RimWorld
Outfit Stands Plus
BugReport - Compatability?
I don't really know how to parse the error log, I just think its likely something to do with a different mod that might be changing where the stands are getting the texture from.

the gizmo features of the mod work fine, its just when building the mechanized and the mending variants that the body and head fail to render and constantly generate the error.

Here's the error direct from the game.
Exception drawing OutfitStandsPlus_MechanizedOutfitStand261626: System.NullReferenceException: Object reference not set to an instance of an object [Ref E87A631C] at OdysseyPatch.OutfitStandBodyType.Patch_Building_OutfitStand_DrawAt.GetOutfitStandGraphic (RimWorld.Building_OutfitStand stand) [0x00012] in <54d1724fe6c64f62952b0852e74c39b4>:0 at RimWorld.Building_OutfitStand.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00099] in <31482697ada14932981abc5e76101d5d>:0 - TRANSPILER odysseypatch.1trickPwnyta: IEnumerable`1 OdysseyPatch.OutfitStandBodyType.Patch_Building_OutfitStand_DrawAt:Transpiler(IEnumerable`1 instructions) - POSTFIX OskarPotocki.VEF: Void VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch:Postfix(Building_OutfitStand __instance, Vector3 drawLoc) at Verse.Thing.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00004] in <31482697ada14932981abc5e76101d5d>:0 at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <31482697ada14932981abc5e76101d5d>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000ec] in <31482697ada14932981abc5e76101d5d>:0 [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch6(System.String) [Core, Assembly-CSharp.dll] Verse.DynamicDrawManager.DrawDynamicThings() [Core, Assembly-CSharp.dll] Verse.Map.MapUpdate() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch2(Verse.Game) [Core, Assembly-CSharp.dll] Verse.Root_Play.Update()
And a link to the hugslib logs publisher output [gist.github.com]
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