugs or suggest features?
  • Use the dedicated discussion sections below: Bug Reports for problems and Suggestions for new ideas. Feedback is always welcome!


VV - New Harvest: Garden Crops
VV - New Harvest: Trees
VV - New Harvest: Medicinal Plants 📌
VV - New Harvest: Forage Crops
VV - New Harvest: Industrial Crops
For the complete experience, subscribe to the full VV - New Harvest mod. It contains everything from the smaller packs. Please note that the full mod cannot be used together with these individual packs.

Recommended addon:
VV - New Harvest: Compatibility Patches
This addon provides seamless compatibility with other mods and introduces flexible customization options, helping you tailor your gameplay exactly the way you like.

[www.paypal.com]

This mod is licensed under CC BY-NC-ND 4.0.
You may share it for non-commercial use with attribution, but not modify or redistribute without permission. Learn more[creativecommons.org]
热门讨论 查看全部(2)
2
9 月 8 日 上午 8:07
置顶: Bug Reports
VVenchov
1
8 月 20 日 下午 12:55
置顶: Suggestions
VVenchov
19 条留言
VVenchov  [作者] 9 月 19 日 上午 11:06 
VV - New Harvest: Medicinal Plants 2.0 Update

⚙️ All compatibility patches have been removed from the mod! They are now included in a separate addon: VV - New Harvest: Compatibility Patches . This addon not only updates existing patches, but also adds new ones and a host of other surprises as well! It’s not mandatory, but highly recommended.

❄️ Added snowy textures for all trees.

🍂 Broadleaf trees now change their leaf colors in autumn.

☕ Teas are fixed – colonists can now enjoy them for a bit of relaxation.

⚗️ Increased crafting time and required ingredients for Ointments and Advanced Herbal Medicine.

🐛 General code fixes and stability improvements.
VVenchov  [作者] 9 月 8 日 上午 7:39 
@ChesterSaD - Thanks for the kind words! I'm glad you like it! :steamdance:
ChesterSaD 9 月 8 日 上午 7:35 
I like this medicinal part of New Harvest the most. A world with really working herbal medicine just feels cozy somehow.
VVenchov  [作者] 8 月 27 日 上午 10:49 
@Fran - All the teas are made similar to the original drugs from the game and there should be no problem! The schedule works so if you want you can organize them to take 1 per day or however you wish!
Fran 8 月 27 日 上午 3:51 
My colonists don't seem to be able to consume the drugs for recreation/high life. I can manually make them do it, but they will not do it automatically.
sariaru 8 月 26 日 下午 7:40 
@VVenchov

Ahhh, thank you so much! That's perfect!!
VVenchov  [作者] 8 月 25 日 下午 11:56 
@sariaru - It's not exactly what you wanted, but it will now be playable with VE: Medieval 2!
VVenchov  [作者] 8 月 25 日 下午 11:51 
VV - New Harvest: Medicinal Plants 1.1 Update

This update makes the mod more compatible with primitive and medieval playthroughs:

Medicines – The Herbal Remedies research no longer requires Drug Production! Medicines can now be crafted directly at the Crafting Spot.

Drugs – Decoctions can now be brewed at the Campfire.
VVenchov  [作者] 8 月 25 日 下午 12:16 
⚠️⚠️⚠️ Announcement:

Hey everyone! We’ve got some news: a dedicated Compatibility Patch Mod will be coming soon. Once it’s released, all patches will be removed from this mod and moved to the new patch mod.

This means the main mod will remain focused on content, while all compatibility fixes and updates will be handled in one place. It will make updates faster and easier, and players will know exactly where to look for compatibility support.

Keep an eye out for the new patch mod, and make sure to grab it if you want full compatibility with other mods!
sariaru 8 月 22 日 下午 5:44 
Would it be possible for you to make a VE: Medieval 2 patch for this that allows the ointments and advanced herbal medicine to be made at VM:M2's Alchemy table, and locked behind it's Alchemy tech, rather than needing Industrial-tier Drug Production and the Drug Lab? I would really appreciate it! These plants are gorgeous!