Stellaris

Stellaris

Kek's Origins (4.2.*)
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 Kekadoodle   [开发者] 6 月 18 日 上午 1:04
Bug Reports + Known Issues
Please report any bugs in this discussion. I’ll update this post with known issues as they’re discovered.

Planetary Metropolis - Origin select screen shows a blank planet with some cities. This is a game engine issue; gameplay is unaffected and the ecumenopolis shows up as normal in-game.

Secluded Paradise - Some ethic based buildings are missing from the capital. Not the end of the world but will eventually need a fix. I think some map sizes spawn the unique systems more reliably than others. It could be the other way around, but I’m pretty sure on larger maps they can accidentally blend into existing systems while the hyperlanes still spawn isolated.

Codom Evolution - Sometimes second species doesn't spawn with a habitability preference? Unsure what caused this yet,
最后由  Kekadoodle  编辑于; 10 月 14 日 下午 1:17
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A-Sartek 6 月 22 日 上午 5:54 
Thanks for adding the scripted variable Kek!

Just letting you know that you might run into strange behaviors (Clausewitz Engine shenanigans) if the scripted variables file does not have an empty line at the end (right below @kek_origins_active = 1).
 Kekadoodle   [开发者] 6 月 22 日 下午 2:38 
No prob boss, I'll get that in there.
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