DayZ
DevCAParkME
Sixxxis 9 月 4 日 下午 11:56
Bug Report - Duplicate
Found duplicate bug that i can't replicate. Its random. Happens to me and one of my player in-game.

I parked my car outside trader to test if it works. Well enough, it works as it should. I then move the car to garage. I went somewhere thinking nothing of it after. I got back to trader, i can see the car marker from a far. Weird enough, it spawned again at the location i left it in the first place. I checked my garage, there is one already in it.

For a player in-game, he left the car nearby a town to loot. he came back, all is normal. went back to trader, sell the loot and everything. Park his car in garage. Then saw a marker saying his car is still at the town. Sure enough, it is there. Went back to trader to park his car, and theres one already in it.

I feel like it could be something to do with Claim. I will try this out and update here. (disable and enable claim)

Below is my config.

{
"version": 3,
"m_Enable": 1,
"m_EnableClaim": 1,
"m_EnableVirtualization": 1,
"m_EnableMarkers": 1,
"m_EnableWebhook": 0,
"m_VirtualizationDistance": 300,
"m_RespawnDistance": 250,
"m_CheckInterval": 60,
"m_VirtualizationTime": 300,
"m_DebugMode": 0,
"m_MembersProximityRestore": 1,
"m_OwnershipDecayDays": 15,
"m_DecayCheckInterval": 60,
"m_WebhookID": "",
"m_WebhookToken": "",
"m_AdminSteamIds": [
""
],
"_PERFORMANCE_WARNING": "PERFORMANCE WARNING: Lower CheckInterval values increase server load and may cause lag!",
"_RECOMMENDED_SETTINGS": "RECOMMENDED: CheckInterval=60+ | VirtualizationDistance=200+ | VirtualizationTime=300+",
"_TIMER_GUIDE": "CheckInterval Guide: 30s=High Performance Impact | 60s=Balanced | 120s=Low Impact",
"_DISTANCE_GUIDE": "Distance Guide: Higher values = Less frequent virtualizations = Better performance",
"_UPDATE_INFO": "Config automatically updated to version 3 with performance optimizations",
"_WEBHOOK_GUIDE": "Webhook: Get Discord Webhook URL, extract ID and Token, configure m_WebhookID and m_WebhookToken"
}
最后由 Sixxxis 编辑于; 9 月 6 日 下午 8:17
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正在显示第 1 - 5 条,共 5 条留言
[DEV] Carlos  [开发者] 9 月 30 日 上午 6:17 
Hi @Sixxxis,

Good news - the vehicle duplication bug has been fixed in the latest update.

What was happening:
When players got close to their virtualized vehicles, the system sometimes spawned them multiple times, creating duplicates.

What's fixed:
The mod now has multiple safeguards to prevent any vehicle from spawning twice. It checks if the vehicle already exists before creating a new one, blocks duplicate restore attempts, and automatically cleans up any leftover entries when the server starts.

Also fixed:
- Crashes when using obfuscation tools
- Compatibility issues with other vehicle mods
- Better preservation of vehicle locks and attachments

The update is ready and should completely eliminate the duplication issue. Your players won't see any more duplicate helis.

Let me know if you need anything else!
vitalihh 10 月 7 日 下午 12:04 
Unknown, 07.10 2025 16:21:50
[DamageSystemData::GetMaxHealth] :: [CivilianSedan] :: Could not find zone "Hood"
Class: 'CivilianSedan'
Entity id:3003389

Function: 'DevCAParkME_SaveVehicleState'
Stack trace:
devcaparkme/bhJ 3EXC/ fKIZ3P7N/KBt8f44e//COM9.{C1BAE2D0-10DF-4334-BEDD-7AA20B227A9D}/hmbAgDNR/YDV 18oC/SQs OsmJ.G thN gt:433 Function DevCAParkME_SaveVehicleState
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:468 Function VirtualizeVehicle
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:279 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate

Unknown, 07.10 2025 16:21:50
[DamageSystemData::GetMaxHealth] :: [CivilianSedan] :: Could not find zone "Trunk"
Class: 'CivilianSedan'
Entity id:3003389

Function: 'DevCAParkME_SaveVehicleState'
Stack trace:
devcaparkme/bhJ 3EXC/ fKIZ3P7N/KBt8f44e//COM9.{C1BAE2D0-10DF-4334-BEDD-7AA20B227A9D}/hmbAgDNR/YDV 18oC/SQs OsmJ.G thN gt:433 Function DevCAParkME_SaveVehicleState
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:468 Function VirtualizeVehicle
devcaparkme/ItZ NYzR/ vQHjp Sf/znMZYyrT//COM8.{9E52AB10-F80D-49DF-ACB8-4330F5687855}/LpHCEuFD/lxn2scHY/LBja4NGV.gXGCRGVI:279 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
vitalihh 10 月 13 日 上午 10:18 
and so with all the cars from this mod
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3523450529/600788619628815844/

Unknown, 13.10 2025 12:08:45
[DamageSystemData::GetMaxHealth] :: [rag_baja_camo] :: Could not find zone "Back_Right_Door"
Class: 'rag_baja_camo'
Entity id:3006761

Function: 'SetHealth01'
Stack trace:
scripts/3_Game/entities\object.c:1094 Function SetHealth01
DevCAParkME/scripts/4_World/devcaparkme_carscript.c:428 Function DevCAParkME_RestoreVehicleState
DevCAParkME/scripts/5_Mission/devcaparkme_manager_fix.c:49 Function RestoreVirtualizedVehicle
DevCAParkME/scripts/5_Mission/devcaparkme_manager.c:426 Function CheckVirtualizedVehiclesForRestore
DevCAParkME/scripts/5_Mission/devcaparkme_manager.c:354 Function OnTick
scripts/3_Game/tools\tools.c:615 Function OnTimer
scripts/3_Game/tools\tools.c:291 Function Tick
scripts/3_Game/tools\tools.c:417 Function Tick
scripts/3_Game/dayzgame.c:2921 Function OnUpdate
0_DayZExpansion_Core_Preload/3_Game/dayzgame.c:16 Function OnUpdate
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:46 Function OnUpdate
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:213 Function OnUpdate
[DEV] Carlos  [开发者] 10 月 13 日 下午 8:19 
@Shoxxis

About the Duplication Bug Report

Thank you for the detailed report! I was able to identify the cause of the problem.

⚠️ MOD CONFLICT DETECTED

DevCAParkME has its own vehicle virtualization system. According to your report, you mentioned putting the car in the "garage", which indicates you are using ANOTHER virtual garage system mod on the server (probably TraderPlus Garage System or similar).

❌ IMPORTANT - Incompatibility

You cannot use DevCAParkME together with other vehicle virtualization/garage mods.

This causes exactly the problem you reported:
  • Other mod's garage system: virtualizes and deletes the vehicle
  • DevCAParkME: detects owner is far away and tries to virtualize the SAME vehicle
  • Player returns: BOTH systems restore the vehicle
  • Result: DUPLICATION

✅ SOLUTION

You need to choose ONLY ONE virtualization system:

OPTION 1: Use only DevCAParkME
  • Remove/disable: TraderPlus Garage, Expansion Garage, or any other virtual garage system
  • DevCAParkME already virtualizes automatically when the owner moves away

OPTION 2: Use only the other garage system
  • Remove DevCAParkME from the server
  • Keep only the garage system you prefer

🔧 Additional Fix Included

I also identified and fixed the issue with duplicate messages on screen ("Only [Dev] Carlos can start this vehicle" appearing infinitely). The fix is available in the updated mod files.

📋 Final Recommendation

DO NOT MIX virtualization/garage systems. Choose one and completely remove the other to avoid conflicts, duplications, and vehicle loss.

If you need help configuring or have any questions, I'm available!

- DevCA
[DEV] Carlos  [开发者] 10 月 14 日 上午 7:08 
@vitalinh Hey! Thanks so much for the detailed bug report! 🙏

Good news - we just pushed an update that fixes EXACTLY those issues you found!

✅ All "Could not find zone" errors → Fixed
✅ CivilianSedan + reg_baja_camo compatibility → Working perfectly now
✅ Vehicle state saving → Optimized and smooth

The errors you saw were compatibility warnings with modded vehicles. We've rebuilt the validation system to support ALL vehicle mods without throwing errors.

Can you test the new version and let us know if everything runs smooth now?

Your support and feedback mean the world to me - it's what helps make this mod better for everyone! Really appreciate you taking the time to report this properly. 🙏💙

Cheers! 🚗💨
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