Project Zomboid

Project Zomboid

Tear All Clothes
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TheOriginalStove  [开发者] 7 月 15 日 上午 10:34
Suggestions
This discussion thread is for suggestions, such as translations, or new features.

Currently thinking of adding "Dismantle All" for watches and electronics.
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Great mod overall :steamthumbsup:

I don't know if this'll be an appreciated or wanted change, but the function "Tear Surrounding Clothing" should also ignore clothing items inside the player's equipped containers (i.e. backpacks, satchels, etc.).

A feature would like to see is tear all + bundle up for convenience (similar to open can and eat).

I think you're aiming for functionalities similar to this mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3414095241

Maybe you can improve upon or provide better function/integration (i.e. context menu icons) for the functions in this mod. This mod also has the rip/tear all, and bulk dismantle electronics function.
最后由 Claritas 编辑于; 7 月 20 日 上午 3:20
TheOriginalStove  [开发者] 7 月 20 日 下午 5:33 
I like that suggestion! Personally, I consider inventory to include any container my character has equipped as well. I'll have to make that change!
Polish translate
ContextMenu_PL = {
ContextMenu_TearClothingMenu = "Podrzyj ubranie",
ContextMenu_TearClothingSurrounding = "Podrzyj ubrania w okolicy",
ContextMenu_TearClothingSurroundingBackpacks = "Podrzyj ubrania w plecakach i okolicy",
ContextMenu_TearClothingSelected = "Podrzyj wybrane ubrania",
ContextMenu_TearClothingAll = "Podrzyj wszystkie ubrania"
}
Recipe_PL = {
SewSheetFromRags = "Uszyj prześcieradło ze szmat"
}
Sandbox_PL = {
Sandbox_TearAllClothing = "Podrzyj wszystkie ubrania"
Sandbox_TearAllClothing_ReceiveThread = "Uzyskaj nić"
Sandbox_TearAllClothing_TailoringXP = "Ilość doświadczenia w krawiectwie"
Sandbox_TearAllClothing_MaxThread = "Maksymalna ilość nici"
}
Beathoven 10 月 17 日 上午 6:24 
shortkey for tear clothing all in suroundings
TheOriginalStove  [开发者] 10 月 20 日 上午 8:19 
Great suggestion. I’ll see how that could be added.
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