Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Second image, yea, sure, I guess? Again nothing extremely game breaking. Maybe to those who maybe OCD about it. Lol
The third one however, yes that is leaning on the game breaking side. Surprise keen does just format everything in the k-menu as a single line by default. But it's keen I guess.
I'll send out a hot fix later for this so thanks for the the screenshots. Either later today or tomorrow.
As for changing or minimizing the block names, I have no plans for that.
Maybe you've forgotten the purpose of a game.
A game is an entertainment product. It's supposed to be fun, relaxing, enganging, challenging, all that good stuff, as opposed to difficult (that's "difficult", not "hard", mind), and cumbersome. To facilitate all that, a game must be as accessible and aesthetically pleasing as possible, not drawing attention to itself and distracting from or encroaching upon its recreational value.
A game is not an essential necessity like air, food, and protection from harm from aggressors where at least some is better than none.
These are the most pressing reasons why your current implementation has a negative impact on your mod's attractiveness.
Note how I said reasons, not immature mockery of people for daring to take issue with measurable drawbacks just because they don't quite burn someone's house down. By all means do graphical (.50-cal has offset flame and VERY offset smoke, ahem, and some other blocks have neither) and text design on your work however you like. By all means decide that established rules and principles don't apply to you. Maybe even lapse into the null argument of "If you don't like it don't use it".
I'm not asking to do what I like. I'm reminding you that reality of player psychology and UI/UX design principles still apply, and do so regardless whether paid or free, released or not, used by me or not. You can have your own tastes, but you can't have your own facts.
There, you can now make somewhat more informed design decisions, should you so choose, hopefully without resorting to ridicule and belittle people for preferring a game that looks and plays nice.