Project Zomboid

Project Zomboid

Tear All Clothes
85 条留言
Everest 10 月 30 日 上午 12:38 
Sorry I also forgot to mention it doesn't give me any materials either and the clothing stays in my inventory still after the action finishes.
Everest 10 月 30 日 上午 12:35 
I'm getting errors trying to tear off specific clothing like Tights, Stockings and some others.
The animation and timed action does play but as soon as the action finishes, it throws an exception error.
I am running on the latest Build 42 (42.12.3)
Log file here: https://pastebin.com/zCQDC2Qa
明明灭灭 10 月 15 日 上午 4:46 
It's working now, thx
TheOriginalStove  [作者] 10 月 14 日 下午 6:09 
@明明灭灭 Turns out I had the translations only available in traditional and not in the simplified form. Added the simplified translations (please let me know if they're wrong)
TheOriginalStove  [作者] 10 月 14 日 下午 5:40 
@明明灭灭 I'll take a look and see why it's not translating. Might be the language code in my files is incorrect.
明明灭灭 10 月 13 日 上午 8:17 
The Chinese translation of the mod isn't working for me; the right-click menu still shows it in English.:steamfacepalm:
TheOriginalStove  [作者] 10 月 6 日 下午 6:32 
@Sophia & @Harkness - it was updated in the past to give 0.1 units of wire, but now when testing, that doesn't seem to yield anything. I'll have to try and find the fix but currently no wire is received from bras atm, it's either 0 or an entire spool lol
Harkness 10 月 6 日 上午 2:11 
Agree with Sophia, too much wire from 1 bra
Sophia (Sophel) 10 月 6 日 上午 12:37 
I hope that, like the thread, the quantity of wire from bras will be adjusted if it hasn't already been. This should not be a full skein, as it's too efficient, considering that even dismantling one section of chain-link fencing yields one use of wire, not a full item.
TheOriginalStove  [作者] 10 月 5 日 下午 5:33 
@Tony the amount of thread received has been updated. I made a quick fix for this, but might make it a configurable in the future.
galkinzhenia 10 月 5 日 上午 6:30 
Спасибо большое
TheOriginalStove  [作者] 10 月 4 日 下午 11:14 
@Rachel L this. is probably due to how they're creating the clothing items. I can't guarantee compatibility with all clothing mods. I'll take a deeper look when I can find a couple hours to test it with that mod.
TheOriginalStove  [作者] 10 月 4 日 下午 11:11 
@galkinzhenia it should work. Sorry i don't speak russian and used AI to translate to languages other than english and spanish.
TheOriginalStove  [作者] 10 月 4 日 下午 11:08 
@Zara, it still worked when I tested it on 42.12 just now. Probably since the way I tear the clothing is by moving it to your inventory before it does the breakdown of clothing.
Zara ♡ 9 月 26 日 上午 8:23 
I'm guessing this mod might not work anymore after the recent update? Since you now have to drag an item into your inventory to tear it(annoying but thats what TIS did), maybe itll conflict with this mod. So might want to test it.
galkinzhenia 9 月 25 日 下午 9:47 
Проверте на совместимость 42.12
Rachel L 9 月 17 日 下午 6:00 
There is a error with tearing clothes from STRF-Small Town First Responders. Posted on bug report.
TheOriginalStove  [作者] 9 月 11 日 下午 5:08 
I apologize for the lack of updates so far. Been a busy 2 months job hunting, building an app, and organizing tech meetups. I'll be diving into some updates soon!
Tony 8 月 19 日 下午 12:23 
Amazing, thanks a lot! Great mod otherwise. Don't know why they nerfed tailoring so much that you can only get to level 1 by shortening long socks. Anywho, come to think of it, the same principle applies to the thread one acquires from tearing clothes - it's too much. Should be like 1 unit when tearing one piece of clothing instead of 16. Sometimes I get more thread that it took to craft the item after I tear it. I
TheOriginalStove  [作者] 7 月 31 日 下午 3:34 
@Tony, that's a great suggestion. I'll add it to the todo list to change since I agree. getting a whole stack of wire doesn't make sense.
Tony 7 月 30 日 上午 2:14 
I feel like the wire you get from tearing some underwear should be one unit, not full loaded wire stack. More balanced and realistic.
PuzzyDiztroier 7 月 26 日 下午 9:57 
Ok!
That would be nice to bring back repair all function!
TheOriginalStove  [作者] 7 月 26 日 下午 9:48 
@PuzzyDiztroier I can add it to the todo list.
TheOriginalStove  [作者] 7 月 26 日 下午 5:22 
@Noobly Walker, originally I was overriding the vanilla crafting recipes for ripping up clothes, and the way I did that was accidentally overriding all of them /got rid of everything but ripping clothes. Since the craft recipes aren’t needed to tear in the inventory context menu, I stopped overriding the vanilla crafting.
Noobly Walker 7 月 26 日 上午 9:08 
I don't think I have either of those. If you've changed how crafting works in the past four days, then it probably isn't valid anymore, and I would need to resubscribe to this mod and mess around with it again.
PuzzyDiztroier 7 月 25 日 上午 12:57 
Hey!
Mb you can update or make your own mod like this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2779627490&searchtext=Repair+cloth

Or mb you can implement it in your mod right now?
TheOriginalStove  [作者] 7 月 24 日 下午 1:06 
@Noobly Walker do you have any other mods installed that mess with the inventory context menu or with vanilla crafting recipes? I'm unable to reproduce that with and without the following Mods. Neat Crafting and Neat UI. This mod no longer overwrites any of the crafting recipes and only adds 1 new one under a different namespace to craft sheets from rags.
Noobly Walker 7 月 23 日 下午 5:46 
It also makes it impossible to pull garbage bags out from a box. Maybe it's the same issue.
TheOriginalStove  [作者] 7 月 23 日 下午 5:44 
@RedRaven yup! It's currently in the works.
RedRaven 7 月 23 日 下午 2:02 
Hi love the mod, could you please do the electronics as well like watches. Thank you
Project Thylacine 7 月 23 日 上午 6:55 
Re-downloading to test now. I suspect you are right about the actions timing, as PZ in general will crash if something has timing of actions set too low (even if not 'off')
TheOriginalStove  [作者] 7 月 22 日 下午 7:21 
@Noobly Walker thanks for letting me know. I think I figured it out and pushing out an update.
Noobly Walker 7 月 22 日 下午 6:57 
This mod seems to make it impossible to craft rope from either hemp or sheets.
Cosmo 7 月 21 日 下午 1:37 
@TheOriginalStove :steamthumbsup:
TheOriginalStove  [作者] 7 月 21 日 下午 1:32 
@Project Thylacine, I'm not sure if you had/have the cheat for instant actions enabled when the game hangs, but I noticed it was bugging out if I had that enabled. If you did, the issue should be fixed.

Updated the option for "Tear Surrounding Clothing" to ignore clothing in both inventory and equipped backpacks.
Also fixed some minor bugs
Cosmo 7 月 20 日 下午 7:34 
@TheOriginalStove :steamhappy:
TheOriginalStove  [作者] 7 月 20 日 下午 5:31 
@Project Thylacine I apologize for that happening. I'm not sure why it hangs, but if there are any errors in the logs found in `Zomboid\Logs\<current_date>_debug_log.txt` then if you add those to a comment in the discussion I can try to help and figure out why it does that.
TheOriginalStove  [作者] 7 月 20 日 下午 5:27 
@Cosmo
Huh I never thought about that, but I think it's something I can change to where the thread condition is based on tailoring levels.

In regards to it being an option, there is the sandbox setting to choose whether or not you get thread or XP from tearing clothing. I'll add one for the condition of threads too.

I plan on changing it to where equipped backpacks count as inventory so that the "tear surrounding clothing" only looks at containers / zombie bodies.The current way I have it implemented is going through the list of containers (includes backpacks) and then check if the container is the same as the player's inventory. Which is flawed if we consider inventory to include backpacks my character has equipped.

Also I appreciate all the effort you and everyone else have given to help with reporting bugs, providing error logs so that we can fix the mod and make it better!
Cosmo 7 月 20 日 下午 12:02 
Hey @TheOriginalStove
quick question, how exactly does the function "tear surrounding clothing"work
I thought it was supposed to rip things around you to shreds, but it also rips things in your backpack. I understand that it doesn't touch the things in your main inventory?
Also, regarding the option to remove thread generation along with rags, because threads appear in fairly good condition 14/20 15/20, this should only be the case with a high profession indicator, not at the first level) It's better to remove or add an option in the settings.
Cosmo 7 月 20 日 上午 11:59 
Hey @TheOriginalStove
quick question, how exactly does the function "tear surrounding clothing"work
I thought it was supposed to rip things around you to shreds, but it also rips things in your backpack. I understand that it doesn't touch the things in your main inventory?
Cosmo 7 月 20 日 上午 3:22 
Cosmo 7 月 20 日 上午 3:22 
Hey @TheOriginalStove To summarize:
In the vanilla version of the game, you cannot tear the following things to shreds:
socks, underwear (panties, bras), underpants, shoes (regular and leather), wallets, hats, gloves.
Activating your mod means that you can tear everything except: underpants, wallets, hats.
Moreover, the list of things that can be torn includes bras, but for some reason it tears some without errors, and stops on others and gives an error.
I think you need to make the mod allow you to tear: socks, underwear (panties, bras), underpants, shoes (regular and leather), wallets.
At the same time, in my opinion, it is not worth giving threads (this can be made an option in the mod).
And it is worth reviewing why some bras tear to shreds, and on others an error occurs. + error appears when u trying to tear underpants =)
I tested all this without third-party mods, using only yours.
Project Thylacine 7 月 19 日 下午 2:13 
Whatever changed today, it broke my game. Every time I try to tear clothes now the game hangs.
moonracer 7 月 19 日 上午 10:43 
This works great, thanks so much!
TheOriginalStove  [作者] 7 月 19 日 上午 5:10 
I’m also still digging into how I can do some things better. I’m still new to modding and learning the development flow, while trying to differentiate between “Is this just bad lua code” or “is this lua feature not supported in Kahlua the Indie Stone is using”
TheOriginalStove  [作者] 7 月 19 日 上午 5:08 
@Cosmo I think I have for the most part. The bugs might be from mods conflicting if they change the inventory context menu or item properties. I’m not seeing errors on my end when testing but I also don’t run too many mods since my m1 MacBook can only handle so much lol
Cosmo 7 月 19 日 上午 4:38 
@TheOriginalStove That would be great, but have you already fixed the bugs with the mass development of things?
TheOriginalStove  [作者] 7 月 19 日 上午 4:36 
Thanks! Hopefully I got rid of most of the errors that pop up with other mods that change the inventory pane.

Thinking I might also add similar inventory context menu options for dismantling watches/ electronics and / or sawing logs.
Cosmo 7 月 19 日 上午 4:24 
@TheOriginalStove u are on fire
TheOriginalStove  [作者] 7 月 19 日 上午 4:23 
Okay changed it to 3 options - All, Surrounding, and Selected.