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Rapportera problem med översättningen
Other than this warning - is it interrupting your play at all?
If you are able to figure out which mod is causing it - you could tell the mod author the error is caused because they are setting colorTwo on a Graphic_Random object to a non-white color, and vanilla automatically checks for that exact condition and logs an error if its true.
```Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7F61430A]
at PipeSystem.PipeNetManager.UnregisterConnector (PipeSystem.CompResource comp) [0x000ce] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at PipeSystem.CompResource.PostDeSpawn (Verse.Map map, Verse.DestroyMode mode) [0x00007] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at PipeSystem.CompPipeValve.PostDeSpawn (Verse.Map map, Verse.DestroyMode mode) [0x00001] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode mode) [0x00032] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- PREFIX realtiltmod: Void RealTiltMod.Patch_SunLamp_DeSpawn:Prefix(ThingWithComps __instance)
at Verse.Building.DeSpawn (Verse.DestroyMode mode) [0x0000e] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x000ae] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00014] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.WorldComponent_GravshipController+<>c__DisplayClass43_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
```
I removed that method in the last hotfix - so it shouldn't even exist.
```
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6282ED61]
at RealTiltMod.Patch_ReplaceSunLayer.Postfix (Verse.Section __instance) [0x00054] in C:\Users\Ryan\source\repos\RealTiltMod\RealTiltMod\Shadows\SunShadows.cs:27
at Verse.Section..ctor (Verse.IntVec3 sectCoords, Verse.Map map) [0x00163] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX ShipInteriorMod2: Boolean SaveOurShip2.SectionConstructorPatch:Prefix(Map map)
- POSTFIX realtiltmod: Void RealTiltMod.Patch_ReplaceSunLayer:Postfix(Section __instance)
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.SectionConstructorPatch:Postfix(Map map, Section __instance, List`1 ___layers)
at SaveOurShip2.Setup+<>c.<.cctor>b__0_1 () [0x00009] in <171a6b1614ed449c835463680a64acb6>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
Short hashes are saturated. There are probably too many Defs. (Repeated 99 times)
```
I have a Huge modlist and i'm not suprised that i'm having issues so its on me but thought it worth mentioning here anyway.