Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
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Cigarette 2022 年 6 月 6 日 下午 2:13
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
最后由 Cigarette 编辑于; 2022 年 6 月 6 日 下午 3:37
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正在显示第 1 - 15 条,共 504 条留言
MrNiceGuy518  [开发者] 2022 年 6 月 6 日 下午 3:31 
Cool, I'll try to keep an eye on this.
Cigarette 2022 年 6 月 6 日 下午 3:34 
引用自 MrNiceGuy518
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [开发者] 2022 年 6 月 6 日 下午 3:35 
Sure.
The_Notorious_CKB 2022 年 6 月 7 日 上午 11:38 
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 2022 年 6 月 7 日 下午 12:44 
引用自 superboyzasb
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 2022 年 6 月 7 日 下午 1:27 
Gibus Sniper aimbot
MrNiceGuy518  [开发者] 2022 年 6 月 7 日 下午 3:49 
引用自 Saj
引用自 superboyzasb
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



引用自 Hunter
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 2022 年 6 月 7 日 下午 4:02 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
最后由 Cigarette 编辑于; 2022 年 6 月 7 日 下午 4:02
MrNiceGuy518  [开发者] 2022 年 6 月 7 日 下午 4:12 
引用自 Sir. Vapenation
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 2022 年 6 月 8 日 上午 9:14 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [开发者] 2022 年 6 月 8 日 上午 10:00 
引用自 Kranky2020-too
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 2022 年 6 月 8 日 上午 10:31 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [开发者] 2022 年 6 月 8 日 上午 10:46 
引用自 Flora #SaveTF2
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer 2022 年 6 月 8 日 下午 4:11 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 2022 年 6 月 8 日 下午 4:11 
australium Weapons that kill them turn into Australium
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