Conquest of Elysium 5

Conquest of Elysium 5

Starcraft
forrestomintero  [开发者] 6 月 22 日 上午 3:23
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Doppelganger 6 月 23 日 上午 7:49 
I understand the early game manual "Creep grind" but I think it would be an idea to kind of automate the creep creation mid-late game. Im not sure how to do it but an idea could be to enable the player to make mega creep tumors at a pretty high price that slowly converted territory around it to creep tumors. it could be at a radius of 2-3. this would take away some of the grind and yet it would allow a continuation of the expantion without the manual grind.

Another idea related to banelings is to make some sort of structure that could spawn roaming banelings patrols. It should naturally be priced accordingly to the spawn rate and quantity of the structure.
forrestomintero  [开发者] 6 月 23 日 下午 2:10 
I have no idea how to do that, especially since that would presumably convert every nearby tile. (Like iron or settlements that make sacrifices) which would ultimately be a bad thing.

I like the baneling idea though, I'll look into that :)
On creep: It might make sense to require there to already be nearby creep/overmind, and to change the starting resources of the class to include one creep tile. Similarly it might make sense to restrict the drone rituals to only being cast on creep tiles.
forrestomintero  [开发者] 6 月 23 日 下午 3:41 
that makes sense, I'll look into doing that
Doppelganger 6 月 23 日 下午 10:41 
I think you could define it to only convert nonvaluable tiles like plains, deserts etc.
It was just an idea to get away from the manual grind. of making creep tiles.
tehkillakidz 7 月 5 日 下午 1:18 
Firebats (and hellions when they are made) should have the burn forest ability. Maybe give the scv/drones/probes the cut forest ability
forrestomintero  [开发者] 7 月 5 日 下午 1:36 
Ooo god idea I love making pathways through the forest
BadCub 8 月 16 日 下午 5:46 
I have just started playing as the Protess.

The mod seems to be based off of the original Starcraft, and not the second one, so I don't know how zealots act in the first. In the second one though, zealots have a charge ability. Maybe give zealots fast or a 'battle fast' if it exists in order to replicate this ability? Or would it be OP?
The ability to upgrade Gateways into a form that allows it to remote summon units at any pylon, if that is possible. No clue if it is. Probably have the rituals cost a higher value than the base rituals.
最后由 BadCub 编辑于; 8 月 16 日 下午 5:52
forrestomintero  [开发者] 8 月 16 日 下午 6:04 
It's a good idea about battle fast. I have no idea how I would make the gateway upgrade do anything different than a normal gateway though. I don't think that's possible with the coe coding architecture. And ya I'm mostly going with the flow of my own nostalgia and the fancanon story that's been emerging as I make the mod and its lore bits, so it's mostly sc1 but I'm still grabbing things from sc2 wherever I think they'd be cool
最后由 forrestomintero 编辑于; 8 月 16 日 下午 6:06
BadCub 8 月 16 日 下午 6:10 
引用自 forrestomintero
It's a good idea about battle fast. I have no idea how I would make the gateway upgrade do anything different than a normal gateway though. I don't think that's possible with the coe coding architecture. And ya I'm mostly going with the flow of my own nostalgia and the fancanon story that's been emerging as I make the mod and its lore bits, so it's mostly sc1 but I'm still grabbing things from sc2 wherever I think they'd be cool
Got it, and thanks. If I can think of anything else, I'll sling it your way.
forrestomintero  [开发者] 8 月 16 日 下午 6:11 
awesome, I look forward to it :)
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