Space Engineers

Space Engineers

Kratos Program (Vanilla+ Warfare Weapon Pack)
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更新于:9 月 27 日 上午 3:10
作者:TheRebornAce

Patch 2.2.1

Hot-fix:
- Revert naming format from 2-lines to single-line for a handful of weapons. Should fix the issue of overlapping text in the control panel menu (K-menu).
- Part numbers for a few weapons updated to reflect their correct caliber callout.

更新于:9 月 25 日 下午 7:04
作者:TheRebornAce

Patch 2.2.0

Fixes:
- Overwrite an unused CubeBlocks sbc file to prevent future conflicting bugs with a blank version. Steam does not delete unused files during updates...

Balance Changes:
Damage buff overhaul for multiple munitions:
- Increased 130mm AP/HE damage from 2300/2000 to 2500/2000
- Increased 100mm HE damage from 1200 to 2100
- Increased 120mm SAP (AP-HE) damage from (8500-500) to (10000-750)
- Increased 152mm AP/HVAP/HE damage from 3300/3500/2300 to 3800/4200/2700
- Increased 203mm AP/AP+/HE damage from 5900/5000/2500 to 6500/5700/3200
- Increased 310mm AP/HE damage from 8650/5100 to 9100/5500
- Increased 283mm HVAP damage from 8400 to 9500
- Increased 381mm HVHE damage from 5300 to 6500
- Increased 380mm AP/HE damage from 11600/4400 to 14700/9500
- Increased 406mm AP/HE damage from 13100/5700 to 16000/8000
- Increased 460mm AP-HE damage from 15000-6500 to 22000-5700
- Reduced reload time of TX-CA203-2T 203mm Turret from 10 sec to 7.5 sec
- Reduced reload time of TX-CB310-3T 310mm Turret from 15 sec to 10 sec

Adjustments:
- All caliber units changed from Imperial to Metric for consistency. Names are updated both block side and ammo side. SubtypeIDs are untouched to prevent self-deletion on existing worlds/builds
- Changed Thermobaric Torpedo Launcher nickname from "Javelin" to "Morning-Star"

更新于:9 月 12 日 下午 7:12
作者:TheRebornAce

Patch 2.1.1

Hot-fix:
- Fixed missing texture on 100mm Hellfire Rocket Pod

更新于:9 月 12 日 下午 6:45
作者:TheRebornAce

Patch 2.1.0

Fixes:
- Fixed skins/textures not being applied to multiple weapons properly after Apex Survival update
- Incorrect ammo range for the 16in AP shell. Fixed from 13100m to 3000m
- Possible fix to the infinite sound loop for the CIWS by removing the turret's startup sound

Balance Changes:
- Increased recoil of 30mm from 1.5N to 120N
- Increased recoil of 45mm Shell from 2N to 120N
- Increased recoil of 60mm E-AP from 2N to 2500N
- Increased reload time of 85mm Flak Turret from 1.5 sec to 3.0 sec
- 85mm FlaK Turret now fires a six-round burst at a rate of 60 RPM before reloading
- 152mm Fixed Cannon now has access to standard HE and AP 152mm shells

Adjustments:
- Added nicknames to missile/rocket type launchers
- Adjusted CX- and BX- turrets' pivot/placement centers. Should now be easier to place turrets properly along the center-conveyor location

更新于:8 月 15 日 下午 11:23
作者:TheRebornAce

Patch 2.0.1

Hotfix:
- Fix crash when shooting the 30mm Rotary Turret

更新于:8 月 15 日 下午 2:20
作者:TheRebornAce

Patch 2.0.0

New Additions:
- Small grid weapons added:
- .50 Cal Machine Gun
- 20mm Fixed Rotary Gun
- 30mm Single Fixed Autocannon
- 45mm Single Fixed Autocannon
- 60mm Rotary Cannon
- 5 in. Fixed Cannon
- 100mm Fixed Cannon
- 152mm Fixed Cannon
- Fixed Coilgun
- Twin Infrared Missile Launcher
- Radar Guided Missile Launcher
- 100mm Hellfire Rocket Pod
- 40mm Frag. APS Turret (small-grid ver.)

Balance Changes:
- Complete overhaul to the 40mm Airburst APS Turret. Though it's cool to shoot a missile with another missile, the application itself was not giving reliable results even with proximity detonation. This makes the weapon easy to be overlooked and abandoned. Shooting function was redone and now shoots a spread of fragmentation rounds (similar to a shotgun) in rapid succession. Pellets firing over a wide spread area should increase the chances on intercepting incoming projectiles. Hopefully, this rework makes the weapon a reliable alternative PDC.
- APS max range adjusted from 600m to 500m (this may change in the future depending on its effectivity)
- Increased 20mm CIWS range from 900m to 950m

Adjustments/Fixes:
- 500mm torpedo launch audio redone
- 40mm APS ammo model replaced
- 40mm APS SubtypeID changed. For those using it before this patch turret may have disappeared on your grid. Will need to rebuild or readd. Will try to avoid this type of change in the future but my need to name thing properly will always try to consume me.
- Fixed 70mm RMD placement origin. Should now line up properly via conveyors and placed correctly when using mirror mode.

更新于:7 月 25 日 下午 10:46
作者:TheRebornAce

Patch 1.4.1

Hot Fix:
- Added missing recipes for 100x800mm Dart and 240x1500mm Dart to assemblers

更新于:7 月 24 日 下午 6:46
作者:TheRebornAce

Patch 1.4.0

New Additions:
- Added original ammo models and icons to all available weapons. No more vanilla stand-ins!

Balance Changes:
- Updated ammo size definition. All ammo calibers above and including 203mm can only pass through large conveyor ports
- Reverted 20mm CIWS Turret spread deviation from 0.1 deg to 0.05 deg
- Reduced 30mm Rotary Turret spread deviation from 1.5 deg to 0.5 deg
- Increased fire rate of 40mm APS from 70 RPM to 120 RPM
- Increased 70mm RMD max travel distance from 1500 m to 2000 m
- Increased 500mm torpedo max speed from 375 m/s to 400 m/s
- Increased initial turn speed of 500mm torpedo from 65 deg/s to 70 deg/s. Following turns are at a rate of 20 deg/s
- 500mm torpedo health pool decreased from 1000 HP to 250 HP with its armor reduced from 10 to 0.
- Added proximity detonation logic to EMP. Will detonate within 10 m of the enemy target

Adjustments:
- Adjusted size name for both coil ammo types: Changed 50x400mm Dart to 100x800mm Dart. Changed 120x750mm Dart to 240x1500mm Dart. If you were initially using either coil weapons before this update, the ammo most likely have disappeared. This is due to the change in the ammo's subtypeID thus requiring to reproduce or use admin tools to rearm the weapons in your survival play-through. Same goes for Isy's Inventory script; you will need to reteach the script to produce the ammo.

更新于:7 月 12 日 下午 4:14
作者:TheRebornAce

Patch 1.3.1

Adjustments:
- CIWS spread deviation was overdone. Readjusted from 0.5 deg to 0.1 deg.

更新于:7 月 11 日 下午 5:04
作者:TheRebornAce

Patch 1.3.0

Balance Changes:
- Increased CIWS Turret spread from 0.05 deg to 0.5 deg.
- Reduced 30mm Ammo damage from 420 to 90
- Increased 30mm Rotary Turret spread from 0.12 deg to 1.2 deg
- Reduced mag size of 40mm Airburst Round from 6 to 1

Adjustments:
- Reduced 20mm CIWS audio volume factor from 2.5 to 0.5. (Don't want to be liable for hearing loss)