边缘世界 RimWorld

边缘世界 RimWorld

[HYE] Nanotech Overpower
391 条留言
Hyelix  [作者] 10 分钟以前 
你好!
非常感谢你指出这个问题。因为你的反馈,我发现了这个 Bug,并已经进行了修复
我会在不久后发布更新。
逆流风云 11 小时以前 
你好,作者大大,我在设置完纳米炮台的攻击距离后,每次重启都会失效,在mod设置里还是设置好的数值,但是在实际存档里炮台的攻击距离还是初始状态,只有重新输入数值后重新载入存档才会有用,请问您有碰见过这样的问题吗?
Hello, esteemed author. After setting the attack range of the nanite turrets, it resets every time I restart the game. The value is still set correctly in the mod settings, but the turrets' attack range reverts to its initial state in the actual save file. Only by re-entering the value and reloading the save file does it take effect. Have you encountered such an issue?
Hyelix  [作者] 11 小时以前 
hey guys!

@Lucius glad it solved, steam usually takes some time to update workshop mods

@Corrin von Drachenor thanks for the compliment. I have an idea to do a balanced version of Nanotech in the future, so this one will remain OP focused as it currently is

@bryanfran42 NanoSerum is an implant focused on giving global boosts like workspeed and move speed while NanoAura is a piece of clothe (with its own separate slot so it doesnt take away other apparel's places) with boosts focused on specific work like butchering, tailoring, cooking, medical quality etc
bryanfran42 15 小时以前 
What's the difference between NanoSerum and NanoAura?
Lucius 10 月 23 日 上午 8:00 
nevermind! I just had to update rimworld for it
Corrin von Drachenor 10 月 23 日 上午 7:14 
Okay so, got to starting a new colony with this one an already I do love what I see here.

Turrets aren't map wide so I don't need to worry about my colonists getting wiped, lots of ways to tailor things to my liking, plenty of tools to make my desired run better.

Only thing I could really ask for seeing it all in game is just a mod option to disable nanobots as a crafting resource (as in, not for tools).

Beyond that, this is great.
Lucius 10 月 23 日 上午 3:49 
i have the void mods installed but there are no crafts
Lucius 10 月 23 日 上午 3:45 
can't find any of the new crafts
Hyelix  [作者] 10 月 22 日 上午 10:45 
Good to know, I love that mod, I'll have to put new armor texture so to not copy their mod then.

Anyways, I'm pushing a new update now that makes basically any apparel, weapon and items from the VOID craftable. Hope you like.
Lucius 10 月 22 日 上午 12:15 
Well i dont think its getting updated but there is a 1.6 version
Hyelix  [作者] 10 月 21 日 上午 10:13 
Sure, it's on my list already. And is AOTC truly back? Thought they dropped it since like 1.4 or something.
Lucius 10 月 21 日 上午 10:09 
Could you please add compatibility for some v.o.i.d and ambition of the cosmic stuff?
Hyelix  [作者] 10 月 21 日 上午 10:03 
You're welcome. Pushing the update now.
Corrin von Drachenor 10 月 21 日 上午 8:00 
Thank you, greatly appreciated.
Hyelix  [作者] 10 月 21 日 上午 7:37 
Sure
Corrin von Drachenor 10 月 21 日 上午 7:28 
Could you add support for Alpha Mechs? That mod is essential for my mech runs, and your version of this mod looks quite nice compared to the other.
Hyelix  [作者] 10 月 20 日 上午 6:57 
No problem, I also pushed a new update now that fixed that description
Hans 10 月 20 日 上午 6:47 
Thank you for fast response.
Hyelix  [作者] 10 月 20 日 上午 6:19 
From what I remember, it's capped at a radius of 79 by rimworld, which gives this 158 diameter. I just forgot to change the description.

I think more radius gives red pop-ups in the debug log, that's why I didn't set it to like 999
Hans 10 月 20 日 上午 6:16 
The Nano Mech Booster doesn't have a map-wide range; its effect is limited to a 158-cell radius.
Hyelix  [作者] 10 月 17 日 上午 10:43 
you can add me here on steam and we can talk more
PapaPayana 10 月 17 日 上午 10:38 
i have several xmls for you if you want them
Hyelix  [作者] 10 月 17 日 上午 10:34 
@Lucius glad to read that!

@PapaPayana I think I do have the account but don't use it for anything, why?
PapaPayana 10 月 17 日 上午 9:13 
Citizen706 do you have a github?
Lucius 10 月 17 日 上午 8:37 
it fixed it, thank you.
Hyelix  [作者] 10 月 16 日 上午 9:56 
I'm pushing a hotfix now that may solve some issues, hopefully it solves the GUI problem you guys are having.
Hyelix  [作者] 10 月 16 日 上午 9:54 
Hello again guys, thanks for helping

@marcismyname that maybe possible to make but would require a custom function just for it, would be easier for you to just freeze them normally or something

@Zankas Yeah, that shouldn't be happening, it's set to target only bad hediffs like diseases. It's certainly doable and I'll change it when I have more time.
Also, about the time/effort it takes, depends on the idea, something like this is like adding 3 or 4 lines of code, but something greater could take up an entire afternoon coding and debugging.
Text 10 月 16 日 上午 5:29 
Benz I use too have the same issue but am not sure how it fix though
All I do is nuke the modlist and re add it again
Hope it help
Zankas 10 月 16 日 上午 5:13 
@benz I believe the interface issue is the result of a mod conflict because i have been using my nano forge just fine and reloaded several times over the past day.
Zankas 10 月 16 日 上午 5:12 
This mod is an amazing expansion on everything that Lyn's did. my only complaint so far was that the obelisk removed the Lactating Condition. if you could remove that from the list of curable conditions or even better provide an option to turn it off if wanted would be great. i have no idea how challenging either option is and if not possible sorry. I appreciate the level of work you modders do.
PapaPayana 10 月 16 日 上午 4:59 
Benz do you have CE installed?
Hyelix  [作者] 10 月 15 日 下午 12:44 
Very weird... I'll have to take a look on that, thank you for explaining, really helps
! Benz 10 月 15 日 下午 12:30 
I tested by building a new nanoforge in another room. I didn't touch, save, and reload, and then the GUI of every object in that room broke. I can press ESC to close the broken GUI and click other things in other rooms, and it's still fine.
Hyelix  [作者] 10 月 15 日 下午 12:22 
Hmmm, that's actually good to know
I mean, bad for you guys and your saves but good so I can track down the issue... was there any other mod you were using and can you try deleting the bench without opening iit and then rebuilding to see if the new bench crashes the game causing the same error? I wanna test if it's a problem with loading old stuff.
! Benz 10 月 15 日 下午 12:11 
Hi, I think the Nanoforge is broken. When I put it in a room, save my game, and then reload, everything in that room ends up with a broken interface. I’m also using the Nanotech Overpower Patches from ColdZero, so I'm not sure if the culprit is this mod or that mod.
marcismyname 10 月 15 日 上午 10:22 
is it posibul to add a function to the obelisk that is tile wide that stops corpses from decaying like stasis ?
Hyelix  [作者] 10 月 15 日 上午 7:41 
aw shit, here we go again...
Hyelix  [作者] 10 月 14 日 下午 12:40 
Weird... oh, you could download Visual Exceptions too, it's a mod that tracks down errors and explains each part, it could give you more hints to what the problem is. I use it to debug in-game when I'm coding
Lucius 10 月 14 日 上午 11:05 
Mot rimcities, not walls are solid, not allowtools gonna check the other two some other time
Hyelix  [作者] 10 月 14 日 上午 10:39 
Even after the update? Damn... I tested it for ours before release

But as far as I tested, at least they won't spawn in siege raids (I hope).

I'll try changing the market value like I did with other stuff and see if it works.
Ros[É] 10 月 14 日 上午 10:11 
Might be something with my save, cause they're still spawning... I'm just glad they don't use the shells lmao
Hyelix  [作者] 10 月 14 日 上午 9:20 
Imma be honest with you, I tried doing that and it was just weird to do, applying a hediff to animals is not really vanilla friendly as far as I noticed. I could try doing that in the future but not for now, sorry
marcismyname 10 月 14 日 上午 9:13 
is it posabul to have the nano sirum and implants instalabul to anamals
Hyelix  [作者] 10 月 14 日 上午 6:45 
I'm pushing a new update here now, should solve (i really hope) this issue @Ros[É]
Hyelix  [作者] 10 月 13 日 下午 1:50 
no problem

it's very frustrating because look here at a part of the code:

<generateCommonality>0</generateCommonality>
<generateAllowChance>0</generateAllowChance>

there's already two parts of the mortar that specifically says "it shouldn't spawn!" and also the market value of each mortar is very high specifically to target this problem... and it still spawns

but I still have some ideas to test here...

thanks for bringing this up
Ros[É] 10 月 13 日 下午 1:44 
Thanks! Not sure how it works, but I've been using vanilla base generation without mods.
Hyelix  [作者] 10 月 13 日 下午 1:42 
@Lucius anytime

@Ros[É] bruh, really? man... I've put like 3 guidelines in the code so to not let this happen and it's still happening... I'll see what I can do.
Ros[É] 10 月 13 日 下午 1:27 
I recently raided a faction base and it had a nanotech mortar. Can you make it so npc bases don't get them?
Lucius 10 月 13 日 上午 10:42 
I see, thank you very much, for the fast response aswell, honestly did not expect it, i will try this once i am on