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I will say that it combines the final defence values of the players not accessories. More accessory specific effects are harder to implement but can and will be done
For some solutions I have thought about different types of fusion that will allow for this but it isn't a bad idea of adding things together or picking certain things. Config files are always an option for people to pick how they would like to play as that isn't something I would like to limit.
Movement speed is one of the main concerns that will be targeted for lowering the fusion boost but I think that also plays into what fusion is, you are freely able to swap your accessories as you like thus going for more damage instead of speed if the other player already has speed etc.