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报告翻译问题








Good news - the vehicle duplication bug has been fixed in the latest update.
What was happening:
When players got close to their virtualized vehicles, the system sometimes spawned them multiple times, creating duplicates.
What's fixed:
The mod now has multiple safeguards to prevent any vehicle from spawning twice. It checks if the vehicle already exists before creating a new one, blocks duplicate restore attempts, and automatically cleans up any leftover entries when the server starts.
Also fixed:
- Crashes when using obfuscation tools
- Compatibility issues with other vehicle mods
- Better preservation of vehicle locks and attachments
The update is ready and should completely eliminate the duplication issue. Your players won't see any more duplicate helis.
Let me know if you need anything else!
[DamageSystemData::GetMaxHealth] :: [CivilianSedan] :: Could not find zone "Hood"
Class: 'CivilianSedan'
Entity id:3003389
Function: 'DevCAParkME_SaveVehicleState'
Stack trace:
devcaparkme/bhJ 3EXC/ fKIZ3P7N/KBt8f44e//COM9.{C1BAE2D0-10DF-4334-BEDD-7AA20B227A9D}/hmbAgDNR/YDV 18oC/SQs OsmJ.G thN gt:433 Function DevCAParkME_SaveVehicleState
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:468 Function VirtualizeVehicle
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:279 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
Unknown, 07.10 2025 16:21:50
[DamageSystemData::GetMaxHealth] :: [CivilianSedan] :: Could not find zone "Trunk"
Class: 'CivilianSedan'
Entity id:3003389
Function: 'DevCAParkME_SaveVehicleState'
Stack trace:
devcaparkme/bhJ 3EXC/ fKIZ3P7N/KBt8f44e//COM9.{C1BAE2D0-10DF-4334-BEDD-7AA20B227A9D}/hmbAgDNR/YDV 18oC/SQs OsmJ.G thN gt:433 Function DevCAParkME_SaveVehicleState
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:468 Function VirtualizeVehicle
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:279 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3523450529/600788619628815844/
Unknown, 13.10 2025 12:08:45
[DamageSystemData::GetMaxHealth] :: [rag_baja_camo] :: Could not find zone "Back_Right_Door"
Class: 'rag_baja_camo'
Entity id:3006761
Function: 'SetHealth01'
Stack trace:
scripts/3_Game/entities\object.c:1094 Function SetHealth01
DevCAParkME/scripts/4_World/devcaparkme_carscript.c:428 Function DevCAParkME_RestoreVehicleState
DevCAParkME/scripts/5_Mission/devcaparkme_manager_fix.c:49 Function RestoreVirtualizedVehicle
DevCAParkME/scripts/5_Mission/devcaparkme_manager.c:426 Function CheckVirtualizedVehiclesForRestore
DevCAParkME/scripts/5_Mission/devcaparkme_manager.c:354 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
0_DayZExpansion_Core_Preload/3_Game/dayzgame.c:16 Function OnUpdate
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:46 Function OnUpdate
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:213 Function OnUpdate
Thank you for the detailed report! I was able to identify the cause of the problem.
DevCAParkME has its own vehicle virtualization system. According to your report, you mentioned putting the car in the "garage", which indicates you are using ANOTHER virtual garage system mod on the server (probably TraderPlus Garage System or similar).
You cannot use DevCAParkME together with other vehicle virtualization/garage mods.
This causes exactly the problem you reported:
You need to choose ONLY ONE virtualization system:
OPTION 1: Use only DevCAParkME
OPTION 2: Use only the other garage system
I also identified and fixed the issue with duplicate messages on screen ("Only [Dev] Carlos can start this vehicle" appearing infinitely). The fix is available in the updated mod files.
DO NOT MIX virtualization/garage systems. Choose one and completely remove the other to avoid conflicts, duplications, and vehicle loss.
If you need help configuring or have any questions, I'm available!
- DevCA
Good news - we just pushed an update that fixes EXACTLY those issues you found!
✅ All "Could not find zone" errors → Fixed
✅ CivilianSedan + reg_baja_camo compatibility → Working perfectly now
✅ Vehicle state saving → Optimized and smooth
The errors you saw were compatibility warnings with modded vehicles. We've rebuilt the validation system to support ALL vehicle mods without throwing errors.
Can you test the new version and let us know if everything runs smooth now?
Your support and feedback mean the world to me - it's what helps make this mod better for everyone! Really appreciate you taking the time to report this properly. 🙏💙
Cheers! 🚗💨