安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I don't care also about types of fleets, so it's up to you.
I m not sure how adding mods to steam works, but you could create seperate mod for Anchor Version just to check which one will work better.
My knowledge about programming is very basic but enough to know difficulties of doing it. If you don't mind, I will attempt data mining on your mode and try looking for bugs, but I will probably fail at that.
Something like this is what I'm talking about:
Overview:
Each group is structured around a single anchor unit using fighter-spawn logic to deploy a fixed complement of non-recursive ESCORT_ variants. Escort units may still spawn fighters but never spawn additional ships. This ensures save compatibility, performance, and modular fleet design.
------------------------------------------------------------
CORVETTE GROUPS (Even Lighter Escorts...)
CR90
- Spawns:
- 2x ESCORT_DP20
DP20
- Spawns: 2x ESCORT_CR90
------------------------------------------------------------
FRIGATE GROUPS (Light Escorts)
------------------------------------------------------------
Carrack Cruiser Inherits fighters from Carrack_Crusier_Laser
- Spawns:
- 3x ESCORT_CR90
- 2x ESCORT_DP20
Arquitens Light Cruiser
- Spawns:
- 3x ESCORT_DP20
- 2x ESCORT_CR90
Pelta Support
- Spawns:
- 4x ESCORT_CR90
- 3x ESCORT_DP20
Pelta Assault
- Spawns:
- 6x ESCORT_CR90
- 4x ESCORT_DP20
Class-C Frigate
- Spawns:
-2x LAC
-1x CUSTOMS_CORVETTE
-1x CONSULAR_REFIT
Class-C Tender
- Spawns:
-1x LAC
-1x CHARGER_C70
------------------------------------------------------------
CRUISER GROUPS (Mid-Tier Escorts)
------------------------------------------------------------
PDF Dreadnought (PDF_DHC)
- Spawns:
- 2x ESCORT_ARQUITENS at Tech 3 or Higher
- 2x ESCORT_CLASS_C_FRIGATE
- 3x ESCORT_DP20
- 3x ESCORT_CR90
- 2x ESCORT_PELTA_SUPPORT at Tech 3 or Higher
- 2x ESCORT_CLASS_C_TENDER at Tech 1-2
Standard Dreadnought (Rep_DHC)
- Spawns:
- 2x ESCORT_CARRACK_CRUISER
- 1x ESCORT_CARRACK_LASERS
- 2x ESCORT_ARQUITENS
- 4x ESCORT_CR90
- 2x ESCORT_DP20
- 2x ESCORT_PELTA_ASSAULT
Acclamator Assault Ship
- Spawns:
- 3x ESCORT_ARQUITENS
- 4x ESCORT_DP20
- 3x ESCORT_CR90
Acclamator II
- Spawns:
- 2x ESCORT_REP_DHC
- 2x ESCORT_PELTA_ASSAULT
- 2x ESCORT_DP20
- 3x ESCORT_CR90
Starbolt Assault CARRIER
-Spawns:
-2x ESCORT_CEC_LIGHT_CRUISER
-2x ESCORT_CR90
-1x ESCORT_DP20
-1x ESCORT_LAC
-1x ESCORT_CHARGER_C70
CEC_Light_Cruiser
-Spawns:
-2x ESCORT_CR90
-1x ESCORT_DP20
-1x ESCORT_CUSTOMS_CORVETTE
-1x ESCORT_CONSULAR_REFIT
------------------------------------------------------------
CARRIER GROUPS
------------------------------------------------------------
Acclamator Carrier
- Spawns:
- 1x ESCORT_CARRACK (Upgrades to ESCORT_DHC_CARRIER at Tech 3)
- 1x ESCORT_CARRACK_LASER (Upgrades to ESCORT_DHC_CARRIER at Tech 3)
- 2x ESCORT_DHC_CARRIER at Tech 3
- 3x ESCORT_CR90
- 2x ESCORT_PELTA_SUPPORT
DHC_Carrier
- Spawns:
- 3x ESCORT_CR90
- 1x ESCORT_CARRACK_CRUISER
- 1x ESCORT_CARRACK_LASERS
And those suggested groups... They give far less impressive feeling than the original. I m not sure what to think about them. They don't give that feeling of power.
Picket Groups
1. Light Picket Group: 3x CR90
2. Heavy Picket Group: 4x DP20 and 6x CR90
3. Missile Picket Group: 1x Arquitens, 3x DP20
Frigate Groups
1. Missile Frigate Group: 3x Arquitens, 2x DP20
2. Escort Frigate Group: 3x Carrack Cruiser, 2x Pelta Assault
3. Support Frigate Group: 3x Pelta Support, 2x Pelta Assault
4. Standard Frigate Group: 1x PDF Dreadnought, 3x Arquitens, 2x DP20, 3x Carrack Cruiser, 2x Pelta Assault, 3x CR90
Cruiser Groups
1. Combat Cruiser Group: 3x Acclamator_II, 3x Pelta Support, 2x Pelta Assault, 3x CR90
2. Missile Cruiser Group: 3x Acclamator I Assault, 3x Carrack Cruiser, 2x Pelta Assault 3x CR90
3. Standard Cruiser Group: 3x Dreadnought Heavy Cruiser, 2x PDF Dreadnought, 3x Arquitens, 2x DP20, 3x CR90
Carrier Group
1. Light Carrier Group: 1x Acclamator I Carrier, 3x Carrack Cruiser, 2x Pelta Assault, 3x CR90
2. Escort Carrier Group: 3x Dreadnought Heavy Carrier, 3x Pelta Support, 2x Pelta Assault, 3x CR90
3. Standard Carrier Group: 3x Acclamator I Carrier, 1x PDF Dreadnought, 3x Arquitens, 2x DP20, 3x Carrack Cruiser, 2x Pelta Assault, 3x CR90, 3x CR90
If we used them as our escorts, You would still build a single ship but it would spawn escort versions of the same ship and its other escorts. For example:
With the Standard Cruiser Group, you build a Dreadnought, it would deploy 2x escort dreadnoughts, 2x escort PDF dreadnoughts, 3x escort Arquitens, 2x escort dp20 and 3x escort cr90.
In terms of balancing I'd have to seriously increase the cost and build time for almost every ship.
I could also hybridize the system keeping some groups around that still use the dummy ship spawner.
If a single Arquitens spawns 3x DP20, then an Arquitens Spawner can bring in three Arquitens and those would spawn a total of 9x DP20. I could downsize the spawned groups a bit, maybe just 1-2 groups in each catagory.
Lets sort some things.
We have now Fleet unit, that spawns so called Dummy units.
We currently are talking about Anchor units, that would spawn Escort units.
So we have 4 types of units.
Fleet
Dummy
Anchor
Escort
Lets keep that names for easier navigating.
Mod currently works by using Fleet unit to spawn Dummies. Simple, but currently some fleets are broken (for my knowledge at this moment.) It also uses seperate shipyards, but I m not going question it now.
There is also possibility to create fleets by using escort mechanic. I personaly found this not suitable for this role.
Currently, Dummies works as fleet. Fleet get destroyed when all units are destoyed. So even if everything gets destroyed except one single corvette, fleet will survive and you won't lose anything at all, which make thing really overpovered.
Escorts works diffrent. They are using Anchor unit to spawn Escort units. But when Anchor get destroyed, you will lose that group no matter how many Escorts will survive.
I like hybrid idea. In my eyes it could work, that Fleet unit spawn few Dummy Units, that are at the same time Anchor Units. And Anchors would spawn Escorts. Doing that, we can balance entire thing without nerfing it too much, because to destroy fleet, you would need to destroy just Anchors and ignore all Escort Units.
I m just not sure, how complicated it was to make it working. My knowledge of programming is limited, the best I can do is Copy, Paste, Edit.