Half-Life: Alyx

Half-Life: Alyx

|Portal 2| The Courtesy Call
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NoBoi  [开发者] 7 月 16 日 下午 12:07
Update Notifications
Subscribe to this discussion if you'd like to be notified about any updates.
For example, we were thinking about doing developer commentary if this gets enough traction. If we end up doing that and updating the addon, we'll post a reply in this discussion.
最后由 NoBoi 编辑于; 7 月 16 日 下午 12:08
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NoBoi  [开发者] 7 月 21 日 上午 10:38 
The first update was just uploaded.


Map changes:
• added a logic_relay that allows for skipping the container ride in intro1

Script changes:
• added a button to the in-game settings menu that triggers the SkipRide relay in intro1 (only visible in intro1)

Other changes:
• added Hungarian translations for some hint text, courtesy of Krotter
最后由 NoBoi 编辑于; 7 月 21 日 上午 10:38
NoBoi  [开发者] 7 月 24 日 上午 12:10 
Update: Jul 24 @ 2:08am
Map changes:
• fixed being able to get stuck in robot arm collision at the end of a2intro
• fixed clipping through platform at the end of intro6 if you're a tall boi
• added an unskippable hint in intro4 to teach picking up cubes with the portal gun
• if trying to pick up Wheatley after he falls with your hands, a hint will remind you to pick him up with the portal gun instead
• moved the equip/unequip hint to intro5
• due to occasional discomfort, the first few elevators aren't at top speed anymore. The first one is the slowest, next one slightly faster, etc.

Script/settings menu changes:
• the in-game settings menu now lets you choose between no effect when approaching a portal, a blur, or a fade
• added haptic pulse to accompany certain hints
最后由 NoBoi 编辑于; 7 月 24 日 上午 12:31
NoBoi  [开发者] 7 月 25 日 下午 9:39 
Update: Jul 25 @ 11:31pm
Map changes:
• fixed lifted arrival elevator in intro3

Script changes:
• fixed SkipRide button not working in the settings menu
NoBoi  [开发者] 8 月 7 日 下午 9:31 
We have flinging working! Although it does need a bit of polishing before release. You can follow development in the Discord server. There's a to-do list that's updated when we make any progress.
https://discord.gg/ch2VsXpmA2
NoBoi  [开发者] 9 月 1 日 下午 11:33 
Good news, flings are pretty much fully functional! At the moment, we're polishing those, along with a lot of other things. I'm hoping to get this update out as soon as possible since I feel bad that the horrible fadeout flings are all that's out right now :(
NoBoi  [开发者] 10 月 18 日 上午 11:07 
Fling update was just released!


Here's the changelog:

Major changes:
• Added flinging
• Added portal overlays so you can see them through walls or other surfaces
• Reworked portal placement so now you can do things like portal bumping
• Changed the way map transitions are handled so settings changed with the in-game settings menu are persistent
• Added visible player head, with jiggle bones for the pony tail and jacket sleeves
• Added subtitles (you have to manually place them in your game directory)
• Added ability to load a preset configuration file; learn more in the addon description
• Added an optional Steam Audio pathing addon where you can try out Steam Audio pathing
• Added a toggleable laser sight for aim assistance


Minor changes:
Map:
• evened out ground collision in room after container ride
• "sleep" lookat trigger is more aggressive and bigger
• fixed some issues with the SkipRide relay
• simplified jump hints in intro1
• hopefully fixed glass chamber orange portal in intro4 not spawning
• redid textures/materials & fog
◦added portal rtx clipboard texture
• refresh highlight has been fixed on the broken button prefab
• indicator lights no longer have weird shadows
• changed how the pickup hint in intro4 is handled
• made portal approach post process trigger only react to head
• fixed a case of overlapping dialogue in intro7 and wakeup
• made use of new custom player falling in wakeup
• improved visibility of credits text
• Gun pickup is now disabled before the first hint
• fixed a few cases of being able to shoot through observation room glass
• fixed being able to fall through the breaker shaft elevator in wakeup
• fixed a few leaks in various maps
• fixed being able to place portals on secret panel in intro7 while it is opening

Script:
• player now teleports to bottom of the portal to avoid head clipping into ceiling
• disabled portalgun pickup while wheatley is held
• fixed player_body script animating the player model incorrectly if movement is done with primary hand
• fixed being able to place portals anywhere after map transition
• added shatterglass shards to portalable whitelist
• fixed portalgun drop sound not playing if the object held gets teleported through a portal
• Portalgun immediately drops fizzling objects

Settings menu:
• added floating menu convar: alyxlib_debug_menu_floating
• added option to place portals anywhere (dev mode only)
• added option to enable orange portalgun (dev mode only)
• added option to toggle portal funnelling
• added tons of debugging options (dev mode only)
• if audio pathing addon is enabled -> add audio pathing toggle

Misc:
• Brought alyxlib up-to-date with its current version, enabling a bunch of cool features. See alyxlib's documentation for more details.
• added ambient occlusion proxies to most physics props
最后由 NoBoi 编辑于; 10 月 18 日 下午 12:34
NoBoi  [开发者] 10 月 18 日 上午 11:52 
We're investigating an issue where you can't pick up the dual portalgun in a2intro. For now, you can force it to be picked up by running "ent_fire pickup_portalgun_relay trigger" in the console.

hotfix:
• fixed not being able to pick up dual portalgun in a2intro
最后由 NoBoi 编辑于; 10 月 18 日 上午 11:58
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