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Exception in Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D9E5AF54]
at NiceBillTab.CategoryTreeBuilder.AddRecipeToTree (NiceBillTab.RecipeHolder data) [0x00053] in <a927527c9a0a459398dbe033d20fec39>:0
at NiceBillTab.CategoryTreeBuilder.BuildCategoryTree (System.Collections.Generic.List`1[T] whiteListRecipes) [0x0003a] in <a927527c9a0a459398dbe033d20fec39>:0
at NiceBillTab.CategoryTreeBuilder.GetCategoryTree (System.Collections.Generic.List`1[T] whiteListRecipes) [0x00007] in <a927527c9a0a459398dbe033d20fec39>:0
at NiceBillTab.TabBillsDrawer.DrawRecipeList (System.Collections.Generic.List`1[T] filteredRecipes, System.Single y, System.Single width, System.Single viewy) [0x00139] in <a927527c9a0a459398dbe033d20fec39>:0
at NiceBillTab.TabBillsDrawer.DrawLeftPart (UnityEngine.Rect rect, RimWorld.Building_WorkTable SelTable) [0x0047c] in <a927527c9a0a459398dbe033d20fec39>:0
at NiceBillTab.ITab_Bills_FillTab_Patch.Prefix (RimWorld.ITab_Bills __instance) [0x00360] in <a927527c9a0a459398dbe033d20fec39>:0
at RimWorld.ITab_Bills.FillTab () [0x00008] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Andromeda.NiceBillTab: Boolean NiceBillTab.ITab_Bills_FillTab_Patch:Prefix(ITab_Bills __instance)
- PREFIX AmCh.Eragon.GeneFarbication: Void GeneFarbication.DoListing_Patch:Prefix(ITab_Bills& __instance)
at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
this one is an immediate following to the above as well
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.Widgets.EnsureMousePositionStackEmpty()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch3(Verse.Root)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Play.Update_Patch2(Verse.Root_Play)
So the problem is CE? It seems
As a player, not as a modder here, I've always had problems with CE, last time I used it literally broke my game to a point I had to delete rimworld and download it again. Also corrupted all my saves.
And I don't mind helping when I find the source of an issue.
Better stacktraces and visual exceptions have been a big help.
but i used cherry picker to remove the flamebow, tox bomb launcher, smoke launcher and the emp launcher and i cant get it to error out the GUI any more..... ive confirmed this several times now once i get rid of those 4 items nothing breaks anymore
also as to patching for CE it looks like lyn had a patch at one point that would be a good stepping stone if you did decide to do a patch